Introducing Wargames Wednesday (with RPG fun thrown in!) #WargamesWednesday

In order to keep me involved in my various gaming hobbies, I’ve decided to make a point of posting something every Wednesday.  Despite the tag of Wargames Wednesday, I’m actually going to cover RPGs (both paper and electronic), 40K as my main hobby, and anything else from painting/fiction/other wargames that catches my eye!  This week, I’m covering Numenera, Dropzone Commander, Shadowrun Returns (PC), Space Hulk (PC), and the Black Legion Codex Supplement

Numenera

Numenera!  Monte Cooks new game system has been released, and I backed the kick starter for the complete set of books in PDF format!  I’ve been getting a constant stream of stuff over the last few weeks, and its all pretty impressive!  I love the game engine (see my earlier post on Numenera), but the list of various card decks, GM screens, posters and other bits as well as the core books has been brilliant.  Good work Monte!

Dropzone Commander

After Leonidas gave me a copy of the Dropzone Commander rules as a present (many thanks, by the way!), I’ve become rather intrigued by this wargame.  I love the concept of fast transport driving a futuristic battlefield, countered by antiaircraft fire, while tanks and troops do battle.  However, I don’t really have anyone nearby to play the wargame against at present, so buying a complete starter army for me, and potentially a second one too to play against, was just too big an investment.  However, a new two player starter set has just launched, at around the £60 mark.  I am very tempted with birthdays then christmas looming 🙂  I love the UCM look (very Halo!), and the scourge have an unusual insectile appearance I quite like too … and they are the two armies in the set.

Space Hulk and Shadowrun Returns (PC)

Huzzah!  More games I don’t have time to play 🙂  I managed to order Space Hulk and Shadowrun Returns on Steam.  Shadowrun in particular interests me – I love the world (and am rereading many of the novels at the moment on the journey to and from work!), but I also like the custom editor that comes with it.  Neverwinter Nights was a huge, huge favorite of mine, largely because of the editor and ability to create and play comunity modules – I’m really hoping that holds true here.

I’ve played the board game of Space Hulk since the original release (and managed to grab the limited edition from a couple of years ago), so I was always going to be the target audience for the new version of the PC game.  I’m hoping its a fairly faithful interpretation of the board game where I can play through a mission reasonably quickly while my munchkin naps 🙂  Heavy flamer FTW!

Black Legion Codex Supplement

I really thought I’d be disappointed by this, and only really got it in order to get a feel for how the Chaos supplements would be released – I’d love a Fallen Angels one, but SaintAidan would sacrifice quite a lot to the dark gods for a Thousand Sons supplement, and with the interest in heresy stuff, I think its quite likely.

This is probably the best supplement yet.  The history of Abaddon, his dark pacts and the Black Crusades is brilliant.  The tweaks to the lists all make sense, and the way specialist troops work with the black legion actually feels right (Thousand Sons and Rubricae in a black legion force always niggled me a bit).  I think you could put together a pretty awesome grey knights counter list with Abaddon, and Chosen Terminator troops, together with some nasty artifacts and alliances.  Really enjoyed reading it!

Kipper’s Hobby Plans!

Well, I thought I’d try and motivate myself to get started by listing the enormous number of projects and armies I’m looking at doing at present!

1) Finish the Battleboard!

2) Finish my Tau army!

The Tau are pretty close to finished already! I have one more unit of Firewarriors to ink and detail, a hammerhead tank to ink and detail, and I think I also have a couple of drones to do. I do have a few ethereals, but as I use Commander Farsight and can’t field them, they aren’t on my must do list (and to be honest, I don’t find the models nice enough to make it onto my fun list either!)

I already have 3 12 man firewarrior squads, a full 8 man pathfinder squad, a 5 man Stealth suit squad, 18 gun drones, two devilfish, two 3 man crisis teams, a broadside and commander farsight done, so a Tau army can take the field right now!

Bonus extra – I do have an additional box of firewarriors – if I can find sufficiently tau looking wings, I may convert them as tau commandos to proxy as vespids.

3) Finish my Fallen Angel army

The complete army is assembled and ready to go. This should be a straightforward army to paint – after the black undercoat, I just need to edge highlight with DA green (so it is the original black heresy colours with a nod to the current scheme), though the stone symbols and robes on many of the models will take longer. The army went on the very first gaming trip to crete, so its time to actually get it done!

4) Rebase my Necron army

I have two Necron armies which have been painted differently – both look good, so I don’t intend to redo any of them, but I do intend to rebase them all to match my battleboard – sand painted brown, highlighted in ochre, then scorched grass in patches.

5) Return of the beakies (crimson Fists)!

I lost a complete Rogue Trader ultramarine army on the train several years ago now, but still have a slew of other figures from that era, and picked up a few from ebay. These will be prepared as Crimson Fists matching the original Rogue trader cover. I’ll need a certain amount of conversion work – old school jump packs will be needed with chain weapons for an assault squad, and the original series dreadnought will have its unusual heavy weapons arm replaced by a pair of classic twin-linked lascannons. I still think the Corvus Mk6 armour and the classic missile launcher is a much more iconic look than the newer marines. This is the project I’m most excited about at the moment, so it is likely to jump to the top of the list!

I’m looking at scratch building mk1 rhinos and mk1 land raiders for the force too! Old school!

6) The Blood Angels

Between Space Hulk terminators, sanguinary guard and death company, and some lovely chapter leaders, I really should get my blood angels battle ready! I struggle getting excited about them generally, though – I never got on with James Swallows Blood Angel novels.

7) The Deathwatch

I’m really excited about this, so again, they will probably jump up the list more than a bit! I want to do some classic deathwatch conversions, and have full shoulderpads for 10 chapters to go on the right shoulders as well! It should look great! In addition, I intend to do a unit of terminators in Deathwatch colours, with a rhino and land raider to act as transports, and a dreadnaught and captain as well.

I can then use the deathwatch to bulk out any of my other marine forces, which will be very useful!

8) Legion of the Damned

Just like the Deathwatch, the Legion of the Damned can appear to save my marines in general, making them very tempting models. I have the boxset, but would like to bulk that out to a full squad with specialist and heavy weapons.

9) Tyrian Eagles

I’m currently painting my own chapter of Tyrian Eagles, using mostly troops from the Assault on Black Reach set. They are coming together really nicely, and will tie in with the Deathwatch to flesh out the numbers.

10) Tyrian Eagle traitors

These are coming together slowly as well, with a rogue librarian leading the lost third company of marines to treacherous victory!

11) Imperial Fists

I have some lovely imperial fists models – a gorgeous command squad and scouts, with an OK dreadnaught, but I need to get enough basic troops cleaned up to bulk out the force.

12) Orks!

I have loads of Orksies! About three loads of the AoBR set, in fact! With loads of boyz and coptors, its a really orky waargh of a charge. I have the greenskin primer from army painter, but need to assemble and prime everything, before painting them up. Evil Sunz? Goffs? its all to be decided!

13) Grey Knights!

My grey knights are a completed army … for the Daemonhunters codex. The new Grey Knights codex leads to all sorts of new delights – paladins, purifiers, librarians, dreadknights….. its all so tempting!

14) Ultramarines

I have loads of random marines that need to be brought together and sorted out. Although generally not great models, its tempting to just have loads of Ultramarines as a standard mob of marines.

15) Other random thoughts

I’d love to have a Dark Eldar army, painted as if craftworld eldar for a dark craftworld. Wyches in Howling Banshee colours, Kabalites as Dire Avengers, Mandrakes as Striking Scorpions, Scourges as Swooping Hawks.

I’d also love to do Sisters of Battle as a traitor force, dedicated to Tzeentch. I’d need plastics first, and I have high hopes when they officially release a new codex they’ll renew the model line.

16) Terrain!

After the battleboard, I’ve been getting very excited about terrain. I want to build a weathertop as per the LoTR guidelines, and I want to build some portal scenary with the Storm of Magic vortex templates – an eldar webway portal and a dark altar would be great, as would a Necron portal.

I’ve also got to build witchfate tor and paint to match the battleboard, and I may be getting a temple of skulls for my birthday! Huzzah!

Hope you find that intriguing – I’ll update with photos as they various bits come together!

Space Hulk – Mission 7

Mission 7 – The Artifact.

‘Get in, Get the Artifact, Get out’

That sums up the mission objectives, from the SM side the main difference between this and the first two missions (the ones we’ve played so far) is that a) you have 7 SM’s and b) one of them is a Librarian (psyker).

Game 1, I took the SM’s while James took the Tyranids.

With the 7 SM’s I decided from the off that I would splt the force into two, The Seargent, one SM with a Flamer and two SM’s with bolters were tasked to  hold the escape route and the Librarian one SM’ with power claws and one witha bolter were tasked  to get the Artifact.

As the game progressed I was struck by how I seemed to be able to do almost everything that I wanted, three facters contributed to this, reasonable dice rolls, above average Action Points and the presence on the board of  a Flamer AND a Psyker.

The Psyker is a very valuable member of the team as he can use all of his action points to move and then spend some Psychic points to either move the command point marker back one place (1), block a corridor (2), or make a ranged attack (3). The first two are automatically sucessful and the third needs to roll to hit. Together with the Flamer this gave me two units with the abillity to block access to the Tyranids – very useful 🙂

So the combination of  stopping free access to corridors, good shooting and high command point (keep that Seargent allive!) allowed me to complete the mission without any losses.

Game 2, the roles were reversed and James took the SM’s

James used similar overall tactics ie split force, I decided, after seeing how easily I managed to hold off the Tyranids in the last game to try and concentrate the ‘nids and try to overwhelm James’ SM’s at two specific points – that’s when James excersised the same control over the game as I had previously 🙁 My only sucess was to finally overwhelm the SM’ with the power claws in the last throws of the game 😀

Both of us agreed that perhaps one less SM would have made the game a little less certain.

All in all another great evening, many thanks to James

A.

Space Hulk

OK so Rob got Space Hulk, I thought that at nearly 60 quid it was expensive.

So Rob came over on Sunday and I got my first look at the new (Limited) Release.

The first thing that you notice is the wieght of the game, the bulk of this is because of the thickness of the card pieces – think standard cardboard times 3 or 4!

The card pieces are beautifuly printed and embossed! and include all of the corridoor pieces, various play markers, doors and a display track for Command, Psy and auto cannon points.

The plastic pieces are split into 3 types, Space Marines, Tyranids and door mounts.

You get 10 live Space Marines 1 dead one sitting in a chair, a Cat (mobile drone) and a Chalice in red plastic and a hoard of Tyranids lead by a Brood Lord all in purple plastic.

The quality of the figures is outstanding, the molded details everything you would expect from GW – and more!

The 11 SM figures are all unique in a variety of action poses – maybe one day they will be available seperatly 😀

The Tyranids have 7 or 8 unique poses with 5 poses being duplicated. Again a lot of animated poses with Tyranids creeping around corners, up through deck plates and on beams. In all a very eye catching and desirable set of figures.

I would start my conclusion by saying that the pictures above don’t do Space Hulk justice. I still think that nearly 60 quid for a board game is a lot. But, given the quality of the product, the playability (Space Hulk IS a classic) and the amount of fun the game provides, I have to say that I think that Space Hulk is good value for money.