The Space Wolves, commanded by Powderfan from the Overlords, fielded two land raider crusaders, a rhino, three teams of blood claws (two of which were 14 strong!), two with wolf priests, and a unit of scouts. Thats a total of 9 kill points available.
The Sisters fielded 2 battle sister squads in rhinos, a canoness and a celestian squad in an immolator, a heavy bolter equipped retributor squad with an immolator, a unit of seraphim, a unit of repentia and Saint Celestine. Thats a total of 12 kill points available.
Sisters win initiative roll, choose to go 2nd.
The Space Wolves fielded just a unit of bloodclaws in a rhino.
The Sisters placed Celestine 18″ and a rhino with a battlesisters squad.
*It was only when I wrote this battle report, I realised we messed up – both of us forgot night fighting for the first turn on dawn of war!
Turn 1A – Space Wolves (Sisters 0, Space Wolves 0)
The land raiders rumbled on, and smashed Celestine to the ground with assault cannon fire!
Turn 1B – Sisters (Sisters 0, Space Wolves 0)
Celestine failed to get up. The Exorcists rumbled on, and shook one land raider, and immobilised the other! The immolator with a multimeta stunned the rhino, while the heavy flamer immolator containg the celestians and canoness acted as a shield and the sisters repentia sprinted forward. One unit of battle sisters rumbled on in a rhino in the centre, while the other rumbled on in a rhino to the far left to hide the kill point and wait for the scouts.
Turn 2A – Space Wolves (Sisters 0, Space Wolves 0)
The bloodclaws in the rhino moved out against their enemy, and missed with their melta guns, while the shaken land raider rumbled closer, and hoped to score a lucky hit with the assault cannon and rending fire against the exorcists. Unfortunately, it turned out that the immobilised land raider was entirely out of weapons range!
Turn 2B – Sisters (Sisters 0, Space Wolves 0)
Celestine failed to get up. The Exorcists stunned the approaching land raider with concentrated fire from the exorcists, while shooting took down several bloodclaws, and the sisters repentia chainsawed the rest to chutney!
Turn 3A – Space Wolves (Sisters 1, Space Wolves 0)
Blood claws get out of the stunned landraider and start to advance. Other troops stay in the immobilised land raider to try and hide kill points – with fewer wolves around, a couple of cheap kills could easily swing the game.
Turn 3B – Sisters (Sisters 1, Space Wolves 0)
Celestine failed to get up. The seraphim arrive, and scatter to the top of a building at the far corner of the board, where they lurk for the rest of the game! The Exorcists finish off the stunned land raider with a wrecked result! The Sisters Repentia destroy the remaining rhino, and end up in the open in front of a land raider! The Canoness and her Celestians disembarked to add more flamer firepower to the battle.
Turn 4A – Space Wolves (Sisters 3, Space Wolves 0)
Scouts arrive and destroy the heavy flamer immolator, killing two celestians in the process. The immobilised landraider disgorges its troops, who open up on the sisters repentia, and the land raider finishes off the last sister. The bloodclaws in the middle close in further towards the embattled sisters centre.
Turn 4B – Sisters (Sisters 3, Space Wolves 2)
Celestine got back up! The Exorcists poured fire on the approaching bloodclaws, as did the retributors and remaining troops. The Canoness and her squad annihilated the scouts.
Turn 5A – Space Wolves (Sisters 4, Space Wolves 2)
The blood claws in the centre continue to advance, and fire upon the canoness and her squad, killing the canoness with a melta shot (foolishly taken on her for an invulnerable save) and killing another celestian.
Turn 5B – Sisters (Sisters 4, Space Wolves 3)
The remaining celestian hid behind an immolator while everyone opened up on the central blood claws, trying to finish them off. Many fell, but the wolf priest and sergeant survived. The bloodclaws to the right continued to advance slowly through some of the mixed terrain.
Turn 6A – Space Wolves (Sisters 4, Space Wolves 3)
The remaining blood claw and wolf priest head up to the brow of the hill into the wreckage of an aquila lander for cover, away from the main battle, as the other big unit of blood claws begins to close in. Difficult terrain has been slowing their advance.
Turn 6B – Sisters (Sisters 4, Space Wolves 3)
Saint Celestine and many other units opened up on the wolf priest and sergeant on the hill, and managed to kill the last blood claw in the squad, before Celestine charged the wolfpriest in close combat. Neither succeeded in harming the other as their weapons smashed impressively against each other. The exorcists took a pot shot at the immobilised land raider, and wrecked it!
Turn 7A – Space Wolves (Sisters 6, Space Wolves 3)
The remaining wolves split in front of the sisters – the wolf priest went to aid his brother against the Living Saint on the hill, while his unit opened fire with melta weapons, destroying an immolator. In the combat, the wolf priests failed to harm the living saint, blessed by the emperor with some ferociously lucky dice!
Turn 7B – Sisters (Sisters 6, Space Wolves 4)
Celestine raged against the two wolf priests on the top of the hill, winning the fight but not quite slaying either! The other troops poured fire into the remaining bloodclaws, but couldn’t quite finish them off.
Game End – Sisters 6 Kills, Space Wolves 4 Kills
Its was a very close game with a really cinematic feel, ending in a heroic struggle on the ridge of a hill with two wolf priests with furious attacks against the glowing form of the living saint. The wolf priests and blood claws could have ripped up a fair few easy points in Sisters units over the next turn. Powderfan was a brilliant opponent, and it was a really fun game.
What went wrong – well, forgetting the dawn of war rules! Doh! Powderfan should possibly have deployed his other unit of bloodclaws from the immobilised land raider earlier – but it was a gamble on denying the sisters a kill point, rather than going for kills that could have gone either way. The sisters were a little too spread out – one unit of sisters with flamers hid on one side of the board, and the seraphim stayed locked away rather than risk casulties jumping from dangerous terrain – adding them to the mix could have potentially finished off some of the incoming wolves faster.
I think the worst thing was Powderfan’s luck when it came to the land raiders. Strength 8 weapons shouldn’t have been continually breaking through their armour, let alone scoring two wrecked results. Outrageous good luck for the blessed sisters, and it really swung the game, particularly with the short range crusaders losing a chance to add firepower.
Great game all round though!