The Inquisitorial forces won the rolloff for first turn, and deployment first amongst the building to the south, and the Dark Eldar lurked behind the monstrous generators to the north.
The scenario is annihilation, with a pitched battle deployment.
Turn 1 – Inquistion (DE 0 Kills, Inquisition 0 Kills)
The Inquisition surged forward, with the psykers launching a barrage, which promptly scattered off the table.
Turn 2 – Dark Eldar (DE 0 Kills, Inquisition 0 Kills)
The Dark Eldar retaliated, immobilising a chimera on the left of the field, and slaughtering a couple of Daemonhosts to the right. The Voidravens missiles scattered away from their targets – the legendary Dark Eldar accuracy proving to be untrue. They should have kept their targeting computers on
Turn 2 – Inquistion (DE 0 Kills, Inquisition 0 Kills)
The inquisition continued to shuffle around rather ineffectively! Heavy weapons in the inquisitors retinue couldn’t fire as the unit had moved, and the psykers attack once again scattered futilely away from the vehicles.
Turn 2 – Dark Eldar (DE 0 Kills, Inquisition 0 Kills)
The Dark Eldar continued to hammer at the Inquisitors forces, killing several of the inquistorial retinue and charging into close combat with a witch cult to the left, exploding a chimera in the centre of the board (forcing out the acolytes within), and killing several more psykers and daemon hosts to the right.
Turn 3 – Inquistion (DE 1 Kills, Inquisition 0 Kills)
The Inquisitors were holding their own in close combat to the left, while the death cult assasins closed in to assist them. On the right, the picture was grimmer, with another psychic barrage scattering off the vehicles again, and the assassin lurking in a terrible, terrible position, unable to get a clear shot.
Turn 3 – Dark Eldar (DE 1 Kills, Inquisition 0 Kills)
The Dark Eldar wyches to the left won the combat, and both Inquisitors fled, only to be cut down! A brutal end! To the right, all but two psykers were killed, while a raider hurtled over the arcoflagellants to inflict damage with its chain snares.
Turn 4 – Inquistion (DE 4 Kills, Inquisition 0 Kills)
The Inquisition strikes back! The death cult come roaring into close combat, striking down the remaining wyches easily. On the right, the assassin uses a turbo penetrator to immobilise a raider, while the arco flagellants brutalised a ravager, immobilising it, stunning it and ripping off a dark lance.
Turn 4 – Dark Eldar (DE 4 Kills, Inquisition 1 Kills)
The Dark Eldar could smell blood in the water, and moved in for the kill. The voidraven annihilated the assassin in revenge for his work on the raider, while the wyches on the fallen raider pilled out to kill the warrior acolytes in the craters.
Turn 5 – Inquistion (DE 6 Kills, Inquisition 1 Kills)
The inquisition tried to retaliate with the forces left to them, but the death cult assassins couldn’t bring the fragile raider near them down. The Arcoflagellants smashed the ravager to the right to pieces, which exploded, killing 4 and forcing the rest to flee … within 6″ of the wyches, so they wouldn’t be able to rally.
Turn 5 – Dark Eldar (DE 6 Kills, Inquisition 2 Kills)
At this point it was like taking candy from a baby, or slaves from the Imperium! Lelith hadn’t even bothered to leave her raider, so disappointed by the imperial resistence and lack of challenge.
The Wyches fired on the fleeing arcoflagellants, while the ravager to the left finally took down the immobilised chimera! The void raven finished off the cultists, leaving only the death cult assassins on the field.
End of Game – Inquistion (DE 9 Kills, Inquisition 2 Kills)
Well, a thrashing for the Imperial forces, with many slaves taken for sport in Commaragh! It was a great fun game!
Lots of lessons learnt. Death cult assassins are evil – but should have been armoured up in a Chimera or rhino to get them up close and personal. The psykers were brutal, but might have done better with crusaders to shield them, or hidden in a chimera too and shot out! of course, if they ever actually hit, it would have been more impressive The Inquisitors are nasty, especially the low cost generic ones. It might have been better to have Coteaz have a heavy weapons only unit in the centre, and kept them still. The vindicare assassins are just plain nasty, and was wasted by poor positioning in this game – that and the lack of realisation of just how good they are against vehicles. 3 + 4d6 armour penetration makes them the best anti armour unit in the game with a turbo penetrator shot, and he could have been infiltrated for perfect positioning.
The Dark Eldar are a much nastier force with the new codex! Leonidas played really well to their strengths, and my lack of even light anti-armour! I think the wyches do lack a little against heavier infantry compared to say howling banshees, but then they are basic troops and can take and hold objectives. I think if I’d played a horrible GK knights list (3 psyflemen dreads, gone for just death cult assasins with perhaps one unit of psykers and chimera’d everything up for resilence) the Dark Eldar would have had to work a lot harder – its so difficult to take down the heavily front armoured vehicles. Still, I’m glad I fielded the army I did, as I loved the scenario – not even the Inquisitors can stop teh xenos with just a scratch built force!
Such a fun, international game!