Painting 101 – Lesson 0 – Picking the models – Practical!

Well, I’m 2 theoreticals in, and not actually made any start at all.  In honour of a hopeful Easter hobby weekend though, I am making a mini start (pun intended), and picking some models to illustrate the concepts I’m discussing.  the final goal is to paint Roboute Guilleman, so that’s one model, but what will our practice ones be?

I’m actually going to do 10 models (including the primarch) in total, but here’s the twist for the other 9.  I’m going to do three more models, but I’m going to do them three times each in different styles to match different armies and concepts.

First off, I’m going to do the plastic Inquisitor Greyfax from the first Triumvirate.  I’m also going to do 2 metal female inquisitors, which I see as similar models in lineage, Greyfax being their spiritual successor.  I’m going to do the armour on all three in the silver and gold of the Greyfax box art, but the robes on the metal Inquisitors will match the 2 armies of sisters of battle I own – green and white respectively.

Second, I’m going to do Canoness Viridya in Resin thrice over.  One version will be an attempt to match the box art/blanche artwork, while the other two will match my sisters armies with white and green on one, and silver and white on the other.

Finally, I’m going to do a new plastic Cypher, as well as two metal Cyphers.  A plastic and metal one will be done to GW imagery, but then the third will be done with a touch more work and made to look like his Inquisitor persona.  I’m thinking I might go silver and gold armour rather than black, and replace the skulls and DA imagery with Inquisition icons.

So why am I doing this?  It should illustrate resin, metal and plastic minis.  It should highlight differences and similarities working with the different models, and show different outcomes to similar starting points!  And the range of techniques should help us prep for the big guy as the finale!

I’m going to revisit this post with some illustrative photos of the models in question, so do check back!

Attack of #HobbyADD – Infinity, Malifaux and 40k in between…

Well, as always, I am suffering from #HobbyADD, but at the moment I think its a particularly advanced case! I’ve almost completed my #WAACPainting entry – the models are done – I just need some decent photos for an entry.  I’m looking a knocking up a quick display board to take the photos on. So, current projects (in no particular order)!

1)  Infinity Nomads!  I’m very excited about Infinity!  It looks like an amazing system, and the skirmish nature means I don’t need to assemble and paint huge numbers.  Plus nuns with guns – my battle sisters can stride onto a new battlefield.  I think I can hold off until Ice Storm though!

2)  Malifaux I have a Lady Justice crew half assembled (I still need to put the Death Marshalls together.  Interesting system with the card deck, and fascinating fluff and gorgeous models.  Only problem is that I keep eying up Viktoria’s crew and Gremlins….. Hopefully I can stick to my guns (of justice!)

3) 40K – Sisters of Battle I need to paint about 2 models to “finish” my Order of the Argent Shroud, and about 6 models to “finish” my Order of the Verdant Garden.  So close….

4) 40K – Imperial Fists This is my current “Churn em out army”.  I do like the Sons of Dorn, and these will probably be my standard go to 40k army for a while.  Assault terminators and forge world pads on the way to bolster a Lysander charge 🙂

5) 40K – Pirate Orks Pirate orks.   What more can I say?  I have a fair few Orks from Assault on Black Reach, and Stormclaw may be lurking for an upcoming birthday.  I’ve also got RTB02 ready to be repainted and take the field.  Add some Flash Gitz, and Cap’n Kipp’s Freebootaz could be ready to go!  Its a heck of a lot of models though, so I may end up holding off here.

6) 40K – Dark Craftworld Dark Eldar I have a reasonably DE force in need of some TLC.  I’m really tempted to reorganise it as a fallen craft world and paint it in aspect colours – Striking Scorpion green for Incubi, blaster wielding kabalites as fire dragons, kabalites as Dire Avenger blues, Wyches in howling banshee bone and so on.

7) Ax Faction minis for fun I’m looking at using some of these as Inquisition forces too, so not purely just for fun.  Cracking sculpts on these.

8) 40K – Fallen Angels This army has been lurking for ages and been bolstered by the DV set.  Totally unpainted for over 7 years….. I really should at least prime them!!!

9) 40K – RTB01 Crimson Fists Army Ah, my beloved Crimson Fists!  Painstakingly gathered from eBay to replace an army that got lost on a train years ago.  The plan is to recreate the classic Rogue Trader front cover.  Navy primer is ready to go!

10) 40K – Ultramarines More marines!  I actually have a fairly decent collection of ultramarines, some primed, some badly painted.  I’m just missing a HQ force here really!  Ironclad dreadnoughts and bikers recently added to the increasing forces.   I now have a complete enough force not to worry about these!  Counting Ultramarines as done!

11) 40K – Crimson Slaughter I have a reasonably solid force of CSMs in red and gold, perfect for the role of Crimson Slaughter.  With the addition of the Crimson Slaughter specific models from the DV set, this would be a great little force (possibly in need of a bastion or helturkey for anti air).  Just the CSMs from DV to paint here, though a fair few khorne beserkers need some finishing too.

12)  X-Wing Not started here, but a good guy locally loves it, and wants to play.  I love Star Wars, so I suspect mistakes will be made here 😉

13)  Armada If I like Star Wars star fighters, running a fleet as an admiral????  Yeah, this is happening.

14) DnD 5e Absolutely love everything I’ve seen for this so far!  Just wish digital versions of the core books were coming out as space is an issue.

15) 40K – Space Wolves My first 40K force back in the 80s!  The storm claw set has sucked me back in.  I’m not a huge fan of a lot of the recent vehicles, but the current character modelling is amazing.  Definitely to be painted in grey instead of the rubbish modern light blue though.  Will probably just be an allies force rather than a full blown 1850pts army.

16)  40K – Blood Angels Really struggling for enthusiasm here!  I have some really quite nice chapter leaders painted up, and some gorgeous terminators from Space Hulk to paint.  I have primed basic troops, and unbuilt death company and sanguinary guard.  Just not feeling too enthused, particularly without a current codex.

17) 40K – Silver Skulls Loads of unbuilt models for this, and they fit with my long term plans of having a range of silver armies sharing some vehicles with magnetised logos with my Order of the Argent Shroud and Grey Knights.  Need to work out the skulls for the shoulders and a quick effective paint scheme here!

18)  40K – Eldar Loads of unpainted Eldar, and loads of painted ones! Recently bolsters by  Eldrad, a new Avatar and some warlocks.  I need to sort out some effective fighting forces here – I think painting the remaining ones is quite low down the list.  Really tempted to add more wraith warriors at all levels though ….

19)  40K – Tau My Tau are pretty much done with a reasonable force.  There are a couple of options half painted that I’d like to finish off, and perhaps add some broadsides and riptides, but generally these are pretty low on the list as they have a fully painted force!  Ticking these off the list as have a sorted out painted playable army matching all my main criteria.  Not ideal, as could do with slightly different options, but cool.

20)  40K – Grey Knights! New codex due out, decent force already, and only a couple of things needed to be finished or assembled to finish them off!  Also awesome with the new psychic phase.  These guys may well be seeing the table again soon.  Dreadknight is tempting me!

21) 40K – Imperial Guard Valhallans Pretty much sorted out and ready to go!  Not great paint jobs, but OK enough to get by.  some basing of heavy weapons needed here.

22) 40K – Imperial Guard Cadians Ouch.  Loads of men, not much paint, and pretty much every heavy weapons squad needs to be rebased.  Lots and lots of work, not much enthusiasm at present 🙁

23) 40K – Legion of the Damned I have 15 Legion to be painted to use as an allied force to other Imperial types.  Struggling to get enthused though.

24) 40K – Deathwatch I have a 10 man squad with custom pads (both DW and a range of chapters), heads, guns, all ready to be assembled!  Must get around to building and painting these.  Very excited with my Inquistions types.

25) 40K – Inquisition I have a load of models from a range of manufacturers to put together as my Inquistion force.  Female paladins as crusaders, floating psykers, daemonhosts, the lot!  Very cool and good allies for almost all the other Imperial forces.  Quite excited, but as I haven’t started they are quite low down the list.

26)  40K – Tyranids I’d love to get this army finished to at least 1850 points!  They look gorgeous, and are easy to do.  I’m struggling motivation wise here as I basically need to buy a fresh army to make them playable with tervigons, more termagants and flying MCs.  I have genestealers aplenty to paint.  Hmm.

27) 40K – Necrons I have a fully painted army of these bad boys – rubbish in the current game, but fully painted and ready to go.  w00t!!!!  Could do with some newer models, but not loving the new fluff anyway. Counting these as done for now!  I have a complete playable and painted army all sorted out.  Not great, but done!

28) 40K – Militarum Tempestus I have a reasonable number of Karskrin Stormtrooper squads here.  No new stormtroopers, but enough to work well with inquisition or guard voices quite effectively!  None really painted, boo hiss!

29)  Scenary! I have a huge amount of scenery to assemble and/or paint.  From an Imperial City to Altars of Chaos, it’d look amazing on my battle board.  As it doesn’t affect my actual games too much though, difficult to find the time!

Sooo, 29 reasonably sized projects, and possibly a few more kickstarter bits to go too.  Ouch!  #HobbyADD indeed!

Warhammer 40K model options … Without going to Games Workshop

Let me start by saying I love Warhammer 40K.  I love the universe, the Black Library books and authors are fantastic, and the game is generally fun, interesting, and has evolved in interesting ways (even if there are enough quibbles with the rule set to start a fresh Horus Heresy!)

However, I’m not as keen on GW as a company these days.  I’ve personally found some of the employees of GW to be pushy, unpleasant, and of an aggressive opinion that GW can do no wrong.  Everyone makes mistakes, so that tends to wind me up!  Suing authors for using  the term “space marine”, a term that predates GW by a significant margin is not exactly great work, for example.

With that in mind, I thought I’d take a look at alternatives to GW models for various forces in the 40K universe.  These are just my opinions as to what you could use the models for, rather than what they are being sold as – you may disagree, or feel they’d be better as something else.

Chaos Space Marines

I’ve never found much in the way of alternative Chaos Space Marines.  It’s a very iconic look, which doesn’t lend itself to alternatives terribly well!

However, Evilcraft do a fantastic set of Chaos looking troops in power armour with bolt pistols and bolter style weaponry.  Very cool, and ornate enough to be used as chosen if you just wanted some specialist models.

Puppets War do quite a good range of conversion bits, much of which is suitably spiky for the forces of Chaos.  In terms of straight models, they have a great squad that work work as a Raptor Squad.

They also have a reasonable number of troops that are probably better guard proxies, but would make OK cultists.  They also have some cracking zombies, for Nurgle plague zombies.

On the zombie front, Hasslefree Minis do a great, and cheap, set of zombie plastics.

 

And finally on the zombie/cultist front, Mantic Games do a great range of plague zombie marines:

Raging Heroes have a cracking model that could be could as a Nurgle general.

Zealot Miniatures do a model I think would work well as a chaos spawn.

Scibor do a small range of Chaos terminator types, which could be could for chaos lords.

Chaos Demons

Raging Heroes do some amazing Preying Mantis models, which would make fantastic Daemonettes.

They also do a great demon option for a Daemon Prince or Greater Daemon of Khorne.  You could probably get away with the smaller version as a Chaos Lord in a CSM force.

Puppets War do some good demons too. I love the thought of fielding Plague Bears instead of Plague bearers!

Avatars of War do fantasy models, but that isn’t a problem for Daemons!  They do a couple of cracking models that would make amazing Heralds of Khorne and Nurgle.

Maxmini do a fantastic line of Nurgle style demons, from Greater Demons:

Through smaller plague bringers, which would make a good herald:

Zealot Miniatures do an interesting Greater Demon of Khorne style model:

Imperial Guard

Imperial Guard are the closest thing in the 40K universe to standard human soldiers, and so are probably the easiest army to find decent alternative models for – for the infantry, anyway!

Mantic Games have their Corporation Army range, which are perfect guard replacements on the whole.

Interestingly, I’ve seen their Veer-myn line os space rats used for very effective chaos guard!

Dreamforge Games have a great range of stormtroopers that work well for Tempestus Scions, or maybe as veterans.

Statuesque Miniatures do some really cool female resistance fighters that would work really well as cultists or irregular guard.  As well as squaddies, they do a few special weapons, heavy weapons, snipers and commissars

Raging Heroes don’t currently produce many models. but are launching three full female guard army lines, loosely matching Steel Legion, Valhallan and Penal Legion Imperial guard lines.  At the moment, they do a small number of female officers which are great as commissars or custom commanders.

Victoria miniatures do a tremendous range of guard alternatives, as well as bits for customising any GW troops you may get.  If you want a custom regiment, or decent female troops, this is the place to go.  Their Arcadian rifles look absolutely cracking models.

Puppets War do a few squad options, but I’m not amazing taken by them, to be honest.  What I love, though, are their rough rider options, on motorbikes with lances.  Its something that has come up in the novels a few times, so it’d be good to see on the table.

Scotia Grendel do some interesting lines from the old VASA and Urban Mammoth games, which could easily be adopted for Imperial Guard.  Here’s one of their VASA squads, for example.

Maxmini do some great catachan alternatives, female alternatives, and a few space ogres for some Ogryn fun.

Mad Robot Miniatures have some brilliant conversion parts, but you can get complete guard squads in various looks.  Decent Valhallans are always a bonus these days, especially if you have most of an army already!

Space Marines

Mantic Games have a line of Enforcers.  While quite a different look from the traditional space marines found in GW, the equipment ties up quite nicely.

Puppets War have an interesting range of heavy armoured troops that would also do quite nicely, including strike (power) armours, and terminator armour in a range of configurations – even bikes and vehicles.

Scibor do some amazing marine style models.  Most of them match to more extreme versions of the various Space Marine Legions inspirations – Spartan for the Imperial Fists, Roman for the Ultramarines, Celtic for the Space Wolves, and so on, though there are some more unique ones, like egyptian options too.

Hitech Miniatures do some really interesting models, and again, break into groups that match the SM legion inspirations – more extreme than the very similar GW ones.

Kabuki Models do a great line of possible Primarch alternatives.  Less appealing now Forgeworld are producing official models, they are still gorgeous pieces in their own right.  Here is the Castellan Knight.

Eldar

I’ve never really found any good third party Eldar like models in army like levels.   That may change when Mantic Games get around to releasing their Asterian line of Space Elves!

Chapter House Studios do some great commanders on jet bikes, and also do a unique aspect warrior squad – Warp Stalkers – that looks like it’d run as howling banshees.

Dark Eldar

Raging Heroes are the current queens of the non GW Dark Eldar!  Not only do they have a really lovely female archon, succubus, and squads of “blood vestals” which are perfect for Wyches, it looks like they’ll be expanding their line in the future too!

Orks

Orks are tricky.  There aren’t generally huge numbers of space ork alternative models out there, though there are fairly large numbers of passable alternative vehicles.

Mantic Games do offer a large line of Marauders which would work well for Orks, both infantry and light vehicles.

Raging Heroes do a fabulous sci-fi ork warmaster, which would be amazing as your army warlord!

Puppets War do a fantastic range of Orky vehicles and planes, like this:

Adepta Sororitas

Well, I’ve never found any great models here for ladies in power armour.  Heck, its almost impossible to even get them from GW!

Having said that, it looks like Raging Heroes are planning on producing some nuns with guns options in the future – look here!

There are a couple of options that can be adapted from Privateer Press – Protectorate of Menoth.  I really like the Daughters of the Flame as Death Cult assassins as part of an Ecclesiarchy Battle Conclave.  Picture from Firestorm Games.

In addition, I think the Harbinger would make a brilliant alternative to Saint Celestine:

Imperial Knights

There’s only one real alternative to Imperial Knights out there – and that’s DreamForge Games Leviathan!

Necrons

There aren’t huge amounts of Necron alternatives out there either, unfortunately.  The best selection I’ve seen is from Puppets War. which has a reasonable range of things, like an enormous cyber spider (scarab) swarm.

There’s a C’Tan alternative too

And a couple of vehicle and canoptek spider options.  No basic troops at the moment though.

Squats

Well, there are a few options for the die-hard squats fan still.

The first is Mantic Games, whose Forgefather range is pretty extensive, and just the sort of thing you want from your Space Dwarves!

The second option I’ve come across is Hasslefree Miniatures range of Grymm.  You can’t beat some of these models for character:

Tau & Tyranids

Unfortunately, I’ve never come across anything that really works well for these!  There are a lot of Mycetic spores for Tyranids out there – but GW axed them from the codex.  Tau is a very unique look – there are some female Tau kits from Zealot Miniatures, but no full squads I’ve come across.  Some people have used Robotech type models in place of the crisis and riptide suits, but thats a step further away from the Tau models than I’d go normally.

Hobbying after a munchkin!

Well, the arrival of a small bundle of joy (or wee,spew and poo, depending on how much sleep I got), has had a pretty major impact on my hobby time, but I do want to keep up to date with the dabbling in the gaming hobby that I’m managing!

First, I’m reviewing all my existing models and armies.  I’m going through and trying to put the following basic points values together for each force:

1000pts core force

This is the main army list for each force.  These models will form the core of any army based around the force.  I am building this force to have no more than 1 HQ, 2 Elites, 2 Fast Attack, 2 Heavy Support and 4 troops.

1500pts expanded force

This is the 1000pt list expanded to 1500pts, sharing the same base models.  You might find some extra upgrades like melta bombs or a few extra troops in an existing unit as well as completely new troops.  Again, I’m trying to limit this force to 1 HQ, 2 Elites, 2 Fast Attack, 2 Heavy Support and 4 troops.

500pts allies force

This is a totally separate 500pt allies detachment, using up to 1 HQ, 1 Elite, 1 Fast Attack, 1 Heavy Support, and 2 troops.  These are separate models from those used in the other lists.

Hopefully the artificial force org limits on the other armies now make sense – if I add the “allies” list to the main force from the same codex, I still have a valid force org, and it gives me the following options:

1000pt forces ready to go!

1500pt forces ready to go!

1000pt force + 500pt “allies” force from the same codex ready to go = 1500pt force ready to go!

1000pt force + 500pts of actual allies from a different codex ready to go = 1500pt force ready to go!

1500pt force + 500pt “allies” force from the same codex ready to go = 2000pt force ready to go!

1500pt force + 500pts of actual allies from a different codex ready to go= 2000pt force ready to go!

1000pt force + 500pt “allies” force from the same codex ready to go  + 500pts of actual allies from a different codex ready to go = 2000pt force ready to go!

While there’s a lot of games played at 1750 or 1850pts, the majority of the games I play tend to be at the 1500 or 2000pt marks.

The other interesting thing I can do with this is have a self contained “allies” force for various small forces I’ve collected, would like to collect or want to reduce.  I have some Imperial Fists that look reasonably good, but at the moment I’m not that interested in collecting a full Imperial fists army, for example.  I’m going to set up a 500pt allies list of Codex: Space Marines for them, so I can either field them with other marine forces as part of the main force org, or actually as allies with Imperial Guard.  It means I can get use of some of the painted models I have without needing to collect a full army!

There will probably be some limitations too – Sisters of Battle tend to be very expensive models in terms of price, but quite low in points, so you need to use more force org slots for them!  I probably have to stick to just 1000pt and 1500pt options for them, and use the complete force org.

On my first pass through organising my armies and models, I’m using only existing, prebuilt models where possible (I do have a small plastic mountain, particularly for marines, but don’t have time to sort them out at the moment!).  Where I can’t build a legal army (I suspect this will be true of my 3rd edition necrons, for example), I will work out the minimum number of models to get a valid list.  Not necessarily a good list, but valid lists, and actually assemble the models ready to play in preset KR multicases.

That also gives me fixed lists to paint and sort out, in achievable numbers.  Again, I’m not going to be looking for Heavy Metal type painting – just rough and ready tabletop.

Once I’ve finished my first pass through the armies, I’ll look at how to expand out the lists to make more fun lists, not just valid ones – I suspect some of them will be absolutely terrible to play! 🙂

My next post will list the rough armies I need to sort out!

Raid on Teramore V – Formosa Sector

Deployment

The Inquisitorial forces won the rolloff for first turn, and deployment first amongst the building to the south, and the Dark Eldar lurked behind the monstrous generators to the north.

The scenario is annihilation, with a pitched battle deployment.

thumbs_0a - Deployment!.png

Turn 1 – Inquistion (DE 0 Kills, Inquisition 0 Kills)

The Inquisition surged forward, with the psykers launching a barrage, which promptly scattered off the table.

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Turn 2 – Dark Eldar (DE 0 Kills, Inquisition 0 Kills)

The Dark Eldar retaliated, immobilising a chimera on the left of the field, and slaughtering a couple of Daemonhosts to the right.  The Voidravens missiles scattered away from their targets – the legendary Dark Eldar accuracy proving to be untrue.  They should have kept their targeting computers on icon_wink.gif

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Turn 2 – Inquistion (DE 0 Kills, Inquisition 0 Kills)

The inquisition continued to shuffle around rather ineffectively!  Heavy weapons in the inquisitors retinue couldn’t fire as the unit had moved, and the psykers attack once again scattered futilely away from the vehicles.

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Turn 2 – Dark Eldar (DE 0 Kills, Inquisition 0 Kills)

The Dark Eldar continued to hammer at the Inquisitors forces, killing several of the inquistorial retinue and charging into close combat with a witch cult to the left, exploding a chimera in the centre of the board (forcing out the acolytes within), and killing several more psykers and daemon hosts to the right.

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Turn 3 – Inquistion (DE 1 Kills, Inquisition 0 Kills)

The Inquisitors were holding their own in close combat to the left, while the death cult assasins closed in to assist them.  On the right, the picture was grimmer, with another psychic barrage scattering off the vehicles again, and the assassin lurking in a terrible, terrible position, unable to get a clear shot.

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Turn 3 – Dark Eldar (DE 1 Kills, Inquisition 0 Kills)

The Dark Eldar wyches to the left won the combat, and both Inquisitors fled, only to be cut down!  A brutal end!  To the right, all but two psykers were killed, while a raider hurtled over the arcoflagellants to inflict damage with its chain snares.

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Turn 4 – Inquistion (DE 4 Kills, Inquisition 0 Kills)

The Inquisition strikes back!  The death cult come roaring into close combat, striking down the remaining wyches easily.  On the right, the assassin uses a turbo penetrator to immobilise a raider, while the arco flagellants brutalised a ravager, immobilising it, stunning it and ripping off a dark lance.

 

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Turn 4 – Dark Eldar (DE 4 Kills, Inquisition 1 Kills)

The Dark Eldar could smell blood in the water, and moved in for the kill.  The voidraven annihilated the assassin in revenge for his work on the raider, while the wyches on the fallen raider pilled out to kill the warrior acolytes in the craters.

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Turn 5 – Inquistion (DE 6 Kills, Inquisition 1 Kills)

The inquisition tried to retaliate with the forces left to them, but the death cult assassins couldn’t bring the fragile raider near them down.  The Arcoflagellants smashed the ravager to the right to pieces, which exploded, killing 4 and forcing the rest to flee … within 6″ of the wyches, so they wouldn’t be able to rally.

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Turn 5 – Dark Eldar (DE 6 Kills, Inquisition 2 Kills)

At this point it was like taking candy from a baby, or slaves from the Imperium! Lelith hadn’t even bothered to leave her raider, so disappointed by the imperial resistence and lack of challenge.

The Wyches fired on the fleeing arcoflagellants, while the ravager to the left finally took down the immobilised chimera!  The void raven finished off the cultists, leaving only the death cult assassins on the field.

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End of Game – Inquistion (DE 9 Kills, Inquisition 2 Kills)

Well, a thrashing for the Imperial forces, with many slaves taken for sport in Commaragh!  It was a great fun game!

Lots of lessons learnt.  Death cult assassins are evil – but should have been armoured up in a Chimera or rhino to get them up close and personal.  The psykers were brutal, but might have done better with crusaders to shield them, or hidden in a chimera too and shot out!  of course, if they ever actually hit, it would have been more impressive icon_wink.gif    The Inquisitors are nasty, especially the low cost generic ones.  It might have been better to have Coteaz have a heavy weapons only unit in the centre, and kept them still.  The vindicare assassins are just plain nasty, and was wasted by poor positioning in this game – that and the lack of realisation of just how good they are against vehicles.  3 + 4d6 armour penetration makes them the  best anti armour unit in the game with a turbo penetrator shot, and he could have been infiltrated for perfect positioning.

The Dark Eldar are a much nastier force with the new codex!  Leonidas played really well to their strengths, and my lack of even light anti-armour!  I think the wyches do lack a little against heavier infantry compared to say howling banshees, but then they are basic troops and can take and hold objectives.  I think if I’d played a horrible GK knights list (3 psyflemen dreads, gone for just death cult assasins with perhaps one unit of psykers and chimera’d everything up for resilence) the Dark Eldar would have had to work a lot harder – its so difficult to take down the heavily front armoured vehicles.  Still, I’m glad I fielded the army I did, as I loved the scenario – not even the Inquisitors can stop teh xenos with just a scratch built force!

Such a fun, international game!

Raid on Teramore V – Formosa Sector

In the dying days of the 41st Millenium, the Formosa sector remained bright and properous thanks to the oversight of Inquisitor Coteaz.  However, even in this scrutinized and properous sector, some fools existed who avoid the black ships, and toy with powers beyond them.

Responding to an informant, Costeaz headed to Teramore V with his personal retinue, pressing two squads of elite local law enforcement into his service as he went to apprehend the cultists.  Perhaps fortunately for the planet, his timing was more fortunate than might have been expected …. as the depraved eldar of commoragh were stirring, and in need of entertainment from a fresh source.

Gangs, enforcers, and Inquisitors alike were forced to delay their reckoning to defeat this alien threat as dark shapes roared from hidden webway portals into the sky.  Beyond all else, suffer not the xenos to live!

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Forces in the Streets – 1250 pts.

HQ

Inquisitor Coteaz – 100pts

Ordos Hereticus Inquistor with powerfist – 40 points

Troops

Coteaz’s personal retinue 215

2 x Jokaero Weaponsmiths (gives 5+ invulnerable save to the unit), 5 Warrior Acolytes with Stormbolters and Power Armour, 3 Heavy Bolter Servitors, 2 Crusaders

Local Law Enforcement – Response Team 1 – 145pts

Chimera, 10 Warrior Acolytes with hot shot lasguns

Local Law Enforcement – Response Team 2 – 145pts

Chimera, 10 Warrior Acolytes with hot shot lasguns

Gangs – Daughters of the Flame (180)

12 x Death Cult Assassins

Gangs – Cultists – 100pts

3 Daemonhosts, 7 psykers

Gangs – Adeptus Mechanicus grafters – 180 pts

12 Arco flagellants

Elites

Vindicare Assassin (145pts)

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1250 Pts – Dark Eldar Roster – Cult of the Flayed Nun

Total Roster Cost: 1250

HQ: Lelith Hesperax (1#, 175 pts)
1 Lelith Hesperax, 175 pts

Troops: Wyches (10#, 233 pts)
8 Wyches, 106 pts = 8 * 12 (base cost 10 + Haywire Grenades 2) + Razorflails x1 10
1 Hekatrix, 57 pts = (base cost 20 + Haywire Grenades 2 + Agoniser 20) + Blast Pistol 15
1 Raider, 70 pts = (base cost 60) + Flickerfield 10

Troops: Wyches (10#, 215 pts)
8 Wyches, 90 pts = 8 * 10 (base cost 10) + Shardnet & Impaler x1 10
1 Hekatrix, 55 pts = (base cost 20 + Agoniser 20) + Blast Pistol 15
1 Raider, 70 pts = (base cost 60) + Flickerfield 10

Elite: Hekatrix Bloodbrides (10#, 252 pts)
8 Hekatrix Bloodbrides, 134 pts = 8 * 13 (base cost 13) + Razorflails x1 10 + Hydra Gauntlets x1 10 + Shardnet & Impaler x1 10
1 Syren, 58 pts = (base cost 23 + Agoniser 20) + Blast Pistol 15
1 Raider, 60 pts

Heavy Support: Razorwing Jetfighter (1#, 165 pts)
1 Razorwing Jetfighter, 165 pts = (base cost 145) + Splinter Cannon x1 10 + Shatterfield Missile x2 10

Heavy Support: Ravager (1#, 105 pts)
1 Ravager, 105 pts

Heavy Support: Ravager (1#, 105 pts)
1 Ravager, 105 pts

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Inquisitorial Land Raider

This piece started life years ago in a very wishy-washy red livery, after a while I decided to re-spray it silver (Bad Idea!!).

So after being left  (literaly) on the shelf for years I decided to try and ‘fix’ the bad silver job with a light dusting of black – I was NOT impressed, the paint reacted with the silver, different manufactures, I had a similar problem varnishing some SM’s a while back, anyhow, the model was placed back on the shelf and all but forgotten until I once again tried to ‘fix’ it, this time applying a worn look by scraping off the black to reveal the silver underneath. The model was once again returned to the shelf  to eventually be dumped into a box for shipping to Crete.

This time all I’ve done is to assemble the bits that still needed it, add some transfers and some detailing -the result is not the best model in the world but proof that if things aren’t going well, put it on the shelf and have a glass of wine! 😀

heretics-view

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