Neverwinter Nights

I’ve been looking at a range of ways of gaming electronically to be able to include people spread all over the world, and it looks like one of the main ways will be reverting to an old classic …. Neverwinter Nights. It is probably the best electronic implementation of D&D 3rd Edition, and the toolset allows me to build and run completely custom adventures, with a live Dungeon Master to make the games pop to life. As its an older game, its pretty cheap (less than £10), and will run on pretty much any hardware. It’ll run on Linux and there is a native Mac client (for older macs, but its hard to find – theres a way to use the cheap PC install DVD and a demo version), and its old enough to run fine through Rosetta on an Intel based PC. With luck, that means all of the Forces of Darkness should be able to get online from time to time … although I suspect Bloodbowl on the Xbox 360 will have us all meeting up anyway.

I’m creating an original campaign world, called Morania, for the various quests, so it should all be new and exciting for even the more seasoned D&D players! It uses a lot of custom content created by keen modders over the years, so its pretty amazing how flexible the client is – it really comes close to the feel of a full RPG. It’ll be post Xmas when I have enough put together to give this a go, so plenty of time to install the software and give the game a whirl.

Hopefully you’ll all be interested in at least trying it out!

One Reply to “Neverwinter Nights”

  1. BTW – James, if you fancy giving it a go, drop me an email, as the Mac install can be a bit obscure from PC media (unless you bootcamp, of course). Not too hard, though!

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