Xmas Sheffield Battle Report – Eldar vs Thousand Sons

In the wintery depths of sheffield, the long dormant eldar stirred themselves for the first time in over a decade at the Chaos incursion of the Thousand Sons, as Tazman took over the Eldar and faced Kipper with the Chaos Space Marines!  Yes, for the first time I had to face the unstoppable Wraithlords … who lived up to their reputation!

Both sides fielded 1000pt army lists for a straightforward game of Annhilation.  The Eldar squeezed in not one but two Wraithlords, as well as a Vyper for fast attack, with a Farseer general, Dire Avengers, Fire Dragons, Howling Banshees, Guardians and a squad of Guardian jetbikes.  Facing them were two squads of Thousand Sons, defended by mystical spells and flaming bolters (4+ invulnerable saves and AP 3 bolters!), led by Aspiring Sorcerers, under the overall command of a Chaos Sorcerer.  Heavy support was provided by a squad of Havocs in a Rhino, and an awesome Chaos Predator, while a unit of Chaos Raptors was there to break the enemy assault.

Although the Eldar won the roll for first turn, they decided to go second, leaving the Chaos Marines to set up first.  Hunkering down on the left in a crater, they set up advance on the right, with the rhino and predator being followed by the Sorcerer with a loyal body guard.

The Eldar set up to counter the threat, with a unit of Fire Dragons crouching in a crater, ready to ambush the tanks, a heavy weapon equipped wraithlord, dire avengers and a farseer ready to hold the line, and a close combat wraithlord, howling banshees set up to charge the Thousand Sons defending the left.  The guardian squad with their heavy weapon platform lurked at the rear of the table to provide them with fire support.

From the beginning, the Wraithlords dominated the game, though they caused very little damage!  The Predator and Rhino charged forward, while the chaos sorcers worked dark rites to hit the wraithlords with powerful magics.  Unfortunately, both psychic tests failed  with two rolls of 11, (10 or under needed!), and the predators lascannon caused no damage.  On the left,the psychic power (str 8, AP1) was used successfully, but failed to damage the Wraithlord there, wasting all of the bolter fire as well.

In return, the fire dragons wrecked the rhino on the left, spilling the Havocs out in front of the Dire Avengers, the guardian jetbikes swooped in and broke the Chaos Raptors in a hail of Shuriken fire, while the Wraithlords strode forward.  One wraithlord managed to get a shot at the Predators side armour, but fortunately failed to penetrate the heavy armour, while the other strode forward bravely, though away from the farseer.  The Howling banshees advanced on the other side, managing to run a further 6″, while a star cannon blazed away at the Thousand sons, but their cover saves saw them through.  Not a great start for the Chaos forces!

Turn two, and the Chaos troops tried to regroup.  The raptors regrouped at the edge of the board, but out of coherency, and wasted their movement.  The predator swerved to face the oncoming wraithlord, and opened up with everything it had … to do absolutely nothing. The Havocs opened fire, only to have their plasma gun explode and wound themselves.  Nearby, the Chaos sorcerer and Thousand sons hit the same wraithlord for no effect, while the aspiring sorcerer on the left managed to wound a wraithlord!  One wound of three down, but it again cost the unit all of their bolter fire.

The eldar started of with some unfortunate news – having moved away from the Farseer, the Wraithlord on the right had to test for wraithsight, and was lost in visions of the dead.  However, the supporting Banshees moved forward, ran another 6″, and then assaulted the Thousand Sons in the crater, protecting their slumbering giant from any attacks.  On the right, the wraithlord opened up again at the Predator to no effect, but the Fire Dragon tank hunters finished it off, while the dire avengers massacred most of the remaining Havocs.  The Eldar vyper sped down the now open left flank to swing around behind the Thousand sons on the right.  Unfortunately, the guardian jetbikes advanced to tackle the Chaos Raptors again, but failed to hurt them.

By the start of turn 3, things looked truly grim for the  Chaos forces.  The left of the table was tied up, with thousand sons engaged in close combat – hardly ideal.  On the right, the tank spearhead was in flames, and the Eldar forces were entirely untouched!  Jumping forward, the raptors eliminated the jetbikes entirely, through a mixture of flamers, plasma pistols, and finally chainswords!  Again, the sorcerers tried to take out the wraithlord on the right, but the leader failed his psychic test again, and the other missed the shooting attack!  The remaining havocs opened up on the wraithlord, but achieved nothing. 

The Eldars turn 3 was the final blow to any chance of recovery.  The assault continued to rage on the left flank, with the wraithlord joing the combat at last – though the faster banshees butchered the last marines before the imposing figure could even raise its wraithblade.  The fire dragons finished off the Havoc, while the Dire Avengers opend up on the Chaos Sorcerer and his Thousand Sons retinue, wiping out all of the normal troops despite their mystical shields.

Turn 4 found the battle almost over, but there was still pride to fight for.  Having killed just two banshees and some jetbikes, the Chaos forces went all out to try to take down the Vyper and the wounded wraithlord.  Running from the right flank, the two sorcerers hit the wraithlord with foul magics, forcing another wound … but failing the other, leaving the wraithlord in charge range.  The last raptor jumped forward to try to take out the Vyper with his plasma pistol … only to have the plasma pistol explode in his hand and slay him!

The Eldar opened fire slaying the last raptor and the Aspiring Sorcerer, leaving the wraithlord to hurtle into combat with the Chaos Sorcerer, and butcher him like a helpless lamb.  The battle was done in just four turns, with the Chaos forces slain to a man!

The Eldar Forces!

The Eldar forces have gathered!

The Eldar Forces

Iyanden Craftworld Army Maximum Points 5000
Army Current Value 4996
Points to Spend 4
Troop selection | wargear

Number Points Total Points Value
HQ
Eldar HQ
Farseer
Farseer 1 55 55
Psychic Power – Doom 1 25 25
Psychic Power – Eldritch Storm 1 20 20
Psychic Power – Fortune 1 30 30
Psychic Power – Guide 1 20 20
Psychic Power – Mind War 0 20 0
Runes of Warding 1 15 15
Runes of Witnessing 1 10 10
Spirit Stones 1 20 20
Farseer
Farseer 1 55 55
Psychic Power – Doom 1 25 25
Psychic Power – Eldritch Storm 1 20 20
Psychic Power – Fortune 1 30 30
Psychic Power – Guide 1 20 20
Psychic Power – Mind War 0 20 0
Runes of Warding 1 15 15
Runes of Witnessing 1 10 10
Spirit Stones 1 20 20
Warlock
Warlock 3 25 75
Singing Spear 3 3 9
Spirit Seer 3 6 18
Psychic Power – Conceal 0 15 0
Psychic Power – Destructor 1 10 10
Psychic Power – Embolden 1 5 5
Psychic Power – Enhance 1 15 15
The Avatar of Khaine
Avatar 1 155 155
Pheonix Lord – Karandras
Karandras 1 215 215
Elites
Striking Scorpions
Striking Scorpions
4 Striking scorpions 4 16 64
1 Exarch 1 28 28
Scorpions Claw 1 15 15
Stalker 1 5 5
Shadow strike 1 20 20
Fire Dragons
Fire Dragons
4 Fire Dragons 4 16 64
1 Exarch 1 28 28
Firepike 1 8 8
Crack Shot 1 5 5
Tank Hunters 1 15 15

Howling Banshees
Howling banshees
Howling banshees 7 16 112
1 Exarch 1 28 28
Executioner 1 10 10
War Shout 1 5 5
Acrobatic 1 5 5
WraithGuard
WraithGuard
Wraithguard 5 35 175
Warlock 1 25 25
Singing Spear 1 3 3
Spirit Seer 1 6 6
Psychic Power – Conceal 0 15 0
Psychic Power – Destructor 1 10 10
Psychic Power – Embolden 0 5 0
Psychic Power – Enhance 0 15 0
Troops
Dire Avengers
Dire Avengers
Dire Avengers 7 12 84
Exarch 1 24 24
Dire Sword and Shuriken Pistol 1 10 10
Defend 1 15 15
Bladestorm 1 15 15
Pathfinders
Rangers
Rangers 6 19 114
Pathfinders 6 5 30
Guardian Jetbikes
Guardian Jetbike Squadron
Jetbikes 3 22 66
Guardians with Starcannon
Guardians
Guardians 10 8 80
Heavy Weapon – Starcannon 1 25 25
Warlock 1 25 25
Singing Spear 0 3 0
Spirit Seer 1 6 6
Psychic Power – Conceal 0 15 0
Psychic Power – Destructor 1 10 10
Psychic Power – Embolden 0 5 0
Psychic Power – Enhance 0 15 0
Guardians with Brightlance
Guardians
Guardians 10 8 80
Heavy Weapon – Brightlance 1 30 30
Warlock 1 25 25
Singing Spear 0 3 0
Spirit Seer 1 6 6
Psychic Power – Conceal 0 15 0
Psychic Power – Destructor 1 10 10
Psychic Power – Embolden 0 5 0
Psychic Power – Enhance 0 15 0
More Guardians with a Brightlance
Guardians
Guardians 10 8 80
Heavy Weapon – Brightlance 1 30 30
Warlock 1 25 25
Singing Spear 0 3 0
Spirit Seer 1 6 6
Psychic Power – Conceal 0 15 0
Psychic Power – Destructor 1 10 10
Psychic Power – Embolden 0 5 0
Psychic Power – Enhance 0 15 0
Guardians with Scatter Laser
Guardians
Guardians 10 8 80
Heavy Weapon – Scatter laser 1 15 15
Warlock 1 25 25
Singing Spear 0 3 0
Spirit Seer 1 6 6
Psychic Power – Conceal 0 15 0
Psychic Power – Destructor 1 10 10
Psychic Power – Embolden 0 5 0
Psychic Power – Enhance 0 15 0
Fast Attack
Shining Spears
Shining Spears
Shining Spears 2 35 70
Exarch 1 47 47
Star Lance 1 15 15
Skilled Rider 1 10 10
Withdraw 1 25 25
Swooping Hawks
Swooping Hawks
Swooping Hawks 4 21 84
Exarch 1 33 33
Hawk’s Talon 1 10 10
Skyleap 1 15 15
Intercept 1 5 5
Vyper with Missile Launcher
Vyper Squadron
Vyper 1 45 45
Missile Launcher 1 20 20
Vectored Engines 1 20 20
Star Engines 1 15 15
Holo-fields 1 35 35
Spirit Stones 1 10 10
Vyper with Starcannon
Vyper Squadron
Vyper 1 45 45
Star Cannon 1 25 25
Vectored Engines 1 20 20
Star Engines 1 15 15
Holo-fields 1 35 35
Spirit Stones 1 10 10
Heavy Support
Dark Reapers and Exarch
Dark Reapers
Dark Reapers 4 35 140
Exarch 1 47 47
Shuriken Cannon 1 0 0
Fast Shot 1 20 20
Crack Shot 1 10 10
More Dark Reapers
Dark Reapers
Dark Reapers 4 35 140
Wraithlord - Red and White
Wraithlord (new – red and white)
Wraithlord 1 90 90
2 Shuriken Catapults 2 0 0
Brightlance 1 40 40
Missile Launcher 1 25 25
Wraithlord - Yellow
Wraithlord (new -yellow)
Wraithlord 1 90 90
2 Flamers 2 0 0
Brightlance 1 40 40
Wraithsword 1 10 10
Wraithlord - Blue and White
Wraithlord (new – blue and white)
Wraithlord 1 90 90
2 Flamers 2 0 0
Wraithsword 1 10 10
Wraithlord - Blue and Yellow
Wraithlord (Blue and Yellow)
Wraithlord 1 90 90
Shuriken Catapult and Flamer 2 0 0
Brightlance 1 40 40
Wraithlord - Yellow and Blue
Wraithlord (Yellow and Blue)
Wraithlord 1 90 90
Shuriken Catapult and Flamer 2 0 0
Brightlance 1 40 40
Wraithlord - Orange and Yellow
Wraithlord (Old – Orange and Yellow)
Wraithlord 1 90 90
2 Shuriken Catapults 2 0 0
Starcannon 1 30 30
Wraithlord - Red and Yello
Wraithlord (Old – Red and Yellow)
Wraithlord 1 90 90
2 Shuriken Catapults 2 0 0
Brightlance 1 40 40
Falcon with Brightlance
Falcon
Falcon Tank 1 115 115
Shuriken Cannon 0 10 0
Main Weapon – Bright Lance 1 30 30
Vectored Engines 1 20 20
Star Engines 1 15 15
Holo-fields 1 35 35
Spirit Stones 1 10 10
Falcon with Starcannon
Falcon
Falcon Tank 1 115 115
Shuriken Cannon 0 10 0
Main Weapon – Starcannon 1 30 30
Vectored Engines 1 20 20
Star Engines 1 15 15
Holo-fields 1 35 35
Spirit Stones 1 10 10
Transports
Wave Serpent
Wave Serpent
Wave Serpent 1 90 90
Main Weapon – Twin Linked Missile Launchers 1 30 30
Shuriken Cannon 1 10 10
Vectored Engines 1 20 20
Star Engines 1 15 15
Holo-fields 1 35 35
Spirit Stones 1 10 10

Updates from London

Well, not a lot of painting has taken place in the pre christmas frenzy, but some gaming news.

First Blood Bowl is out for the Xbox. Its a little disappointing in some ways -the multiplayer is much (much, much!) easier for pickup games, but multiplayer leagues don’t seem possible, and you can’t customize your team and colours in the same way you can on the PC. Having said that, I’ve found it much more enjoyable to play single player thanks to the bigger screen, and the ease of multiplayer make up for the disadvantages. Its a great way to combine the Xbox hobbywith our Games Workshop fun 🙂

I’m still working on the world of Morania for some online D&D gaming fun, which should be interesting. 🙂 Its based on some concepts I’d put together when looking to write a novel, so hopefully you’ll find it reasonably fresh with enough background detail to entertain.

New gaming options have opened up a bit – Saint Aidan will probably be adopting my Chaos forces, and my Dad (Tazman) will be flying the Eldar cause once more, so some gaming will be happening over Christmas! Updates will of course be posted on the site! Sadder news is that my Tau and Necron forces have been retired to longer term storage for now, while I focus on getting a force of Blood Angels painted (including the Space Hulk terminators).

Battle Report – Imperial Guard and Space Marines fight the Eldar xenos

This was a fascinating battle, and Daft Goblin’s first game in the Forces of Darkness! 1500 points of Imperial Guard dug in, with a 1500pts force of Ultramarines in drop pods (under the control of Leonidas) prepared to take the fight to the 3000pts Eldar of Kipparn craftworld.

Dicing for the scenario and turn resulted in a capture the objective, dawn of war situation. Placing only a few units of troops and HQ definitely didn’t favor the eldar, and losing the choice of side cost them cover and the first turn, depriving them of mobility.

Continue reading “Battle Report – Imperial Guard and Space Marines fight the Eldar xenos”