Chaos vs Space Marines 20/09/2009

This is just a ‘potted’ report on the above battle, pictures can be viewes in the Gallery ‘GD20090920’, enjoy.

Battle setup was for the ‘Annihilate’ scenario with 2000pts ofย  Chaos setting up and moving first, single line of battle with two (I think) units in reserve.

The SM force was a ‘standard’ rapid response force based on the leader Cato Sicarius, 4 drop Pods with tactical units, one scout, one Dreadnought, one Predator, 2 units of Terminators and one Squadron of 2 Land speeders.

SM deployed the Land Speeders, Dreadnought, Predator and Scouts to minimise first turn losses in a thin battle line, all the rest were held in reserve.

Chaos kicked off with some movement to maximise shooting and then shooting – minimal losses on the SM side, although the Predator had been immobilised ๐Ÿ™

SM turn one started with the Drop Pod assault, 2 pods came down both missed their target spot (something that seemed to occur very frequently throughout the game) but were saved by their inertial guidence systems.

Land Speeders and Dreadnought moved to gain shots and firing commenced, not as good as I had hoped but, not bad.

The rest of the game went roughly like this:

Dice rolls usually ‘even out’ by the end of the game and this game is no different except, the SM saving and morale rolls were generally unusually high, while other scores that needed to be high were low ๐Ÿ™

Chaos had a similar experience, the upshot of all this was that two units of SM lost their combats, their morale roll and were caught in sweeping advances and destroyed ๐Ÿ™

In spite of all that the game was won by Chaos by a margin of 7 units killed to 6, not bad ๐Ÿ˜€

The Sting in the Tail.

Each SM tac squad that suffered a lost combat, morale roll and annihilation was accompanied by cries of ‘Oh no! Space Marines don’t do that!’.

How right we were, they don’t, with the ‘And they shall know no fear’ rule, if they fail a morale roll and then are caught by a sweeping advance, they are not destroyd, they stop and continue to fight although they may take further casualties!

The moral of this tail is ‘ Make sure you read AND understand all of the small print in your codex.

Given the one unit difference in the final outcome – things MAY have been different if those units had not just melted away ๐Ÿ˜€

One Reply to “Chaos vs Space Marines 20/09/2009”

  1. A very, very bizarre game with the rolls. Not a single lascannon or multimelta hit did anything significant, movement was highly erratic (khorne berserkers refusing to get their feet muddy was particularly fun), nothing deepstruck on target except one unit of lightning claw terminators (that instantly got gunned down by normal bolters, of all things) – and that was in a drop pod assault with terminators on both sides. The dreadnought with random chaotic options decided to behave totally normally, while marines constantly broke. I don’t think I’ve seen so many low and high rolls come out so consistently – there were very few 3’s and 4’s rolled all day!

    BTW – the gallery is now Ultramarines vs Thousand Sons 2, and can be seen in the Chaos, Space Marines and Battle Report gallery pages.

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