Clear the Way

MISSION

OVERVIEW

Dawn marks a new day and the beginning of yet another campaign. You have been tasked with clearing a landing zone for your forces to make planetfall and establish operations in this theatre. You don’t expect any enemy resistance, but this is the most defensible location within this sector so you must be prepared for anything.

LINE OF RETREAT

Forces that are forced to flee must move toward their nearest deployment table edge.

GAME LENGTH

The game lasts 6 turns or until time is called.

DEPLOYMENT

DEPLOY

Both players roll a number of dice equal to their army’s strategy rating. High roller chooses their deployment zone.

The player who won the first roll deploys a unit first.

Units are deployed in the following order: Heavy Support, Troops, Elites, HQ, and Fast Attack.

Units may be deployed anywhere inside the deployment zone

 

deployment

WHO GOES FIRST

Players roll a die. The player with the highest roll may elect to go first or second.

 

SPECIAL RULES

DEEP STRIKE

DAWN (1ST TURN NIGHT FIGHT)

OBJECTIVES

PRIMARY OBJECTIVE: Clear the L.Z.

Table Quarters (see below)

SECONDARY OBJECTIVE: Break Their Will

Both players can accomplish this objective.

Completely destroy your opponent’s most expensive unit (including transport if purchased as part of the unit). Units that are broken at the end of the game count as destroyed.

TERTIARY OBJECTIVE: Make Them Pay

Both players can accomplish this objective.

Destroy all enemy Troop units. Units that are broken at the end of the game count as destroyed. Troop transports do NOT have to be completely destroyed to complete this objective.

VP TABLE

   Draw Solid Victory 

Crushing Victory 

Victorious Slaughter 

 

Table Quarters

 

Both Players Control the Same Number of Table Quarters

 

One Player Controls 1 More Table Quarter than their Opponent

 

One Player Controls 2 or 3 More Table Quarter than their Opponent

 

One Player Controls All 4 Table Quarters

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