Making Death Guard Filthy 101 – Introduction

Just like the posts I’m going to pop up for Primaris, I also intend to look at Death Guard in the same way.  I’m going to stick with the Death Guard Codex – no plague bearers or the like, so there’s a fairly big chunk of optimisation that’s going to be missed out.

Still, we’re going to go step by step through the mechanics and possibly shenanigans to get the absolutely maximum bang for your Mortarion based geneseed buck.

We’ll be looking at detachments and ways to max out command points, ways of using stratagems and psychic powers, which units seem to be the best value on the battlefield, and so on.

I think what’s important, though, is we’ll discuss the best options for different play styles and how to maximise the army for you, not just for theory hammer.  If you play an aggressive close assault game, building an army based round long range firepower will feel frustrating and ineffective, regardless of what the statistics say.  Lets look at how to have fun with it.

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