Attack of #HobbyADD – Infinity, Malifaux and 40k in between…

Well, as always, I am suffering from #HobbyADD, but at the moment I think its a particularly advanced case! I’ve almost completed my #WAACPainting entry – the models are done – I just need some decent photos for an entry.  I’m looking a knocking up a quick display board to take the photos on. So, current projects (in no particular order)!

1)  Infinity Nomads!  I’m very excited about Infinity!  It looks like an amazing system, and the skirmish nature means I don’t need to assemble and paint huge numbers.  Plus nuns with guns – my battle sisters can stride onto a new battlefield.  I think I can hold off until Ice Storm though!

2)  Malifaux I have a Lady Justice crew half assembled (I still need to put the Death Marshalls together.  Interesting system with the card deck, and fascinating fluff and gorgeous models.  Only problem is that I keep eying up Viktoria’s crew and Gremlins….. Hopefully I can stick to my guns (of justice!)

3) 40K – Sisters of Battle I need to paint about 2 models to “finish” my Order of the Argent Shroud, and about 6 models to “finish” my Order of the Verdant Garden.  So close….

4) 40K – Imperial Fists This is my current “Churn em out army”.  I do like the Sons of Dorn, and these will probably be my standard go to 40k army for a while.  Assault terminators and forge world pads on the way to bolster a Lysander charge 🙂

5) 40K – Pirate Orks Pirate orks.   What more can I say?  I have a fair few Orks from Assault on Black Reach, and Stormclaw may be lurking for an upcoming birthday.  I’ve also got RTB02 ready to be repainted and take the field.  Add some Flash Gitz, and Cap’n Kipp’s Freebootaz could be ready to go!  Its a heck of a lot of models though, so I may end up holding off here.

6) 40K – Dark Craftworld Dark Eldar I have a reasonably DE force in need of some TLC.  I’m really tempted to reorganise it as a fallen craft world and paint it in aspect colours – Striking Scorpion green for Incubi, blaster wielding kabalites as fire dragons, kabalites as Dire Avenger blues, Wyches in howling banshee bone and so on.

7) Ax Faction minis for fun I’m looking at using some of these as Inquisition forces too, so not purely just for fun.  Cracking sculpts on these.

8) 40K – Fallen Angels This army has been lurking for ages and been bolstered by the DV set.  Totally unpainted for over 7 years….. I really should at least prime them!!!

9) 40K – RTB01 Crimson Fists Army Ah, my beloved Crimson Fists!  Painstakingly gathered from eBay to replace an army that got lost on a train years ago.  The plan is to recreate the classic Rogue Trader front cover.  Navy primer is ready to go!

10) 40K – Ultramarines More marines!  I actually have a fairly decent collection of ultramarines, some primed, some badly painted.  I’m just missing a HQ force here really!  Ironclad dreadnoughts and bikers recently added to the increasing forces.   I now have a complete enough force not to worry about these!  Counting Ultramarines as done!

11) 40K – Crimson Slaughter I have a reasonably solid force of CSMs in red and gold, perfect for the role of Crimson Slaughter.  With the addition of the Crimson Slaughter specific models from the DV set, this would be a great little force (possibly in need of a bastion or helturkey for anti air).  Just the CSMs from DV to paint here, though a fair few khorne beserkers need some finishing too.

12)  X-Wing Not started here, but a good guy locally loves it, and wants to play.  I love Star Wars, so I suspect mistakes will be made here 😉

13)  Armada If I like Star Wars star fighters, running a fleet as an admiral????  Yeah, this is happening.

14) DnD 5e Absolutely love everything I’ve seen for this so far!  Just wish digital versions of the core books were coming out as space is an issue.

15) 40K – Space Wolves My first 40K force back in the 80s!  The storm claw set has sucked me back in.  I’m not a huge fan of a lot of the recent vehicles, but the current character modelling is amazing.  Definitely to be painted in grey instead of the rubbish modern light blue though.  Will probably just be an allies force rather than a full blown 1850pts army.

16)  40K – Blood Angels Really struggling for enthusiasm here!  I have some really quite nice chapter leaders painted up, and some gorgeous terminators from Space Hulk to paint.  I have primed basic troops, and unbuilt death company and sanguinary guard.  Just not feeling too enthused, particularly without a current codex.

17) 40K – Silver Skulls Loads of unbuilt models for this, and they fit with my long term plans of having a range of silver armies sharing some vehicles with magnetised logos with my Order of the Argent Shroud and Grey Knights.  Need to work out the skulls for the shoulders and a quick effective paint scheme here!

18)  40K – Eldar Loads of unpainted Eldar, and loads of painted ones! Recently bolsters by  Eldrad, a new Avatar and some warlocks.  I need to sort out some effective fighting forces here – I think painting the remaining ones is quite low down the list.  Really tempted to add more wraith warriors at all levels though ….

19)  40K – Tau My Tau are pretty much done with a reasonable force.  There are a couple of options half painted that I’d like to finish off, and perhaps add some broadsides and riptides, but generally these are pretty low on the list as they have a fully painted force!  Ticking these off the list as have a sorted out painted playable army matching all my main criteria.  Not ideal, as could do with slightly different options, but cool.

20)  40K – Grey Knights! New codex due out, decent force already, and only a couple of things needed to be finished or assembled to finish them off!  Also awesome with the new psychic phase.  These guys may well be seeing the table again soon.  Dreadknight is tempting me!

21) 40K – Imperial Guard Valhallans Pretty much sorted out and ready to go!  Not great paint jobs, but OK enough to get by.  some basing of heavy weapons needed here.

22) 40K – Imperial Guard Cadians Ouch.  Loads of men, not much paint, and pretty much every heavy weapons squad needs to be rebased.  Lots and lots of work, not much enthusiasm at present 🙁

23) 40K – Legion of the Damned I have 15 Legion to be painted to use as an allied force to other Imperial types.  Struggling to get enthused though.

24) 40K – Deathwatch I have a 10 man squad with custom pads (both DW and a range of chapters), heads, guns, all ready to be assembled!  Must get around to building and painting these.  Very excited with my Inquistions types.

25) 40K – Inquisition I have a load of models from a range of manufacturers to put together as my Inquistion force.  Female paladins as crusaders, floating psykers, daemonhosts, the lot!  Very cool and good allies for almost all the other Imperial forces.  Quite excited, but as I haven’t started they are quite low down the list.

26)  40K – Tyranids I’d love to get this army finished to at least 1850 points!  They look gorgeous, and are easy to do.  I’m struggling motivation wise here as I basically need to buy a fresh army to make them playable with tervigons, more termagants and flying MCs.  I have genestealers aplenty to paint.  Hmm.

27) 40K – Necrons I have a fully painted army of these bad boys – rubbish in the current game, but fully painted and ready to go.  w00t!!!!  Could do with some newer models, but not loving the new fluff anyway. Counting these as done for now!  I have a complete playable and painted army all sorted out.  Not great, but done!

28) 40K – Militarum Tempestus I have a reasonable number of Karskrin Stormtrooper squads here.  No new stormtroopers, but enough to work well with inquisition or guard voices quite effectively!  None really painted, boo hiss!

29)  Scenary! I have a huge amount of scenery to assemble and/or paint.  From an Imperial City to Altars of Chaos, it’d look amazing on my battle board.  As it doesn’t affect my actual games too much though, difficult to find the time!

Sooo, 29 reasonably sized projects, and possibly a few more kickstarter bits to go too.  Ouch!  #HobbyADD indeed!

Warhammer 40K model options … Without going to Games Workshop

Let me start by saying I love Warhammer 40K.  I love the universe, the Black Library books and authors are fantastic, and the game is generally fun, interesting, and has evolved in interesting ways (even if there are enough quibbles with the rule set to start a fresh Horus Heresy!)

However, I’m not as keen on GW as a company these days.  I’ve personally found some of the employees of GW to be pushy, unpleasant, and of an aggressive opinion that GW can do no wrong.  Everyone makes mistakes, so that tends to wind me up!  Suing authors for using  the term “space marine”, a term that predates GW by a significant margin is not exactly great work, for example.

With that in mind, I thought I’d take a look at alternatives to GW models for various forces in the 40K universe.  These are just my opinions as to what you could use the models for, rather than what they are being sold as – you may disagree, or feel they’d be better as something else.

Chaos Space Marines

I’ve never found much in the way of alternative Chaos Space Marines.  It’s a very iconic look, which doesn’t lend itself to alternatives terribly well!

However, Evilcraft do a fantastic set of Chaos looking troops in power armour with bolt pistols and bolter style weaponry.  Very cool, and ornate enough to be used as chosen if you just wanted some specialist models.

Puppets War do quite a good range of conversion bits, much of which is suitably spiky for the forces of Chaos.  In terms of straight models, they have a great squad that work work as a Raptor Squad.

They also have a reasonable number of troops that are probably better guard proxies, but would make OK cultists.  They also have some cracking zombies, for Nurgle plague zombies.

On the zombie front, Hasslefree Minis do a great, and cheap, set of zombie plastics.

 

And finally on the zombie/cultist front, Mantic Games do a great range of plague zombie marines:

Raging Heroes have a cracking model that could be could as a Nurgle general.

Zealot Miniatures do a model I think would work well as a chaos spawn.

Scibor do a small range of Chaos terminator types, which could be could for chaos lords.

Chaos Demons

Raging Heroes do some amazing Preying Mantis models, which would make fantastic Daemonettes.

They also do a great demon option for a Daemon Prince or Greater Daemon of Khorne.  You could probably get away with the smaller version as a Chaos Lord in a CSM force.

Puppets War do some good demons too. I love the thought of fielding Plague Bears instead of Plague bearers!

Avatars of War do fantasy models, but that isn’t a problem for Daemons!  They do a couple of cracking models that would make amazing Heralds of Khorne and Nurgle.

Maxmini do a fantastic line of Nurgle style demons, from Greater Demons:

Through smaller plague bringers, which would make a good herald:

Zealot Miniatures do an interesting Greater Demon of Khorne style model:

Imperial Guard

Imperial Guard are the closest thing in the 40K universe to standard human soldiers, and so are probably the easiest army to find decent alternative models for – for the infantry, anyway!

Mantic Games have their Corporation Army range, which are perfect guard replacements on the whole.

Interestingly, I’ve seen their Veer-myn line os space rats used for very effective chaos guard!

Dreamforge Games have a great range of stormtroopers that work well for Tempestus Scions, or maybe as veterans.

Statuesque Miniatures do some really cool female resistance fighters that would work really well as cultists or irregular guard.  As well as squaddies, they do a few special weapons, heavy weapons, snipers and commissars

Raging Heroes don’t currently produce many models. but are launching three full female guard army lines, loosely matching Steel Legion, Valhallan and Penal Legion Imperial guard lines.  At the moment, they do a small number of female officers which are great as commissars or custom commanders.

Victoria miniatures do a tremendous range of guard alternatives, as well as bits for customising any GW troops you may get.  If you want a custom regiment, or decent female troops, this is the place to go.  Their Arcadian rifles look absolutely cracking models.

Puppets War do a few squad options, but I’m not amazing taken by them, to be honest.  What I love, though, are their rough rider options, on motorbikes with lances.  Its something that has come up in the novels a few times, so it’d be good to see on the table.

Scotia Grendel do some interesting lines from the old VASA and Urban Mammoth games, which could easily be adopted for Imperial Guard.  Here’s one of their VASA squads, for example.

Maxmini do some great catachan alternatives, female alternatives, and a few space ogres for some Ogryn fun.

Mad Robot Miniatures have some brilliant conversion parts, but you can get complete guard squads in various looks.  Decent Valhallans are always a bonus these days, especially if you have most of an army already!

Space Marines

Mantic Games have a line of Enforcers.  While quite a different look from the traditional space marines found in GW, the equipment ties up quite nicely.

Puppets War have an interesting range of heavy armoured troops that would also do quite nicely, including strike (power) armours, and terminator armour in a range of configurations – even bikes and vehicles.

Scibor do some amazing marine style models.  Most of them match to more extreme versions of the various Space Marine Legions inspirations – Spartan for the Imperial Fists, Roman for the Ultramarines, Celtic for the Space Wolves, and so on, though there are some more unique ones, like egyptian options too.

Hitech Miniatures do some really interesting models, and again, break into groups that match the SM legion inspirations – more extreme than the very similar GW ones.

Kabuki Models do a great line of possible Primarch alternatives.  Less appealing now Forgeworld are producing official models, they are still gorgeous pieces in their own right.  Here is the Castellan Knight.

Eldar

I’ve never really found any good third party Eldar like models in army like levels.   That may change when Mantic Games get around to releasing their Asterian line of Space Elves!

Chapter House Studios do some great commanders on jet bikes, and also do a unique aspect warrior squad – Warp Stalkers – that looks like it’d run as howling banshees.

Dark Eldar

Raging Heroes are the current queens of the non GW Dark Eldar!  Not only do they have a really lovely female archon, succubus, and squads of “blood vestals” which are perfect for Wyches, it looks like they’ll be expanding their line in the future too!

Orks

Orks are tricky.  There aren’t generally huge numbers of space ork alternative models out there, though there are fairly large numbers of passable alternative vehicles.

Mantic Games do offer a large line of Marauders which would work well for Orks, both infantry and light vehicles.

Raging Heroes do a fabulous sci-fi ork warmaster, which would be amazing as your army warlord!

Puppets War do a fantastic range of Orky vehicles and planes, like this:

Adepta Sororitas

Well, I’ve never found any great models here for ladies in power armour.  Heck, its almost impossible to even get them from GW!

Having said that, it looks like Raging Heroes are planning on producing some nuns with guns options in the future – look here!

There are a couple of options that can be adapted from Privateer Press – Protectorate of Menoth.  I really like the Daughters of the Flame as Death Cult assassins as part of an Ecclesiarchy Battle Conclave.  Picture from Firestorm Games.

In addition, I think the Harbinger would make a brilliant alternative to Saint Celestine:

Imperial Knights

There’s only one real alternative to Imperial Knights out there – and that’s DreamForge Games Leviathan!

Necrons

There aren’t huge amounts of Necron alternatives out there either, unfortunately.  The best selection I’ve seen is from Puppets War. which has a reasonable range of things, like an enormous cyber spider (scarab) swarm.

There’s a C’Tan alternative too

And a couple of vehicle and canoptek spider options.  No basic troops at the moment though.

Squats

Well, there are a few options for the die-hard squats fan still.

The first is Mantic Games, whose Forgefather range is pretty extensive, and just the sort of thing you want from your Space Dwarves!

The second option I’ve come across is Hasslefree Miniatures range of Grymm.  You can’t beat some of these models for character:

Tau & Tyranids

Unfortunately, I’ve never come across anything that really works well for these!  There are a lot of Mycetic spores for Tyranids out there – but GW axed them from the codex.  Tau is a very unique look – there are some female Tau kits from Zealot Miniatures, but no full squads I’ve come across.  Some people have used Robotech type models in place of the crisis and riptide suits, but thats a step further away from the Tau models than I’d go normally.

The Necrons Revive!

Well, I actually got some hobby time yesterday, and with #hobbyADD in full swing, I decided not to do any work on my Imperial Fists!  Instead, I pulled all my Necrons out, fixed any breakages, combined the various painted forces, and worked out lists according to my schema!

I have roughly 3500pts of Necrons (though I doubt they’d stack up well competitively without newer models and flyers).  2 C’Tan, a monolith, 96 Warriors, 2 Overlords, 2 Destroyer Lords, 6 Destroyers, 26 Scarab bases, a Canoptek Spyder, 2 Canoptek Wraiths and, last AND least, 7 Flayed ones.  Basically, my standard armies of the Necrontyr will involve a horde of warriors (3-4 glancing hits will kill vehicles, so thats anti vehicle/antiair), a monolith (already solid, but with a spider fixing it and generating more scarabs, even better!) and a few destroyers for fast response.

Behold the awesome forces of Tombworld Necrosis

Hobbying after a munchkin!

Well, the arrival of a small bundle of joy (or wee,spew and poo, depending on how much sleep I got), has had a pretty major impact on my hobby time, but I do want to keep up to date with the dabbling in the gaming hobby that I’m managing!

First, I’m reviewing all my existing models and armies.  I’m going through and trying to put the following basic points values together for each force:

1000pts core force

This is the main army list for each force.  These models will form the core of any army based around the force.  I am building this force to have no more than 1 HQ, 2 Elites, 2 Fast Attack, 2 Heavy Support and 4 troops.

1500pts expanded force

This is the 1000pt list expanded to 1500pts, sharing the same base models.  You might find some extra upgrades like melta bombs or a few extra troops in an existing unit as well as completely new troops.  Again, I’m trying to limit this force to 1 HQ, 2 Elites, 2 Fast Attack, 2 Heavy Support and 4 troops.

500pts allies force

This is a totally separate 500pt allies detachment, using up to 1 HQ, 1 Elite, 1 Fast Attack, 1 Heavy Support, and 2 troops.  These are separate models from those used in the other lists.

Hopefully the artificial force org limits on the other armies now make sense – if I add the “allies” list to the main force from the same codex, I still have a valid force org, and it gives me the following options:

1000pt forces ready to go!

1500pt forces ready to go!

1000pt force + 500pt “allies” force from the same codex ready to go = 1500pt force ready to go!

1000pt force + 500pts of actual allies from a different codex ready to go = 1500pt force ready to go!

1500pt force + 500pt “allies” force from the same codex ready to go = 2000pt force ready to go!

1500pt force + 500pts of actual allies from a different codex ready to go= 2000pt force ready to go!

1000pt force + 500pt “allies” force from the same codex ready to go  + 500pts of actual allies from a different codex ready to go = 2000pt force ready to go!

While there’s a lot of games played at 1750 or 1850pts, the majority of the games I play tend to be at the 1500 or 2000pt marks.

The other interesting thing I can do with this is have a self contained “allies” force for various small forces I’ve collected, would like to collect or want to reduce.  I have some Imperial Fists that look reasonably good, but at the moment I’m not that interested in collecting a full Imperial fists army, for example.  I’m going to set up a 500pt allies list of Codex: Space Marines for them, so I can either field them with other marine forces as part of the main force org, or actually as allies with Imperial Guard.  It means I can get use of some of the painted models I have without needing to collect a full army!

There will probably be some limitations too – Sisters of Battle tend to be very expensive models in terms of price, but quite low in points, so you need to use more force org slots for them!  I probably have to stick to just 1000pt and 1500pt options for them, and use the complete force org.

On my first pass through organising my armies and models, I’m using only existing, prebuilt models where possible (I do have a small plastic mountain, particularly for marines, but don’t have time to sort them out at the moment!).  Where I can’t build a legal army (I suspect this will be true of my 3rd edition necrons, for example), I will work out the minimum number of models to get a valid list.  Not necessarily a good list, but valid lists, and actually assemble the models ready to play in preset KR multicases.

That also gives me fixed lists to paint and sort out, in achievable numbers.  Again, I’m not going to be looking for Heavy Metal type painting – just rough and ready tabletop.

Once I’ve finished my first pass through the armies, I’ll look at how to expand out the lists to make more fun lists, not just valid ones – I suspect some of them will be absolutely terrible to play! 🙂

My next post will list the rough armies I need to sort out!

Spearhead – Imperial Guard (and Imperial Guard) against Necrons and Dark Angels

Well, at the Overlords we tried out Spearhead in preparation for the Overlords 3rd Birthday bash.  Essentially, we fielded 1000pt spearhead forces, and randomly decided allies and enemies.

I (Kipper) fielded a fully meched up Guard list – 3 Leman Russ Battle Tanks (in an Armoured Spearhead), a Basilisk, a Hellhound and an armoured sentinel.  Asters, my ally, was also taking guard, with two veteran squads in chimeras, a command squad in another chimera, a Valkyrie, two more leman russ battle tanks, and two sentinels.

Meatshield fielded Necrons, with 2 Spyders, Scarabs, a Triach Stalker, 5 wraiths, two annihilation barges, and two catacomb command barges with overlords as a mech assault spearhead.  Shellmax fielded Dark Angels, with two tac squads in rhinos, a 6 man bike squad, an attack bike with multimelta and a space marine captain.

Deployment

The Guard chose to go second.

Meatshield stacked up the necrons behind a major piece of scenery on the left flank of the table, while shellmax was left with an advance over open ground.

Asters and me had a tank logjam in our deployment zone, with my tanks leading the way!  Too many tanks left a very clumsy setup, making it difficult to manoeuvre with a hill in the middle and two huge terrain pieces on either side, and a load of columns in front of us.

The Guard failed to steal initiative.

Turn 1

The bikes and rhinos advanced to the right, while scarabs scuttled over terrain and wraiths advanced to the left. No shooting occurred!

The guard tanks slowly advanced, and opened up with a tremendous amount of firepower.  5 battle cannons, 6 plasma cannons, lascannons, basilisks.  Not a single wound was inflicted.

Turn 2

The lead scarabs scuttled to the attack, with runs and charging giving them a tremendous move.  The  rest of the troops continued their advance, with bikes turbo boosting down the field.  The Scarabs managed to immobilise the lead Leman Russ, and ate its battle cannon, as well as reducing the AV by 3.

The remaining guard opened up with their tanks and valkyrie, killing 4 bikes and the lead scarabs with the hellhound.

Turn 3

The dark angels launched into the stalled guard advance on the right, while their rhinos stetted in on the centre objective.  A new wave of scarabs crashed into the front line of guard tanks, while wraiths destroyed a leman russ and locked up in combat with an armoured sentinel.  From the rear, the two Overlords appeared, destroyed the basilisk and caused chaos with Aster’s rear troops, who poured out to heat them with melta.

My Guard were pretty much out of the fight at this point, with one crippled russ in the middle of the field, a stunned hellhound and a sentinel in close combat with a horde of wraiths.  Asters Guard were fighting a desperate defence against both armies now!

Turn 4

The Sentinel continued to tie up the wraiths, while the dark angels continued to pound the guard right, destroying the hellhound, while scarabs ate the remaining russ in the centre.  The overlords destroyed the Imperial guard units at the rear, and started smashing troops with gusto, while the valkyrie made a desperate assault on the centre rhino.

At turn end though, the guard were clearly defeated, holding no objectives to the enemies two, and with no chance to break through their own wall of ruined, burning tanks!

Thoughts and Comments

Well, a fun gain, but very different to my expectations.  The meched up guard were hemmed in by terrain, hampered by poor shooting, and frankly too geared up to kill monstrous creatures or tanks, and suffered badly against more normal troops.  I was expecting tank duels and canifexes galore, and it wasn’t what this game of spearhead, at least, was about.  Bit of a disappointment, to be honest – may as well just have said 40k down the long table edges instead of across.  There were great moments – the sentinel duelling with a horde of wraiths turn after turn was good, and the fun of rolling scatter for huge pie plates made a nice change from tiny blasts (though a little less scattering would have been nice!!).  Asters was an absolute pleasure as an ally, and he got stuck in behind my burning tanks with a spirit of fun and can do!

The Order of the Verdant Garden (Sisters of Battle) vs The Dark Mechanicum (Necrons)

Introduction

Kipper vs Shaga.  The heretical dark mechanicum are to be purged by the fanatical Adeptus Sororitas!

Shaga was fielding his Dark Mechanicum troops as proxies for the Necron codex.  He had three units of Necron Warriors (one with cryptek), a unit of 5 immortals with a cryptek, a unit of 5 lychguard with a cryptek and overlord, three walkers as stalk tanks and two annihilation barges with tesla cannons.

Kipper was fielding his Order of the Verdant Garden, with two exorcists, two battle sister squads in rhinos (one with storm bolters, one with flamers), a retributor squad with two heavy bolters, a unit of celestians with a flamer and storm bolter, Saint Celestine and 9 seraphim, as well as a unit of Repentia.

Scenario

Annihilation, Pitched Battle

thumbs_0a - Board Setup.png

Deployment

thumbs_0b - Initial Deployment.png

Necrons steal initiative!

Turn 1 – Dark Mechanicum (Necrons 0 Kills, Sisters 0 Kills)

The necrons performed a general 6″ advance, opening up on the vehicles.  One exorcist was stunned, while one rhino lost a storm bolter and was shaken, while the other rhino was stunned.  The sisters repentia were hit by a quake, forcing them to treat the ground as difficult terrain.

thumbs_1a - Necrons.png

Turn 1 – Order of the Verdant Garden (Necron 0 Kills, Sisters 0 Kills)

The Sisters advance quickly to the right of the table, with the heavy flamer immolator carrying the canoness hurtling 12″ forward, and the multimelta immolator moving a more cautious 6″, but landing just out of range for a short at the stalk tank.  To the left, the rhinos advanced just 3″, thinking about gauss flayer rapid fire range!  In the centre, the non-stunned exorcist opened up on one of the annihilation barges, annihilating it!  The retributors fired into some of the necron warriors, killing 4, only for two to rise again.

thumbs_1b - Sisters.png

Turn 2 – Necrons (Necron 0 Kills, Sisters 1 Kills)

The Necrons continued their steady advance, continuing to pour fire on the Sisters vehicles, using the stalk tanks first to paint the vehicles, then gain twin linked shots from other troops, immobilising one of the rhinos.  A well placed barrage shot killed two of the Retributor squad, while the Overlord used veil of darkness and teleported his elite guard behind the immolators to the right, and slaughtered the Sisters Repentia with heavy firepower, leaving only the Mistress Superior alive.  The stalk tanks blew the heavy flamer off one of the immolators, and stunned the tank.

thumbs_2a - Necrons.png

Turn 2 – Order of the Verdant Garden (Necron 0 Kills, Sisters 1 Kills)

This was the turn of the Exorcists to shine.  One of them annihilated one of the stalk tanks, while immobilising the other.  The Mistress Superior ran in front of the overlord, blocking his path to the immolator, but without going into close combat.  The immolator with a multimelta also managed to destroy the only weapon on the stalk tank to the right.  The canoness ran into combat with the celestians, using acts of faith to level the playing field against their toughness by using the strength of the Emperor himself, slaying several, but losing two celestians to the slow necron blades.  % necrons fell in the centre to heavy bolter fire from the retributors, but two stood back up again!

thumbs_2b - Sisters.png

 

Turn 3 Necrons (Necron 0 Kills, Sisters 2 Kills)

The necrons continued to advance.  The overlord and his bodyguards, in a move of tactical brilliance by Shaga, ignored the Mistress Superior, and instead headed left behind the Exorcists, where they killed one and the remaining stalk tank killed the other!  The rhinos were again battered and shaken and stunned, but the sisters were left very low on anti tank weaponry, and the two tanks on the left of the field still had their quantum shields up!  Another necron or two fell to the canoness and her celestians, but they were surprisingly resilient, holding up the elite close combat unit.

thumbs_3a - Necrons.png

Turn 3 – Order of the Verdant Garden (Necron 2 Kills, Sisters 2 Kills)

Saint celestine and her Seraphim arrived, shrieking onto the battlefield to roast the necron overlord in holy flame.  5 body guard fell after more dice were rolled than you can imagine, but two got back to their feet.  The canoness continued to work through the necron warriors in close combat, while the immolator with multimelta span further right to take a potshot at the hiding stalk tank … which failed its cover save and was wrecked. In the centre, the two squads of battle sisters dismounted and annihilated one unit of warriors, and injured some of the immortals, while the retributors poured more heavy bolter fire at them.

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Turn 4 – Necrons (Necron 2 Kills, Sisters 4 Kills)

Unfortunately for the necrons, they kept damaging tanks, but not finishing them off.  The overlord teleported to the centre of the battlefield, and the necrons unleashed hell on the battle sisters squad, killing 8 of one and 5 of the other.  During the assault phase, the remaining necron warriorss fell to the Canoness.

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Turn 4 – Order of the Verdant Garden (Necron 2 Kills, Sisters 5 Kills)

The Sisters continued their advance, moving towards the enemy units.  One of the overlords guards fell, as did one immortal, but generally a quiet turn!  However, the advance of 9 fresh seraphim with Celestine as well as the Canoness and Celestians was a psychological weapon in itself.

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Turn 5 -Dark Mechanicum (Necron 2 Kills, Sisters 5 Kills)

The Necrons opened up on the seraphim, managing to kill three and quake them, forcing them to treat all ground as difficult terrain.  They also slew one of the remaining battle squad, but the other shrugged off the firepower, leaving the flamers alive.  The Overlord, sensing his bodyguard were in trouble, left them for the safety of the remaining Necron Warrior unit.

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Turn 5 – Order of the Verdant Garden (Necron 3 Kills, Sisters 5 Kills)

The Seraphim risked dangerous terrain tests to jump into close combat with the immortals … and Celestine failed, taking a wound!  However, the flamers and retributors finished off the overlords bodyguards, while celestine and the canoness (with their associated units too) locked in combat with the remaining immortals.

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End of Game – Order of the Verdant Garden winners (Necron 3 Kills, Sisters 6 Kills)

Although the game could have continued, we decided to retire at this point.  The remaining necrons would have struggled to kill enough units in a max two turns (with three unengaged units, thats a max of 6 kill points – more likely 2-3), especially with close combat units able to finish of the necron immortals in their turn then hit the necron warriors and wounded overlord the turn after (for another 3 kill points)…. not to mention the fact that the game had lasted four hours by this point icon_smile.gif

The Necrons should really have won, if not for the worst set of rolls on the damage tables ever.  Rhinos and immolators kept being shaken and stunned from penetrating hits.  It meant that they lost out on a lot of cheap kill points from critically wounded machines, and the tanks soaked up fire power that could have been used to finish units.  Lots of Sisters units dropped to low numbers (like the Mistress Superior running round freely after the rest of the squad fell), but didn’t get knocked off.

Great game, and even better time sat round chatting rather than moving for a lot of it icon_wink.gif

Kipper’s Hobby Plans!

Well, I thought I’d try and motivate myself to get started by listing the enormous number of projects and armies I’m looking at doing at present!

1) Finish the Battleboard!

2) Finish my Tau army!

The Tau are pretty close to finished already! I have one more unit of Firewarriors to ink and detail, a hammerhead tank to ink and detail, and I think I also have a couple of drones to do. I do have a few ethereals, but as I use Commander Farsight and can’t field them, they aren’t on my must do list (and to be honest, I don’t find the models nice enough to make it onto my fun list either!)

I already have 3 12 man firewarrior squads, a full 8 man pathfinder squad, a 5 man Stealth suit squad, 18 gun drones, two devilfish, two 3 man crisis teams, a broadside and commander farsight done, so a Tau army can take the field right now!

Bonus extra – I do have an additional box of firewarriors – if I can find sufficiently tau looking wings, I may convert them as tau commandos to proxy as vespids.

3) Finish my Fallen Angel army

The complete army is assembled and ready to go. This should be a straightforward army to paint – after the black undercoat, I just need to edge highlight with DA green (so it is the original black heresy colours with a nod to the current scheme), though the stone symbols and robes on many of the models will take longer. The army went on the very first gaming trip to crete, so its time to actually get it done!

4) Rebase my Necron army

I have two Necron armies which have been painted differently – both look good, so I don’t intend to redo any of them, but I do intend to rebase them all to match my battleboard – sand painted brown, highlighted in ochre, then scorched grass in patches.

5) Return of the beakies (crimson Fists)!

I lost a complete Rogue Trader ultramarine army on the train several years ago now, but still have a slew of other figures from that era, and picked up a few from ebay. These will be prepared as Crimson Fists matching the original Rogue trader cover. I’ll need a certain amount of conversion work – old school jump packs will be needed with chain weapons for an assault squad, and the original series dreadnought will have its unusual heavy weapons arm replaced by a pair of classic twin-linked lascannons. I still think the Corvus Mk6 armour and the classic missile launcher is a much more iconic look than the newer marines. This is the project I’m most excited about at the moment, so it is likely to jump to the top of the list!

I’m looking at scratch building mk1 rhinos and mk1 land raiders for the force too! Old school!

6) The Blood Angels

Between Space Hulk terminators, sanguinary guard and death company, and some lovely chapter leaders, I really should get my blood angels battle ready! I struggle getting excited about them generally, though – I never got on with James Swallows Blood Angel novels.

7) The Deathwatch

I’m really excited about this, so again, they will probably jump up the list more than a bit! I want to do some classic deathwatch conversions, and have full shoulderpads for 10 chapters to go on the right shoulders as well! It should look great! In addition, I intend to do a unit of terminators in Deathwatch colours, with a rhino and land raider to act as transports, and a dreadnaught and captain as well.

I can then use the deathwatch to bulk out any of my other marine forces, which will be very useful!

8) Legion of the Damned

Just like the Deathwatch, the Legion of the Damned can appear to save my marines in general, making them very tempting models. I have the boxset, but would like to bulk that out to a full squad with specialist and heavy weapons.

9) Tyrian Eagles

I’m currently painting my own chapter of Tyrian Eagles, using mostly troops from the Assault on Black Reach set. They are coming together really nicely, and will tie in with the Deathwatch to flesh out the numbers.

10) Tyrian Eagle traitors

These are coming together slowly as well, with a rogue librarian leading the lost third company of marines to treacherous victory!

11) Imperial Fists

I have some lovely imperial fists models – a gorgeous command squad and scouts, with an OK dreadnaught, but I need to get enough basic troops cleaned up to bulk out the force.

12) Orks!

I have loads of Orksies! About three loads of the AoBR set, in fact! With loads of boyz and coptors, its a really orky waargh of a charge. I have the greenskin primer from army painter, but need to assemble and prime everything, before painting them up. Evil Sunz? Goffs? its all to be decided!

13) Grey Knights!

My grey knights are a completed army … for the Daemonhunters codex. The new Grey Knights codex leads to all sorts of new delights – paladins, purifiers, librarians, dreadknights….. its all so tempting!

14) Ultramarines

I have loads of random marines that need to be brought together and sorted out. Although generally not great models, its tempting to just have loads of Ultramarines as a standard mob of marines.

15) Other random thoughts

I’d love to have a Dark Eldar army, painted as if craftworld eldar for a dark craftworld. Wyches in Howling Banshee colours, Kabalites as Dire Avengers, Mandrakes as Striking Scorpions, Scourges as Swooping Hawks.

I’d also love to do Sisters of Battle as a traitor force, dedicated to Tzeentch. I’d need plastics first, and I have high hopes when they officially release a new codex they’ll renew the model line.

16) Terrain!

After the battleboard, I’ve been getting very excited about terrain. I want to build a weathertop as per the LoTR guidelines, and I want to build some portal scenary with the Storm of Magic vortex templates – an eldar webway portal and a dark altar would be great, as would a Necron portal.

I’ve also got to build witchfate tor and paint to match the battleboard, and I may be getting a temple of skulls for my birthday! Huzzah!

Hope you find that intriguing – I’ll update with photos as they various bits come together!

The Sleeping Dead – The Necron Horde!

C’Tan

Nightbringer (360 points)

Nightbringer

HQ

Lord Anubis

Necron Lord (210 Points) with a destroyer body, ressurection orb, phase shifter and war scythe

Lord Anubis

Lord Set

Necron Lord (195 Points) with Phylactery, Veil of Darkness, Gaze of Flame and Disruption Field

Lord Set

Elites

6 Flayed Ones (126 pts) with Disruption Fields

Flayed Ones

Troops

10 Necron Warriors (200pts) with Disruption Fields

10 Necron Warriors (200pts) with Disruption Fields

10 Necron Warriors (200pts) with Disruption Fields

Necron Warriors

Fast Attack

2 Wraiths (82 pts)

Wraiths

6 Scarab Swarms (96pts) with Disruption Fields

6 Scarab Swarms (96pts) with Disruption Fields

Scarab Swarms

Heavy Support

Monolith (235pts)

Monolith

Scenario 1 – Raid a Tomb World

Introduction

An artifact must be recovered from an apparently dead tomb world.  The raiding warband must take an hold the objective to study the tomb and runes in its resting place.   This scenario is designed for a Chaos Warband to find a lost tome of sorcery, with a Necron horde preparing to awaken, but could work equally well with other forces – perhaps Eldar defenders arriving from a Webway, or Radical Inquisitors recovering the lost book to use against Chaos.

Attacker’s Briefing

Lord Khenti, the auguries are clear.  The lost tome of sorcery is amongst the strange collection of black structures in the midst of the forest on this strange world.  We must awaken the armour of the Thousand Sons, and recover the book quickly.  Some force blocks my sight, and I fear the tome is not unguarded.

Defender’s Briefing

Invaders, living, and writhing with the cursed vigor of the warp, seem to be approaching.  Your skeletal forces begin to stir, deep in the hollow core of the planet.  Sleep, for now, but awaken when the lowly scarabs maintaining your buildings sense the arrival of life for the harvest.

Set-Up

Woods are set up on each of the two short table edges, extending between 6″ to a foot onto the battlefield.  The very centre of the table requires a portal of some kind – if using recommended forces, this will be a Necron monolith (but could be an Eldar webway, a magical summoning rune for chaos, or a teleport homer for Imperial forces).

Around the portal, the centre of the table should be filled with structures , ideally impassable tombs of some kind. 

The defenders set up any vehicles, and one type of unit.  If using Necrons, this should be scarabs.  The attackers then rolls to see which end of the table (and forest area) he deploys in.

Scenario Special Rules

The defenders are slowly awakening from slumber, (or responding to an alert on a distant world through the webway) and are slow to respond until the presence of life is confirmed.  All vehicles are dormant.  The deployed unit type (such as Scarabs) moves 2d6 according to scatter dice, with a hit allowing the defender to choose their path.  Random moves into buildings means they finish their move by the wall, regardless of additional movement possibilities.

Once the attackers open fire, or a defender moves within twelve inches of an attacker, the defenders awaken – vehicles are no longer dormant, and patrolling units go under the control of the defender with no more random dicing.

Regardless of normal portal rules, the defender may then bring on two units a turn through the portal – one troop unit, and one non-troop unit.  This includes the turn on which the defenders are spotted if a scarab moves within 12″.

Mission Objective

The Attackers must take and hold the single objective placed by the defender in the middle of the abandoned structures.  Any attacking infantry or jump infantry (but not vehicles) can hold the objective, not just troop choices.

Scenario Guidelines

Force Sizes:  This scenario is designed for 2000 points of attackers and defenders, using the standard organisational force charts.

Reserves: Attackers can hold deep striking troops in reserve, but no others – they arrive togther onto the planet.  All defending forces are held in reserve, except for vehicles (which will be deployed but dormant) and one troop type (ideally scarabs for necrons) acting as defenders.

Game Length: 5-7 turns, rolling as normal from the Warhammer 40K rule book

Line of Retreat:  Defenders retreat to the portal they arrive from. Attackers flee towards the nearest forest at either short edge of the table.

Campaign:  If the attackers win, the book is taken and studied.  The strand of fate becomes stronger, and a Greater Daemon will attend the Chaos forces next battle for free.  This is a standard Greater Daemon, not a specific one from the Chaos Daemons codex.  (If not using Chaos Forces, choose an appropriate replacement – perhaps an awakened Wraithlord for Eldar, a Daemonhost for Radical inquisitors).  If the defenders win, enough runes are gathered to allow the lost artifacts for the ritual to be identified, but it will take time to interpret them.  The Eldar will awaken an avatar during this time, and receive it for no points cost. (If not using Eldar in the next battle, choose an appropriate replacement – perhaps an awakened Dreadnought for marines, or an experimental battlesuit for Tau).