Well, I seem rather low on vehicles and heavy weapons for my standard marines!
Here’s my 1000pt of Argent Eagles Ultramarines:
Captain in Power Armour (145)
Dreadnaught with Twinlinked lascannon (135)
2 x tactical squad – 10 men, flamer, missile launcher (2 x 170 – 340)
1 x terminator squad – 6 men, 1 with heavy flamer (245)
1 x fast attack squad – 5 men, flamer, sergeant with plasma pistol, melta bombs (130)
And here’s the expanded 1500pts version!
Captain in Power Armour (145)
Command Squad with Company Standard, 3 power swords (175pts)
Dreadnaught with Twinlinked lascannon (135)
3 x tactical squad – 10 men, flamer, missile launcher (3 x 170 – 510)
1 x terminator squad – 10 men, 1 with heavy flamer (405)
1 x fast attack squad – 5 men, flamer, sergeant with plasma pistol, melta bombs (130)
The army is all built in a KR box, ready to fight – though it does need painting!!! Its not likely to be a very successful force, I think, as it seriously lacks antitank weaponry – 3 missile launchers, a dreadnaught lascannon and the power fists for the terminators (and a few meltabombs) is the lot. I think any mechanised force or airborne force will roll over these quite easily! Still, very classic marine feel to it 🙂
It works with the ultramarine allies to give a valid 1500pt or 2000pt single codex force too, but they don’t add much anti-tank either! I think for future passes, a devastator squad or tank support instead of the command squad might be the way to go … but thats for pass 2 (adding models I own that aren’t built) or pass 3 (adding a few key new models for fun or necessity)!
LEt me know what you think of the list, and what your suggested changes would be!