Well, I finally sorted out my grey knight horde! Most people believe Grey Knights are rare, with a single squad dealing with most threats. To those people I say, “have you seen my dice rolls?”
Here’s a gallery of my collected force.
Well, as always, I am suffering from #HobbyADD, but at the moment I think its a particularly advanced case! I’ve almost completed my #WAACPainting entry – the models are done – I just need some decent photos for an entry. I’m looking a knocking up a quick display board to take the photos on. So, current projects (in no particular order)!
1) Infinity Nomads! I’m very excited about Infinity! It looks like an amazing system, and the skirmish nature means I don’t need to assemble and paint huge numbers. Plus nuns with guns – my battle sisters can stride onto a new battlefield. I think I can hold off until Ice Storm though!
2) Malifaux I have a Lady Justice crew half assembled (I still need to put the Death Marshalls together. Interesting system with the card deck, and fascinating fluff and gorgeous models. Only problem is that I keep eying up Viktoria’s crew and Gremlins….. Hopefully I can stick to my guns (of justice!)
3) 40K – Sisters of Battle I need to paint about 2 models to “finish” my Order of the Argent Shroud, and about 6 models to “finish” my Order of the Verdant Garden. So close….
4) 40K – Imperial Fists This is my current “Churn em out army”. I do like the Sons of Dorn, and these will probably be my standard go to 40k army for a while. Assault terminators and forge world pads on the way to bolster a Lysander charge 🙂
5) 40K – Pirate Orks Pirate orks. What more can I say? I have a fair few Orks from Assault on Black Reach, and Stormclaw may be lurking for an upcoming birthday. I’ve also got RTB02 ready to be repainted and take the field. Add some Flash Gitz, and Cap’n Kipp’s Freebootaz could be ready to go! Its a heck of a lot of models though, so I may end up holding off here.
6) 40K – Dark Craftworld Dark Eldar I have a reasonably DE force in need of some TLC. I’m really tempted to reorganise it as a fallen craft world and paint it in aspect colours – Striking Scorpion green for Incubi, blaster wielding kabalites as fire dragons, kabalites as Dire Avenger blues, Wyches in howling banshee bone and so on.
7) Ax Faction minis for fun I’m looking at using some of these as Inquisition forces too, so not purely just for fun. Cracking sculpts on these.
8) 40K – Fallen Angels This army has been lurking for ages and been bolstered by the DV set. Totally unpainted for over 7 years….. I really should at least prime them!!!
9) 40K – RTB01 Crimson Fists Army Ah, my beloved Crimson Fists! Painstakingly gathered from eBay to replace an army that got lost on a train years ago. The plan is to recreate the classic Rogue Trader front cover. Navy primer is ready to go!
10) 40K – Ultramarines More marines! I actually have a fairly decent collection of ultramarines, some primed, some badly painted. I’m just missing a HQ force here really! Ironclad dreadnoughts and bikers recently added to the increasing forces. I now have a complete enough force not to worry about these! Counting Ultramarines as done!
11) 40K – Crimson Slaughter I have a reasonably solid force of CSMs in red and gold, perfect for the role of Crimson Slaughter. With the addition of the Crimson Slaughter specific models from the DV set, this would be a great little force (possibly in need of a bastion or helturkey for anti air). Just the CSMs from DV to paint here, though a fair few khorne beserkers need some finishing too.
12) X-Wing Not started here, but a good guy locally loves it, and wants to play. I love Star Wars, so I suspect mistakes will be made here 😉
13) Armada If I like Star Wars star fighters, running a fleet as an admiral???? Yeah, this is happening.
14) DnD 5e Absolutely love everything I’ve seen for this so far! Just wish digital versions of the core books were coming out as space is an issue.
15) 40K – Space Wolves My first 40K force back in the 80s! The storm claw set has sucked me back in. I’m not a huge fan of a lot of the recent vehicles, but the current character modelling is amazing. Definitely to be painted in grey instead of the rubbish modern light blue though. Will probably just be an allies force rather than a full blown 1850pts army.
16) 40K – Blood Angels Really struggling for enthusiasm here! I have some really quite nice chapter leaders painted up, and some gorgeous terminators from Space Hulk to paint. I have primed basic troops, and unbuilt death company and sanguinary guard. Just not feeling too enthused, particularly without a current codex.
17) 40K – Silver Skulls Loads of unbuilt models for this, and they fit with my long term plans of having a range of silver armies sharing some vehicles with magnetised logos with my Order of the Argent Shroud and Grey Knights. Need to work out the skulls for the shoulders and a quick effective paint scheme here!
18) 40K – Eldar Loads of unpainted Eldar, and loads of painted ones! Recently bolsters by Eldrad, a new Avatar and some warlocks. I need to sort out some effective fighting forces here – I think painting the remaining ones is quite low down the list. Really tempted to add more wraith warriors at all levels though ….
19) 40K – Tau My Tau are pretty much done with a reasonable force. There are a couple of options half painted that I’d like to finish off, and perhaps add some broadsides and riptides, but generally these are pretty low on the list as they have a fully painted force! Ticking these off the list as have a sorted out painted playable army matching all my main criteria. Not ideal, as could do with slightly different options, but cool.
20) 40K – Grey Knights! New codex due out, decent force already, and only a couple of things needed to be finished or assembled to finish them off! Also awesome with the new psychic phase. These guys may well be seeing the table again soon. Dreadknight is tempting me!
21) 40K – Imperial Guard Valhallans Pretty much sorted out and ready to go! Not great paint jobs, but OK enough to get by. some basing of heavy weapons needed here.
22) 40K – Imperial Guard Cadians Ouch. Loads of men, not much paint, and pretty much every heavy weapons squad needs to be rebased. Lots and lots of work, not much enthusiasm at present 🙁
23) 40K – Legion of the Damned I have 15 Legion to be painted to use as an allied force to other Imperial types. Struggling to get enthused though.
24) 40K – Deathwatch I have a 10 man squad with custom pads (both DW and a range of chapters), heads, guns, all ready to be assembled! Must get around to building and painting these. Very excited with my Inquistions types.
25) 40K – Inquisition I have a load of models from a range of manufacturers to put together as my Inquistion force. Female paladins as crusaders, floating psykers, daemonhosts, the lot! Very cool and good allies for almost all the other Imperial forces. Quite excited, but as I haven’t started they are quite low down the list.
26) 40K – Tyranids I’d love to get this army finished to at least 1850 points! They look gorgeous, and are easy to do. I’m struggling motivation wise here as I basically need to buy a fresh army to make them playable with tervigons, more termagants and flying MCs. I have genestealers aplenty to paint. Hmm.
27) 40K – Necrons I have a fully painted army of these bad boys – rubbish in the current game, but fully painted and ready to go. w00t!!!! Could do with some newer models, but not loving the new fluff anyway. Counting these as done for now! I have a complete playable and painted army all sorted out. Not great, but done!
28) 40K – Militarum Tempestus I have a reasonable number of Karskrin Stormtrooper squads here. No new stormtroopers, but enough to work well with inquisition or guard voices quite effectively! None really painted, boo hiss!
29) Scenary! I have a huge amount of scenery to assemble and/or paint. From an Imperial City to Altars of Chaos, it’d look amazing on my battle board. As it doesn’t affect my actual games too much though, difficult to find the time!
Sooo, 29 reasonably sized projects, and possibly a few more kickstarter bits to go too. Ouch! #HobbyADD indeed!
Let me start by saying I love Warhammer 40K. I love the universe, the Black Library books and authors are fantastic, and the game is generally fun, interesting, and has evolved in interesting ways (even if there are enough quibbles with the rule set to start a fresh Horus Heresy!)
However, I’m not as keen on GW as a company these days. I’ve personally found some of the employees of GW to be pushy, unpleasant, and of an aggressive opinion that GW can do no wrong. Everyone makes mistakes, so that tends to wind me up! Suing authors for using the term “space marine”, a term that predates GW by a significant margin is not exactly great work, for example.
With that in mind, I thought I’d take a look at alternatives to GW models for various forces in the 40K universe. These are just my opinions as to what you could use the models for, rather than what they are being sold as – you may disagree, or feel they’d be better as something else.
Chaos Space Marines
I’ve never found much in the way of alternative Chaos Space Marines. It’s a very iconic look, which doesn’t lend itself to alternatives terribly well!
However, Evilcraft do a fantastic set of Chaos looking troops in power armour with bolt pistols and bolter style weaponry. Very cool, and ornate enough to be used as chosen if you just wanted some specialist models.
Puppets War do quite a good range of conversion bits, much of which is suitably spiky for the forces of Chaos. In terms of straight models, they have a great squad that work work as a Raptor Squad.
They also have a reasonable number of troops that are probably better guard proxies, but would make OK cultists. They also have some cracking zombies, for Nurgle plague zombies.
On the zombie front, Hasslefree Minis do a great, and cheap, set of zombie plastics.
And finally on the zombie/cultist front, Mantic Games do a great range of plague zombie marines:
Raging Heroes have a cracking model that could be could as a Nurgle general.
Zealot Miniatures do a model I think would work well as a chaos spawn.
Scibor do a small range of Chaos terminator types, which could be could for chaos lords.
Raging Heroes do some amazing Preying Mantis models, which would make fantastic Daemonettes.
They also do a great demon option for a Daemon Prince or Greater Daemon of Khorne. You could probably get away with the smaller version as a Chaos Lord in a CSM force.
Puppets War do some good demons too. I love the thought of fielding Plague Bears instead of Plague bearers!
Avatars of War do fantasy models, but that isn’t a problem for Daemons! They do a couple of cracking models that would make amazing Heralds of Khorne and Nurgle.
Maxmini do a fantastic line of Nurgle style demons, from Greater Demons:
Through smaller plague bringers, which would make a good herald:
Zealot Miniatures do an interesting Greater Demon of Khorne style model:
Imperial Guard are the closest thing in the 40K universe to standard human soldiers, and so are probably the easiest army to find decent alternative models for – for the infantry, anyway!
Interestingly, I’ve seen their Veer-myn line os space rats used for very effective chaos guard!
Dreamforge Games have a great range of stormtroopers that work well for Tempestus Scions, or maybe as veterans.
Statuesque Miniatures do some really cool female resistance fighters that would work really well as cultists or irregular guard. As well as squaddies, they do a few special weapons, heavy weapons, snipers and commissars
Raging Heroes don’t currently produce many models. but are launching three full female guard army lines, loosely matching Steel Legion, Valhallan and Penal Legion Imperial guard lines. At the moment, they do a small number of female officers which are great as commissars or custom commanders.
Victoria miniatures do a tremendous range of guard alternatives, as well as bits for customising any GW troops you may get. If you want a custom regiment, or decent female troops, this is the place to go. Their Arcadian rifles look absolutely cracking models.
Puppets War do a few squad options, but I’m not amazing taken by them, to be honest. What I love, though, are their rough rider options, on motorbikes with lances. Its something that has come up in the novels a few times, so it’d be good to see on the table.
Scotia Grendel do some interesting lines from the old VASA and Urban Mammoth games, which could easily be adopted for Imperial Guard. Here’s one of their VASA squads, for example.
Maxmini do some great catachan alternatives, female alternatives, and a few space ogres for some Ogryn fun.
Mad Robot Miniatures have some brilliant conversion parts, but you can get complete guard squads in various looks. Decent Valhallans are always a bonus these days, especially if you have most of an army already!
Mantic Games have a line of Enforcers. While quite a different look from the traditional space marines found in GW, the equipment ties up quite nicely.
Puppets War have an interesting range of heavy armoured troops that would also do quite nicely, including strike (power) armours, and terminator armour in a range of configurations – even bikes and vehicles.
Scibor do some amazing marine style models. Most of them match to more extreme versions of the various Space Marine Legions inspirations – Spartan for the Imperial Fists, Roman for the Ultramarines, Celtic for the Space Wolves, and so on, though there are some more unique ones, like egyptian options too.
Hitech Miniatures do some really interesting models, and again, break into groups that match the SM legion inspirations – more extreme than the very similar GW ones.
Kabuki Models do a great line of possible Primarch alternatives. Less appealing now Forgeworld are producing official models, they are still gorgeous pieces in their own right. Here is the Castellan Knight.
I’ve never really found any good third party Eldar like models in army like levels. That may change when Mantic Games get around to releasing their Asterian line of Space Elves!
Chapter House Studios do some great commanders on jet bikes, and also do a unique aspect warrior squad – Warp Stalkers – that looks like it’d run as howling banshees.
Raging Heroes are the current queens of the non GW Dark Eldar! Not only do they have a really lovely female archon, succubus, and squads of “blood vestals” which are perfect for Wyches, it looks like they’ll be expanding their line in the future too!
Orks are tricky. There aren’t generally huge numbers of space ork alternative models out there, though there are fairly large numbers of passable alternative vehicles.
Mantic Games do offer a large line of Marauders which would work well for Orks, both infantry and light vehicles.
Raging Heroes do a fabulous sci-fi ork warmaster, which would be amazing as your army warlord!
Puppets War do a fantastic range of Orky vehicles and planes, like this:
Well, I’ve never found any great models here for ladies in power armour. Heck, its almost impossible to even get them from GW!
Having said that, it looks like Raging Heroes are planning on producing some nuns with guns options in the future – look here!
There are a couple of options that can be adapted from Privateer Press – Protectorate of Menoth. I really like the Daughters of the Flame as Death Cult assassins as part of an Ecclesiarchy Battle Conclave. Picture from Firestorm Games.
In addition, I think the Harbinger would make a brilliant alternative to Saint Celestine:
There’s only one real alternative to Imperial Knights out there – and that’s DreamForge Games Leviathan!
There aren’t huge amounts of Necron alternatives out there either, unfortunately. The best selection I’ve seen is from Puppets War. which has a reasonable range of things, like an enormous cyber spider (scarab) swarm.
There’s a C’Tan alternative too
And a couple of vehicle and canoptek spider options. No basic troops at the moment though.
Well, there are a few options for the die-hard squats fan still.
The second option I’ve come across is Hasslefree Miniatures range of Grymm. You can’t beat some of these models for character:
Tau & Tyranids
Unfortunately, I’ve never come across anything that really works well for these! There are a lot of Mycetic spores for Tyranids out there – but GW axed them from the codex. Tau is a very unique look – there are some female Tau kits from Zealot Miniatures, but no full squads I’ve come across. Some people have used Robotech type models in place of the crisis and riptide suits, but thats a step further away from the Tau models than I’d go normally.
Well, the Grey Knights are ready to take the field too! A few of these were picked up from eBay, hence the slightly different basing, but the paint jobs look so good I didn’t really want to start over 🙂
There are about 2500pts in total (with psybolt upgrades and a tricked out grandmaster as one of the Brother-Captain Stern Models).
Well, the arrival of a small bundle of joy (or wee,spew and poo, depending on how much sleep I got), has had a pretty major impact on my hobby time, but I do want to keep up to date with the dabbling in the gaming hobby that I’m managing!
First, I’m reviewing all my existing models and armies. I’m going through and trying to put the following basic points values together for each force:
1000pts core force
This is the main army list for each force. These models will form the core of any army based around the force. I am building this force to have no more than 1 HQ, 2 Elites, 2 Fast Attack, 2 Heavy Support and 4 troops.
1500pts expanded force
This is the 1000pt list expanded to 1500pts, sharing the same base models. You might find some extra upgrades like melta bombs or a few extra troops in an existing unit as well as completely new troops. Again, I’m trying to limit this force to 1 HQ, 2 Elites, 2 Fast Attack, 2 Heavy Support and 4 troops.
500pts allies force
This is a totally separate 500pt allies detachment, using up to 1 HQ, 1 Elite, 1 Fast Attack, 1 Heavy Support, and 2 troops. These are separate models from those used in the other lists.
Hopefully the artificial force org limits on the other armies now make sense – if I add the “allies” list to the main force from the same codex, I still have a valid force org, and it gives me the following options:
1000pt forces ready to go!
1500pt forces ready to go!
1000pt force + 500pt “allies” force from the same codex ready to go = 1500pt force ready to go!
1000pt force + 500pts of actual allies from a different codex ready to go = 1500pt force ready to go!
1500pt force + 500pt “allies” force from the same codex ready to go = 2000pt force ready to go!
1500pt force + 500pts of actual allies from a different codex ready to go= 2000pt force ready to go!
1000pt force + 500pt “allies” force from the same codex ready to go + 500pts of actual allies from a different codex ready to go = 2000pt force ready to go!
While there’s a lot of games played at 1750 or 1850pts, the majority of the games I play tend to be at the 1500 or 2000pt marks.
The other interesting thing I can do with this is have a self contained “allies” force for various small forces I’ve collected, would like to collect or want to reduce. I have some Imperial Fists that look reasonably good, but at the moment I’m not that interested in collecting a full Imperial fists army, for example. I’m going to set up a 500pt allies list of Codex: Space Marines for them, so I can either field them with other marine forces as part of the main force org, or actually as allies with Imperial Guard. It means I can get use of some of the painted models I have without needing to collect a full army!
There will probably be some limitations too – Sisters of Battle tend to be very expensive models in terms of price, but quite low in points, so you need to use more force org slots for them! I probably have to stick to just 1000pt and 1500pt options for them, and use the complete force org.
On my first pass through organising my armies and models, I’m using only existing, prebuilt models where possible (I do have a small plastic mountain, particularly for marines, but don’t have time to sort them out at the moment!). Where I can’t build a legal army (I suspect this will be true of my 3rd edition necrons, for example), I will work out the minimum number of models to get a valid list. Not necessarily a good list, but valid lists, and actually assemble the models ready to play in preset KR multicases.
That also gives me fixed lists to paint and sort out, in achievable numbers. Again, I’m not going to be looking for Heavy Metal type painting – just rough and ready tabletop.
Once I’ve finished my first pass through the armies, I’ll look at how to expand out the lists to make more fun lists, not just valid ones – I suspect some of them will be absolutely terrible to play! 🙂
My next post will list the rough armies I need to sort out!
The Inquisitorial forces won the rolloff for first turn, and deployment first amongst the building to the south, and the Dark Eldar lurked behind the monstrous generators to the north.
The scenario is annihilation, with a pitched battle deployment.
Turn 1 – Inquistion (DE 0 Kills, Inquisition 0 Kills)
The Inquisition surged forward, with the psykers launching a barrage, which promptly scattered off the table.
Turn 2 – Dark Eldar (DE 0 Kills, Inquisition 0 Kills)
The Dark Eldar retaliated, immobilising a chimera on the left of the field, and slaughtering a couple of Daemonhosts to the right. The Voidravens missiles scattered away from their targets – the legendary Dark Eldar accuracy proving to be untrue. They should have kept their targeting computers on
Turn 2 – Inquistion (DE 0 Kills, Inquisition 0 Kills)
The inquisition continued to shuffle around rather ineffectively! Heavy weapons in the inquisitors retinue couldn’t fire as the unit had moved, and the psykers attack once again scattered futilely away from the vehicles.
Turn 2 – Dark Eldar (DE 0 Kills, Inquisition 0 Kills)
The Dark Eldar continued to hammer at the Inquisitors forces, killing several of the inquistorial retinue and charging into close combat with a witch cult to the left, exploding a chimera in the centre of the board (forcing out the acolytes within), and killing several more psykers and daemon hosts to the right.
Turn 3 – Inquistion (DE 1 Kills, Inquisition 0 Kills)
The Inquisitors were holding their own in close combat to the left, while the death cult assasins closed in to assist them. On the right, the picture was grimmer, with another psychic barrage scattering off the vehicles again, and the assassin lurking in a terrible, terrible position, unable to get a clear shot.
Turn 3 – Dark Eldar (DE 1 Kills, Inquisition 0 Kills)
The Dark Eldar wyches to the left won the combat, and both Inquisitors fled, only to be cut down! A brutal end! To the right, all but two psykers were killed, while a raider hurtled over the arcoflagellants to inflict damage with its chain snares.
Turn 4 – Inquistion (DE 4 Kills, Inquisition 0 Kills)
The Inquisition strikes back! The death cult come roaring into close combat, striking down the remaining wyches easily. On the right, the assassin uses a turbo penetrator to immobilise a raider, while the arco flagellants brutalised a ravager, immobilising it, stunning it and ripping off a dark lance.
Turn 4 – Dark Eldar (DE 4 Kills, Inquisition 1 Kills)
The Dark Eldar could smell blood in the water, and moved in for the kill. The voidraven annihilated the assassin in revenge for his work on the raider, while the wyches on the fallen raider pilled out to kill the warrior acolytes in the craters.
Turn 5 – Inquistion (DE 6 Kills, Inquisition 1 Kills)
The inquisition tried to retaliate with the forces left to them, but the death cult assassins couldn’t bring the fragile raider near them down. The Arcoflagellants smashed the ravager to the right to pieces, which exploded, killing 4 and forcing the rest to flee … within 6″ of the wyches, so they wouldn’t be able to rally.
Turn 5 – Dark Eldar (DE 6 Kills, Inquisition 2 Kills)
At this point it was like taking candy from a baby, or slaves from the Imperium! Lelith hadn’t even bothered to leave her raider, so disappointed by the imperial resistence and lack of challenge.
The Wyches fired on the fleeing arcoflagellants, while the ravager to the left finally took down the immobilised chimera! The void raven finished off the cultists, leaving only the death cult assassins on the field.
End of Game – Inquistion (DE 9 Kills, Inquisition 2 Kills)
Well, a thrashing for the Imperial forces, with many slaves taken for sport in Commaragh! It was a great fun game!
Lots of lessons learnt. Death cult assassins are evil – but should have been armoured up in a Chimera or rhino to get them up close and personal. The psykers were brutal, but might have done better with crusaders to shield them, or hidden in a chimera too and shot out! of course, if they ever actually hit, it would have been more impressive The Inquisitors are nasty, especially the low cost generic ones. It might have been better to have Coteaz have a heavy weapons only unit in the centre, and kept them still. The vindicare assassins are just plain nasty, and was wasted by poor positioning in this game – that and the lack of realisation of just how good they are against vehicles. 3 + 4d6 armour penetration makes them the best anti armour unit in the game with a turbo penetrator shot, and he could have been infiltrated for perfect positioning.
The Dark Eldar are a much nastier force with the new codex! Leonidas played really well to their strengths, and my lack of even light anti-armour! I think the wyches do lack a little against heavier infantry compared to say howling banshees, but then they are basic troops and can take and hold objectives. I think if I’d played a horrible GK knights list (3 psyflemen dreads, gone for just death cult assasins with perhaps one unit of psykers and chimera’d everything up for resilence) the Dark Eldar would have had to work a lot harder – its so difficult to take down the heavily front armoured vehicles. Still, I’m glad I fielded the army I did, as I loved the scenario – not even the Inquisitors can stop teh xenos with just a scratch built force!
Such a fun, international game!
In the dying days of the 41st Millenium, the Formosa sector remained bright and properous thanks to the oversight of Inquisitor Coteaz. However, even in this scrutinized and properous sector, some fools existed who avoid the black ships, and toy with powers beyond them.
Responding to an informant, Costeaz headed to Teramore V with his personal retinue, pressing two squads of elite local law enforcement into his service as he went to apprehend the cultists. Perhaps fortunately for the planet, his timing was more fortunate than might have been expected …. as the depraved eldar of commoragh were stirring, and in need of entertainment from a fresh source.
Gangs, enforcers, and Inquisitors alike were forced to delay their reckoning to defeat this alien threat as dark shapes roared from hidden webway portals into the sky. Beyond all else, suffer not the xenos to live!
Forces in the Streets – 1250 pts.
Inquisitor Coteaz – 100pts
Ordos Hereticus Inquistor with powerfist – 40 points
Coteaz’s personal retinue 215
2 x Jokaero Weaponsmiths (gives 5+ invulnerable save to the unit), 5 Warrior Acolytes with Stormbolters and Power Armour, 3 Heavy Bolter Servitors, 2 Crusaders
Local Law Enforcement – Response Team 1 – 145pts
Chimera, 10 Warrior Acolytes with hot shot lasguns
Local Law Enforcement – Response Team 2 – 145pts
Chimera, 10 Warrior Acolytes with hot shot lasguns
Gangs – Daughters of the Flame (180)
12 x Death Cult Assassins
Gangs – Cultists – 100pts
3 Daemonhosts, 7 psykers
Gangs – Adeptus Mechanicus grafters – 180 pts
12 Arco flagellants
Vindicare Assassin (145pts)
1250 Pts – Dark Eldar Roster – Cult of the Flayed Nun
Total Roster Cost: 1250
HQ: Lelith Hesperax (1#, 175 pts)
1 Lelith Hesperax, 175 pts
Troops: Wyches (10#, 233 pts)
8 Wyches, 106 pts = 8 * 12 (base cost 10 + Haywire Grenades 2) + Razorflails x1 10
1 Hekatrix, 57 pts = (base cost 20 + Haywire Grenades 2 + Agoniser 20) + Blast Pistol 15
1 Raider, 70 pts = (base cost 60) + Flickerfield 10
Troops: Wyches (10#, 215 pts)
8 Wyches, 90 pts = 8 * 10 (base cost 10) + Shardnet & Impaler x1 10
1 Hekatrix, 55 pts = (base cost 20 + Agoniser 20) + Blast Pistol 15
1 Raider, 70 pts = (base cost 60) + Flickerfield 10
Elite: Hekatrix Bloodbrides (10#, 252 pts)
8 Hekatrix Bloodbrides, 134 pts = 8 * 13 (base cost 13) + Razorflails x1 10 + Hydra Gauntlets x1 10 + Shardnet & Impaler x1 10
1 Syren, 58 pts = (base cost 23 + Agoniser 20) + Blast Pistol 15
1 Raider, 60 pts
Heavy Support: Razorwing Jetfighter (1#, 165 pts)
1 Razorwing Jetfighter, 165 pts = (base cost 145) + Splinter Cannon x1 10 + Shatterfield Missile x2 10
Heavy Support: Ravager (1#, 105 pts)
1 Ravager, 105 pts
Heavy Support: Ravager (1#, 105 pts)
1 Ravager, 105 pts
The Overlords have a monthly mini tournament to determine the holder of the spoon of shame – the most conclusively defeated player! This month 4 of us took part in a 750pts challenge:
Powderfan, with Space Wolves
Inquisitor Steve, with Grey Knights (as Adeptus Custodes – they look fabulous, incidentally, check out the youtube vid on the overlords channel).
Steve, with Grey Knights
Myself (Kipper), with Sisters of Battle – my Order of the Argent Shroud!
The winners of the first two games played each other, so I had to face the might of the nefarious Inquisition, in the form of Inquisitor Steve!
BATTLE 2 – Dawn of War, Annihilation
We played on Table 1 again:
I won initial roll for deployment, and opted to go first. The Adeptus Custodes (as Grey Knights) were fielding two Strike Squads and a Grand Master with Rad grenades, and all had psybolt ammunition! The Sisters were fielding Celestine, with two units of seraphim deep striking, Retributors arriving from reserve, and the two units of battle sisters deployed in the buildings.
Turn 1 – Sisters of Battle (Sisters 0 Kill Points, Custodes 0 Kill Points)
The Retributors moved onto the table as per dawn of war, but were unable to fire (cursed heavy weapons!) Celestine moved off to find an ambush position, and one unit of sisters were too far to the centre right of the table to affect the battle. The unit of Sisters to the left rolled for night fighting, and scored an 11! 33″ range was enough to open up with heavy bolters and boltguns, letting them draw first blood.
Turn 1 – Adeptus Custodes (Sisters 0 Kill Points, Custodes 0 Kill Points)
The Custodes came back strongly, advancing towards the sisters lines with a hail of fire, killing 5 and breaking the Sororitas, who retreated towards their table edge.
Turn 2 – Sisters of Battle (Sisters 0 Kill Points, Custodes 0 Kill Points)
The Battle Sisters failed their act of faith, but successfully regrouped on a morale check anyway. The retributors opened fired on the custodes, in their only shot of the game, killing several more. Celestine hurtled forward, firing the ardent blade, and smashing into the grey knights before being cut down – the rad grenades meant instant death attacks by the grey knights power weapons!
Turn 2 – Adeptus Custodes (Sisters 0 Kill Points, Custodes 1 Kill Points)
The Custodes moved towards the centre of the board, moving out of the retributors line of fire. They continued to fire upon the Battle Sisters, leaving just one with a heavy bolter surviving.
Turn 3 – Sisters of Battle (Sisters 0 Kill Points, Custodes 1 Kill Points)
Turn 3 turned the tide of the battle significantly! The two units of Seraphim arrived, and deepstruck into perfect firing positions near the grey knight forces, killing many and breaking the remaining two of one unit, who fled for the table edge. The retributors kept shuffling around behind the building, trying to get clear lines of fire!
Turn 3 – Custodes (Sisters 0 Kill Points, Custodes 1 Kill Points)
The remaing custodes turned around and annihilated the seraphim, while the two broken custodes automatically rallied and ran for cover near their own board edge – if they hid, the Sisters couldn’t catch up on kill points.
Turn 4 – Sisters of Battle (Sisters 0 Kill Points, Custodes 3 Kill Points)
In terms of kill points, things looked bleak for the Sisters … until Celestine got back up and mercilessly cut down the Grand Master! The Retributors continued their arthritic shuffle to consolidate towards the centre of the field.
Turn 4 – Adeptus Custodes (Sisters 1 Kill Points, Custodes 2 Kill Points)
The Custodes tried a simultaneous approach to reach the end of the game with more kill points – they tactically advanced in opposite directions (lets not say retreat for the custodes!), while firing at Celestine.
Turn 5 – Sisters of Battle (Sisters 1 Kill Points, Custodes 2 Kill Points)
The Sisters saw a long range shot, and cut down the remaining two custodes in the centre of board. This was the only action of that Battle Sisters Squad all game! Celestine flamered the other two custodes, but couldn’t quite charge them.
Turn 5 – Adeptus Custodes (Sisters 2 Kill Points, Custodes 2 Kill Points)
The Adeptus Custodes continued their fighting advance away from Celestine, but failed to penetrate her armour with shooting. A draw would still have been achieved, but the roll for end of game showed another turn of play.
Turn 6 – Sisters of Battle (Sisters 2 Kill Points, Custodes 2 Kill Points)
Celestine quickly swooped in and finished off the Custodes, leaving the sisters in sole charge of the battlefield!
Summary – Sisters of Battle Victory – 3 Kill Points to 2, and annihilation of the Custodes for an automatic win.
Notes – This game hinged on the turn 3 deep strike of the Seraphim. Without this breaking the back of the custodes advance, and Celestine rising from the grave like a filthy mutant, the Custodes would have quickly broken the Sisters left flank, and gone on to take the other defensive point. Great, fun play by Inquisitor Steve – any man who can cheer the death of his own troops thanks to a gutsy deepstrike is a great opponent! 🙂 I think the grey knights struggle a bit on numbers at the points limit – on the 6×4 board with small numbers, longer range firepower takes more of a toll than on a higher numbered Sisters army.
Well, I thought I’d try and motivate myself to get started by listing the enormous number of projects and armies I’m looking at doing at present!
1) Finish the Battleboard!
2) Finish my Tau army!
The Tau are pretty close to finished already! I have one more unit of Firewarriors to ink and detail, a hammerhead tank to ink and detail, and I think I also have a couple of drones to do. I do have a few ethereals, but as I use Commander Farsight and can’t field them, they aren’t on my must do list (and to be honest, I don’t find the models nice enough to make it onto my fun list either!)
I already have 3 12 man firewarrior squads, a full 8 man pathfinder squad, a 5 man Stealth suit squad, 18 gun drones, two devilfish, two 3 man crisis teams, a broadside and commander farsight done, so a Tau army can take the field right now!
Bonus extra – I do have an additional box of firewarriors – if I can find sufficiently tau looking wings, I may convert them as tau commandos to proxy as vespids.
3) Finish my Fallen Angel army
The complete army is assembled and ready to go. This should be a straightforward army to paint – after the black undercoat, I just need to edge highlight with DA green (so it is the original black heresy colours with a nod to the current scheme), though the stone symbols and robes on many of the models will take longer. The army went on the very first gaming trip to crete, so its time to actually get it done!
4) Rebase my Necron army
I have two Necron armies which have been painted differently – both look good, so I don’t intend to redo any of them, but I do intend to rebase them all to match my battleboard – sand painted brown, highlighted in ochre, then scorched grass in patches.
5) Return of the beakies (crimson Fists)!
I lost a complete Rogue Trader ultramarine army on the train several years ago now, but still have a slew of other figures from that era, and picked up a few from ebay. These will be prepared as Crimson Fists matching the original Rogue trader cover. I’ll need a certain amount of conversion work – old school jump packs will be needed with chain weapons for an assault squad, and the original series dreadnought will have its unusual heavy weapons arm replaced by a pair of classic twin-linked lascannons. I still think the Corvus Mk6 armour and the classic missile launcher is a much more iconic look than the newer marines. This is the project I’m most excited about at the moment, so it is likely to jump to the top of the list!
I’m looking at scratch building mk1 rhinos and mk1 land raiders for the force too! Old school!
6) The Blood Angels
Between Space Hulk terminators, sanguinary guard and death company, and some lovely chapter leaders, I really should get my blood angels battle ready! I struggle getting excited about them generally, though – I never got on with James Swallows Blood Angel novels.
7) The Deathwatch
I’m really excited about this, so again, they will probably jump up the list more than a bit! I want to do some classic deathwatch conversions, and have full shoulderpads for 10 chapters to go on the right shoulders as well! It should look great! In addition, I intend to do a unit of terminators in Deathwatch colours, with a rhino and land raider to act as transports, and a dreadnaught and captain as well.
I can then use the deathwatch to bulk out any of my other marine forces, which will be very useful!
8) Legion of the Damned
Just like the Deathwatch, the Legion of the Damned can appear to save my marines in general, making them very tempting models. I have the boxset, but would like to bulk that out to a full squad with specialist and heavy weapons.
9) Tyrian Eagles
I’m currently painting my own chapter of Tyrian Eagles, using mostly troops from the Assault on Black Reach set. They are coming together really nicely, and will tie in with the Deathwatch to flesh out the numbers.
10) Tyrian Eagle traitors
These are coming together slowly as well, with a rogue librarian leading the lost third company of marines to treacherous victory!
11) Imperial Fists
I have some lovely imperial fists models – a gorgeous command squad and scouts, with an OK dreadnaught, but I need to get enough basic troops cleaned up to bulk out the force.
I have loads of Orksies! About three loads of the AoBR set, in fact! With loads of boyz and coptors, its a really orky waargh of a charge. I have the greenskin primer from army painter, but need to assemble and prime everything, before painting them up. Evil Sunz? Goffs? its all to be decided!
13) Grey Knights!
My grey knights are a completed army … for the Daemonhunters codex. The new Grey Knights codex leads to all sorts of new delights – paladins, purifiers, librarians, dreadknights….. its all so tempting!
I have loads of random marines that need to be brought together and sorted out. Although generally not great models, its tempting to just have loads of Ultramarines as a standard mob of marines.
15) Other random thoughts
I’d love to have a Dark Eldar army, painted as if craftworld eldar for a dark craftworld. Wyches in Howling Banshee colours, Kabalites as Dire Avengers, Mandrakes as Striking Scorpions, Scourges as Swooping Hawks.
I’d also love to do Sisters of Battle as a traitor force, dedicated to Tzeentch. I’d need plastics first, and I have high hopes when they officially release a new codex they’ll renew the model line.
After the battleboard, I’ve been getting very excited about terrain. I want to build a weathertop as per the LoTR guidelines, and I want to build some portal scenary with the Storm of Magic vortex templates – an eldar webway portal and a dark altar would be great, as would a Necron portal.
I’ve also got to build witchfate tor and paint to match the battleboard, and I may be getting a temple of skulls for my birthday! Huzzah!
Hope you find that intriguing – I’ll update with photos as they various bits come together!