Last year, I backed Monte Cooks Kickstarter project for a new roleplaying game – Numenera! Its a great concept, and though I’m yet to actually manage to get a game in, the PDF copies I opted for are amazing (filled with illustrations and stories as well as the top notch game architecture).
What do I particularly like? Well, for me, the two really intriguing points that make this stand out are:
a) The world. Post apocalyptic worlds where science and magic overlap are a favorite of mine – and this is the ninth world! Eight worlds have been and gone – thats a lot of different inspiration and variety. The stories and adventures seem top notch, making it a fascinating place with a lot of freedom for a GM.
b) The system. I really like the way it integrates spending effort with health – the harder you work, the more you tire and the faster you run out of steam. Go all out to lift that heavy door? Fine … but you’ll be tired when you reach combat. Concentrate hard to dispel an illusion – cool! But you’ll be mentally fatigues when it comes to fighting off that psychic attack. Its brilliant. It makes resting far more important, and also makes players think a heck of a lot more tactically. Spend the effort at the start of an adventure and run out later? Will you get a chance to rest? I love it.
I thoroughly recommend at least taking a look!