World Eaters!

Well, historically I’ve run a CSM force called the Retinue of the Ruby Dawn.  The loose concept was kharn and a group of bezerkers on the warpath, with A tzeentchian sorcerer and his elite forces following their wake to loot the remains for sorcerous knowledge.  It never quite hung together for me, and was a bit optimised – a nurgle set of havocs, slanesshi terminators with power weapons, and tzeentchian terminators with power fists to benefit from the invulnerable save.  Good gaming sense – terrible fluff really.

I’m going to rework the list as a pure World Eaters force.  Blood for the Blood God!  My general thoughts – as World Eaters, I HAVE to take the mark of khorne and veterans of the long war.   I suppose I don’t have to technically, but you know its needed for the fluff 🙂  Given I’ll mostly be fighting against Thousand Sons, thats a lot of points thrown away, but hey!

Here’s my 1000pt army (well, 999pts!):

Kharn the Betrayer – 160 pts

Khorne Bezerkers (8 Men, champion with power fist, 2 chain axes, 1 plasma pistol, veterans) – 216pts

Khorne Bezerkers (8 Men, champion with power fist, 2 chain axes, 1 plasma pistol, veterans) – 216pts

Raptors (5 Men, Icon of Wrath, veterans, mark, flamer, champion with power fist) – 160pts

Havocs (5 men, veterans, mark, 2x lascannon, 2 x heavy bolter, champion with power weapon and meltabombs) – 170pts

Obliterator (mark, veterans) – 77pts

Expanding that out to 1500pts:

Kharn the Betrayer – 160 pts

Chaos Termies (6 men, champion with combimelta + gift of mutation, combimelta, combi flamer, heavy flamer, power fist, veterans, mark, icon of wrath) – 288pts

Khorne Bezerkers (8 Men, champion with power fist, 2 chain axes, 1 plasma pistol, veterans) – 216pts

Khorne Bezerkers (8 Men, champion with power fist, 2 chain axes, 1 plasma pistol, veterans) – 216pts

Khorne Bezerkers (8 Men, champion with chain axe, 2 chain axes, 1 plasma pistol, veterans) – 199pts

Raptors (5 Men, Icon of Wrath, veterans, mark, flamer, champion with power fist + gift of mutation) – 160pts

Havocs (5 men, veterans, mark, 2x lascannon, 2 x heavy bolter, champion with power weapon and meltabombs) – 170pts

Obliterator (mark, veterans) – 77pts

I like that the lists feel quite marine.  Tactical squads (well, bezerkers!), an assault squad, a devastator squad, and terminators.  Its definitely chaos (with the gifts, bezerkers and obliterator), but you can see the legion origins there.  None of this new fangled stuff!

Here’s the additional 500pts of World Eater allied list:

Chaos Lord with Power Axe and Plasma Pistol, Mark, Veteran – 110pts

3 x terminators (champion with lightning claws, termie with chainfist, termie with powerfist – 136pts

1 x Chaos marine squad – 10 men, plasmagun, missile launcher, additional ccw, mark, veterans, sergeant with powersword –  253pts

2 Replies to “World Eaters!”

  1. Wow! Loads of lists, I’m a bit far removed from the current 40k ruleset and Codices in practice, so I can’t comment in detail but all of the lists seem very characterful and fun and I’m sure that win or loose they will all provide many hours of entertainment!

  2. Well, at the moment its still the same codex for guard, tyranids and marines! The big difference in the rulesets are fairly straightforward too (I think) – flyers are introduced (which aren’t in any of these lists, hull points for vehicles (makes vehicles less likely to go up from a lucky hit, but more likely to go down from concentrated fire), and casualties incurred on the basis of nearest to the enemy (which in practise isn’t any change to the lists, but just a bit more careful play!) … so that means only vehicles are really more of an issue here (and most of these lists are infantry heavy too!)

    I think in terms of weapons, larger numbers of OK strength (like auto cannon shots) are now more important than your lucky shot lascannon now. Oh, the other major change is AP for melee weapons – so power swords are rubbish against termies now, and power maces do little against marines – makes high AP shooting like plasma more viable than relying on assaults.

    Generally the feel of a game hasn’t changed as much from 5th to 6th as from 4th to 5th, and the same sorts of lists are generally pretty valid. Meched up sisters still plays pretty well 🙂

Leave a Reply