Oldies but Goodies

I’m currently working towards repainting some of my older larger scale (54mm+) figures, to that end I pulled this set out of the back of a cupboard to start the paint stripping process but thought I’d post a couple of pics before this paint job comes off.

I painted these figures sooo.. long ago I cant begin to put an age on them, I can remember I got them at a show (?) and that they are painted with Humbrol Enamels, because that’s what I used a long, long time ago in a galaxy far away…

anyway here’s the pics:-

Not a new figure..

..nor even a recent one, just the first photo taken with my new(ish) camera

DSC_0002I’ve been working on ‘depth of field’ to solve some problems I’ve been getting, if you enlarge the photo you will see that the flames at the top of the figure, the front of the gun and the base of the figure are all out of focus! I’ll let you know how I get on 🙂

Epic Stuff!

While I was going through some drawers looking for ‘stuff’ (see Unfinished Business post) and I dug these out, they too form part of my ‘Unfinished Business’ but have relevance to the map, see below:-

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Now the map below is the first cut of a 1.2m x 1.6m map that will be printed onto 25 A4 pages, the second cut will be adjusted so that each major piece of terrain falls into one A4 sheet and roads, trails, rivers etc. run off each page in a consistent manner so as to allow the pages to be re-arranged to form a new map! I also need to adjust some of the colours (the background used to be green!) to create contrast and minimize ink usage.

Now the hexes are 37mm across just the right size to fit the Aeronautica flight stands! I originally wanted a map to play an aerial combat game but decided to expand the detail to allow Epic battles as well.

Unfinished Business

I was sorting out some bits the other day and I came across this in my DE drawer:-


I’ve always liked the Vect model, It’s nice to see that at least one general in the Warhammer world knows how to PARTY!!

one day I must complete it!

Oh! one of the ‘Young Ladies’ is not original.

Struggle for the Galactic Empire (played)

Just completed a game of SGE, absolutely brill!

In short this is how it played out:-

I chose scenario 1, Over the Edge, basically the Empire is about to collapse!

The game starts with all sectors that contain system symbols occupied by Empire systems and the player places a number of empire units, 20 in all the chaos index is set at 80!

Turn one starts with the random drawing of chaos event chits, the number is usually governed by the level of the chaos index, in the case of 80 this should be 8, but in THIS scenario for turn one only it is 24!

In short I spent the first 3 game turns fire-fighting and the easiest way to do that is the spend income, now luckily when you buy a new fleet you can put it in any imperial controlled system limited by the system resource value, value of 1 only one new fleet can be placed, 2=2 etc, irrespective of the purchase cost of the fleet. Great for getting forces to where they need to be.

Needless to say I ran out of ‘money’, and that causes its own problems but, by the start of turn 4 I was ready to start the build up for the fight back, planned for turn 5.

Turn 5, The Empire Strikes Back (almost) SGE-GT5I had very clear goals for turn 5, Reduce the chaos index by 15 points, convert 3 rebellious systems back to imperial control and convert 2 Independent Empires back to  imperial control, I failed to convert the 2 Independents and only reduced the chaos index by 8 🙁

To make matters worse one of the fleets that I had assembled the deal with things was taken over by a Usurper and started to move towards the core!

By game turn 8 I was once again ready to strike, the Usurper was defeated and his/her fleet was destroyed, bit of a shame as I’d spent quite a lot putting it together but, needs must :).

The 2 Independents were converted, all was ready for the big push in the last two game turns.

I’ll just comment on Aliens are abstract, they are not the humanoid aliens of Sci-Fi rather more ‘effects’, in SGE Aliens get in the way, they can stop you and chaos doing things or completely wipe everything out in a system, real pain in the arse types.

So in spite of Aliens, Rebellions Usurpers and other unforeseen events I made it through to the end of GT 10 and in spite of the chaos index edging to 97 during the early part of the game I had managed to bring the Empire back from the brink!!!

A great game that I thoroughly enjoyed!

Struggle for the Galactic Empire (SGE)

Is a board-game, but it’s a Sci-Fi board-game so I thought I’d post here.

SGEI’ll start with why I was drawn to the game, 1. its about ’empire’ empires have always fascinated me, their rise, fall and influence. 2. Its a solo game

Struggle for the Galactic Empire is designed by Joseph Miranda and is published be Decision Games, the link will give you  a brief description.

The counters are 5/8″ square and the map is uncluttered even with a lot of counters on it, the map also contains most of the charts and tables you will need during the game.

The goal of the game is to save the Empire! Your success (or failure!) is given as a rating in each scenario ranging from Collapse  to Galactic! This is measured by how many systems the Empire controls at the end and how high the ‘Chaos Index’ is (more on that a little later).

The game could be said to be resource driven, every imperial system will produce a between 1 and 4 resource points, you collect them, spend them maintaining current units or buying new ones (best keep a ‘slush fund’ back for emergencies though). It’s a simple system that doesn’t consume too much time or effort in the game.

The core of the system are the chaos chits, not the 40k type of Chaos , this is the generic chaos of your average Galactic Empire, Rebellion, Insurrection, Alien Invasion et al. Chaos chits make up approx. half the counter mix and are drawn at random at the start of each turn, the higher the chaos index the more chits you draw. Each chit drawn represents an event that could be good but more than likely bad for the Empire!

Once the chaos chits have been drawn and acted upon its the turn of any chaos forces on the map to move/attack, this is governed by die rolls, but in general chaos will be drawn to the galactic core and the seat of galactic power.

There are two forms of combat, Military – where units are destroyed or Morphogenic – where units are converted to the winners side (counters are double sided Empire on one and chaos on the other).

The chaos index is affected by the results of combat, it goes down when the Empire wins and up when it loses – if it passes 100 instant death for the Empire.

Once you get into it the game flows well and keeps your interest, its easy to run a turn and leave it for a while.

For me I had two overall questions about the game, 1. Is it good Sci-Fi, well that sort of thing is all in ones head but for me Yeah, its not Starship Troopers or StarFleet Space Battles, it’s mega strategic and it gives a passing nod to most classic themes in Sci-Fi, but it does have a good feel about it. 2. Is it a good solo game, ok what makes a good solo game? A system that can’t be predicted but is not completely random, SGE balances the two, the chaos chits ARE random but once a rebellion has started or a Usurper has appeared for example their actions do conform to a general plan.

So Yeah I would say it’s a good solo game and even though I’m loosing the current game I have a plan and will fight to save the Empire till turn 10.


Useful Tool

I have a Minicraft mains powered mini-drill and most of the time its OK, unless you only need to drill one hole or its in soft plastic, I find that the Minicraft is too fast even on low speed for soft plastics – it tends to melt them!, so its back to the old hand drill or it was, enter the Tamiya Electric Handy Drill.

Actually it’s battery powered, works at a relatively slow speed, is light and easy to control.


What I didn’t realize when I ordered it wasDSCF0118It was a kit 😀

15 or so minutes with screwdriver and pliers got it up and running, a lot easier and more accurate than the hand drill!

Bit expensive at just under 15 quid but I wouldn’t be without it now 🙂

DE Wyches

Just completed 4 ‘production’ DE Wyches, I’ve changed the paint job slightly from the prototype (the last in the set below) in that I’ve brought the Red Armour to the fore and made the hair brighter, I felt the original paint job was too dark against the warriors.

DSCF0112 DSCF0113 DSCF0114 DSCF0115 DSCF0116

Another Six

Just completed another 6 DE, need to base coat more now, so I’ll see if I can fit in a spray session.