Ultramarines! (was Argent Eagles)

Well, I seem rather low on vehicles and heavy weapons for my standard marines!

Here’s my 1000pt of Argent Eagles Ultramarines:

Captain in Power Armour (145)

Dreadnaught with Twinlinked lascannon (135)

2 x tactical squad – 10 men, flamer, missile launcher (2 x 170 – 340)

1 x terminator squad – 6 men, 1 with heavy flamer (245)

1 x fast attack squad – 5 men, flamer, sergeant with plasma pistol, melta bombs (130)

And here’s the expanded 1500pts version!

Captain in Power Armour (145)

Command Squad with Company Standard, 3 power swords (175pts)

Dreadnaught with Twinlinked lascannon (135)

3 x tactical squad – 10 men, flamer, missile launcher (3 x 170 – 510)

1 x terminator squad – 10 men, 1 with heavy flamer (405)

1 x fast attack squad – 5 men, flamer, sergeant with plasma pistol, melta bombs (130)

The army is all built in a KR box, ready to fight – though it does need painting!!!  Its not likely to be a very successful force, I think, as it seriously lacks antitank weaponry – 3 missile launchers, a dreadnaught lascannon and the power fists for the terminators (and a few meltabombs) is the lot.  I think any mechanised force or airborne force will roll over these quite easily!  Still, very classic marine feel to it 🙂

It works with the ultramarine allies to give a valid 1500pt or 2000pt single codex force too, but they don’t add much anti-tank either!  I think for future passes, a devastator squad or tank support instead of the command squad might be the way to go … but thats for pass 2 (adding models I own that aren’t built) or pass 3 (adding a few key new models for fun or necessity)!

LEt me know what you think of the list, and what your suggested changes would be!

Leave a Reply