Ultramarines revamped!

Well, in light of having a bastion, I’m revamping my Imperial lists to use it in order to give some anti air cover.

Like the Imperial Fists, the concept here is to have the smurfs combat squad one Tac Squad to garrison both floors of the bastion.  The other tac squad will either push forward in the rhino in conjunction with the assault squad and terminators + captain for a powerful concentrated strike, or combat squad to have the captain, sergeant and flamer in the rhino and the rest of the squad hunkered down round an objective with their missile launcher.

With the larger list, I’d combat squad the terminators, charge the rhino forward with the captain, sergeant and flamer from a combat squadded tactical squad with a teleport homer, and use the homer to automatically deep strike into position in the charge.  My other option would be to reduce the number of terminators, and take a command squad for the captain in the rhino, but I like my heavy armour!  I reckon heavy armour and power fists are going to have an edge in 6th!

I’d really appreciate any feedback or suggestions to the list.  Once I’m past reusing already existing models and at the point of building ones from my plastic mountain or buying new ones, I’ll have a lot more options, so while I can’t add brand new units new, I may have some spares knocking about or can add them in the future.

Ultramarines (1000pts)

HQ (140pts)

  • Captain (140pts)

    And They Shall Know no Fear, Combat Tactics, Independent Character

    Artificer Armour (15pts), Boltgun, Hellfire Rounds (10pts), Power Weapon (15pts)

Elites (245pts)

  • Terminator Squad (245pts)

    And They Shall Know no Fear, Combat Squads, Combat Tactics

    Heavy Flamer (5pts), Terminator Sergeant (40pts), Terminators x5 (200pts)

Troops (375pts)

  • Tactical Squad (205pts)

    And They Shall Know no Fear, Combat Squads, Combat Tactics

    Flamer, Missile Launcher, Rhino (35pts) (Tank, Repair), 9x Space Marine (144pts)

    • Space Marine Sergeant (26pts)

      Bolt Pistol, Chainsword

  • Tactical Squad (170pts)

    And They Shall Know no Fear, Combat Squads, Combat Tactics

    Flamer, Missile Launcher, 9x Space Marine (144pts)

    • Space Marine Sergeant (26pts)

      Bolt Pistol, Chainsword

Fast Attack (130pts)

  • Assault Squad (130pts)

    And They Shall Know no Fear, Combat Squads, Combat Tactics

    Flamer (10pts), 4x Space Marine (72pts)

    • Space Marine Sergeant (48pts)

      Chainsword, Melta Bombs (5pts), Plasma Pistol (15pts)

Fortification (110pts)

  • Imperial Bastion (110pts)

    Gun emplacement with Icarus lascannon (35pts), 4x Heavy Bolters

 

Ultramarines (1500pts)

HQ (145pts)

  • Captain (145pts)

    And They Shall Know no Fear, Combat Tactics, Independent Character

    Artificer Armour (15pts), Boltgun, Hellfire Rounds (10pts), Melta Bombs (5pts), Power Weapon (15pts)

Elites (540pts)

  • Dreadnought (135pts)

    Twin-Linked Lascannon (30pts)

    • Dreadnought Close Combat Weapon

      Storm Bolter

  • Terminator Squad (405pts)

    And They Shall Know no Fear, Combat Squads, Combat Tactics

    Heavy Flamer (5pts), Terminator Sergeant (40pts), Terminators x 9 (360pts)

    •  

Troops (575pts)

  • Tactical Squad (225pts)

    And They Shall Know no Fear, Combat Squads, Combat Tactics

    Flamer, Missile Launcher, Rhino (35pts) (Tank, Repair), 9x Space Marine (144pts)

    • Space Marine Sergeant (46pts)

      Bolt Pistol, Chainsword, Melta Bombs (5pts), Teleport Homer (15pts)

  • Tactical Squad (175pts)

    And They Shall Know no Fear, Combat Squads, Combat Tactics

    Flamer, Missile Launcher, 9x Space Marine (144pts)

    • Space Marine Sergeant (31pts)

      Bolt Pistol, Chainsword, Melta Bombs (5pts)

  • Tactical Squad (175pts)

    And They Shall Know no Fear, Combat Squads, Combat Tactics

    Flamer, Missile Launcher, 9x Space Marine (144pts)

    • Space Marine Sergeant (31pts)

      Bolt Pistol, Chainsword, Melta Bombs (5pts)

Fast Attack (130pts)

  • Assault Squad (130pts)

    And They Shall Know no Fear, Combat Squads, Combat Tactics

    Flamer (10pts), 4x Space Marine (72pts)

    • Space Marine Sergeant (48pts)

      Chainsword, Melta Bombs (5pts), Plasma Pistol (15pts)

Fortification (110pts)

  • Imperial Bastion (110pts)

    Gun emplacement with Icarus lascannon (35pts), 4x Heavy Bolters

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