Hobby Plans for 2019

Well, as we’re two weeks into 2019, I suppose I really should start doing some kind of planning!

First, I really want to track my work, as though I lost track towards the end of 2018, logging my painting made a big difference in getting things done.  I’m going to take part in #painthammer2019 – you can find loads of details over on JewelKnightJess‘s blog Silent Dream.

Second, as a rough target for the year, I’m going to aim for 100 painted minis.  I think thats achievable, and should keep me pushing and painting hard enough to get it done.

Third, I want to “finish off” my Sisters of Battle armies, which are coming up for a major relaunch.  I have two armies, one in green (the Order of the Verdant Garden) and one in silver (the Order of the Argent Shroud).  Both need some reworking for the 8th edition beta codex, and both need some key models painted for a “complete” force of around 2000pts.  Things like a couple of Gemina Superior to protect Celestine, finish off any odd or missing people from complete units, do extra Rhinos for the various squads, add an Exorcist to the Silver Sisters, and so on.  It’s not trivial amounts, but not impossible amounts either.

Fourth, I want to start a new Sisters of Battle army in the traditional Black and Red when the new army is released in plastic.  I can make a start on this with Celestine and the Geminae from the Triumvirate set, and a Canoness Veridyan.  Fingers are crossed for an all plastic exorcist and a Sisters flyer of some kind.

Fifth, I want to try and keep on top of Warhammer Conquest.  I’ve done a rubbish job so far, and its rather starting to build up, especially as I’ve built my Dark Imperium set alongside it and picked up a few extra copies of some of the issues, as well as kitbashed some primaris, and added a chaplain and a box each of intercessors, reivers and plague marines to the mix too.

Sixth, 2019 is going to be the year of the terrain for me!  With RubbleCity and a Suluco (think space hulk tiles in Resin) due from Fenris Games this year, and with terrain coming in from Warhammer Conquest and from my Shadow War and Kill Team starter sets, plus a _lot_ of old Sector Imperialis buildings that need gluing back together after a move, I should have enough terrain to run my own club!

Seventh, I want to paint up one or two Blood Bowl teams, like the new Dark Elves and my cracking Iron Golems set of Halflings.

Eighth, I want to cherry pick the odd fantasy mini to paint for fun, so I don’t get stuck grinding on tasks for the hell of it, so I’m staying subscribed to my monthly bones pack.  I won’t get them all painted, but it’ll be fun.

Ninth, and this is unlikely, but I would like to also pick one of my board games like Zombicide, Dungeon Saga, Imperial Assault, Blackstone Fortress or Star Saga, and get at least the basic starter minis (or alternatives done).  Completing all the minis I have for one game would just be amazing.

Tenth, I want to make it to at least 2 Parent Players events this year, as they are just mind-blowing fun.

Eleventh, I’m in a Blood Bowl league online!  Hopefully it’ll be really fun, and I can make time for it!  Some cracking people in the league.

There are many more possibilities and projects on hold if I blow through these like some kind of hobby demon, but it’s pretty unlikely.  Time just isn’t going to permit it, I think.

Supercharging Primaris 101 – Understand your units

Now, some people may well disagree with this, but I think the best place to start when looking at maxing out your army effectiveness is the core units.  Forget the shenanigans for now – there’s no point looking at the best ways to interact units and powers unless you understand the units and abilities to begin with!

We also want to look at their battlefield role and how you might like to use them.  There are certainly some surprises in there.

Before we get onto specifics, lets discuss some of the common points that will affect most of the army.

First, we are looking at a proper Primaris based force, not a full Astartes force. We aren’t going to look at vehicles or units that don’t have the Primaris keyword.  That’s quite a handicap – cheap troops units like scouts are really useful in the current edition, and the range of vehicles and artillery are effectively restricted to the Repulsor – a fantastic but expensive tank.  Without any real dedicated transports, troops will be exposed out of cover – minimising battleshock and maximising armour saves are going to be pretty important.  It also restricts the usefulness of many of the stratagems that tie to specific units, like the classic whirlwind/land speeder pairing.

Primaris are tough, generally with 2 wounds, but still only normally have the 3+ save, and are particularly vulnerable to heavier weapons like plasma weaponry, or mass fire if caught in the open.  With a move of 6″, they aren’t going to break any records in advancing, so options for deep striking or repositioning will add a lot of value.

As troops excel at taking and holding objectives for battle forged armies, we need to weigh up the additional advantage taking troops.  If you generally play annihilation games, where the goal is defeating your enemy rather than by objective, troops are less important and may not be as good value for the points.

With “And They Shall Know No Fear” allowing morale rerolls, battleshock isn’t a major concern like it can be for other armies .  Larger units of 10 are quite practical, especially with the option to split fire in 8th, and can significantly help in close combat.  Mind you, smaller units let you take more of the special options like sergeants and grenade launchers, and can all get into the same tanks, so its tricky!  Hopefully we’ll get more of a grip on unit size later on.

Just one note – this is my take from a  quick study of the codex.  Is it right?  No idea for sure!  There may be codex approved changes I’ve missed, or seemingly unimportant upgrades that revolutionise a unit.  Do tell me in the comments and I’ll update this!

This particular review is only covering Games Workshop units, not FW ones, though there are some key Primaris associated units found there, like a superheavy tank.  I may cover those later!

HQ

Captain (standard Mk 10 armour)

The Primaris Captain is a mid tier Primaris hero, and its easy to spend points on wargear.   They are excellent close combat fighters – at range they are great shots but don’t really have any more long range firepower than an intercessor.

They let nearby units reroll hit rolls of 1 – that’s fantastic, as it affects the most possible rolls, and ensure a second chance to over overcharged plasma weapons exploding.

They can swap their bolt rifle for stalker bolt rifle, which is well worth it if lurking in the backfield to strengthen a gun line.  They can also take an optional power sword to max out their excellent close combat skills.  Taking both probably isn’t worth it, as if you have gone for long range maximisation, you won’t get full value of a power sword over the battle.

Their iron halo, giving them a solid 4+ invulnerable save, combined with 6 wounds makes them a durable bet.

Captain (Gravis armour)

This Primaris Captain is all in for assault. With a Pistol 3 weapon, they get 3 shots a turn even when locked up, and get the choice between a clumsier gauntlet or a power sword for their hits.  All their other abilities are pretty much the same as a normal Captain, but with offence limited to short range and maximised for pure close combat, you really need to commit to an aggressive play style.   With the pistol, all the ranged weaponry is focused on killing infantry – you need to kill anything tougher up close and personal.

Captain (Power fist)

This captain is awesomely optimised for damage at short range.  A plasma pistol combined with their ability to reroll 1s is fantastic, and the power fist and their 2+ to hit in close combat is also brilliant.  While still focussed on close range, this particular option is maximised for those who love plasma, or are fighting mechanised or high toughness elite troops.

Lieutenant

The lieutenant is the cheapest Primaris hero, though only just shy of the standard Captain, and its easy to spend points on wargear.  If you are tight on points and need HQ to fill out detachments, this may be a useful choice.  They are excellent close combat fighters – at range, like the captain, they are great shots but don’t really have any more long range firepower than an intercessor.

They let nearby units reroll wound rolls of 1 – that’s not as good as rerolling 1s to hit, like the captain, as it doesn’t help with plasma explosions, and it also affects less rolls on average, as any missed rolls to hit obviously reduce the dice pool that might come up as 1s.

They can swap their bolt rifle for stalker bolt rifle, which is well worth it if lurking in the backfield to strengthen a gun line, or for a powersword to max out their excellent close combat skills.

The only solid reason I can see (beyond needing cheap HQ) to pick a lieutenant is to pair him with a captain, giving nearby units and themselves rerolls on 1s for both hit and wound.  The lack of an iron halo makes them quite vulnerable to enemy headhunters otherwise.

Librarian

The librarian is an excellent close up fighter with a force weapon, provides psychic defence by denying the witch with their psychic hood, and also allows all sorts of psychic shenanigans to be layered in with other abilities.

You need to be careful due to their lack of invulnerable saving throws, but at least one librarian seems to be a solid bet, regardless of your play style.  Unless you go all in with Black Templar philosophy, of course!

With the short range of many psychic powers, the lack of ranged weaponry, and their close combat abilities, you really need to embrace the assault phase to really get the best of librarians.  If you want to play a more measured gun line approach, you may not find they add as much value.

Chaplain

Between boosting morale, a 4+ invulnerable save, amazing close combat skills and allowing nearby units to reroll all failed hit rolls in close combat, this guy is fantastic if you want someone to lead a charge.  Clocking in at 5 points under a  basic captain, they are at least as useful on the advance in combat with the crozius arcanum giving them +1S, -1AP and 2 damage.

On the flip side, these guys are almost useless on the defense with no firepower greater than a pistol, no bonuses to nearby units (except morale, which isn’t that important to Primaris) outside of combat.  If you take a chaplain, you need an aggressive play style to get value out of them.

Troops

Intercessors

Intercessors are the only troop option available to a Primaris force.  If you are playing an objective game, or looking at building battalions aiming at the +5cp to fuel stratagems, you’ll need some of these.

They have 3 choice of weapons – standard bolt rifles, which aren’t bad rapid fire weapons with a 30″ range, Auto bolt rifles, which as 24″ assault 2 weapons are fantastic for fire and move work, or stalker bolt rifles, which are heavy 1 weapons, but give you -2 ap and a 36″ range.  Honestly, unless you want a cheap filler unit (and if that’s the case, why are you looking at elite Primaris), it feels like you want stalkers for a gun line or backfield objective holding, and auto bolt rifles for a mobile unit hurtling around the battlefield.

One interesting upgrade is the auxiliary grenade launcher – you can take 2 of these per unit, which is only useful if you combat squad it.  It effectively gives you a mini missile launcher, with a 30″ range frag or krak grenade for 1pt – 2pts to take one in both combat squads.  This seems a no brainer!

Elites

Apothecaries

Damn, the apothecary is awesome.  Between resurrecting troops or healing heroes, he also totally beats face in close combat, with some awesome close range pistols and a great stat line.  I can see the apothecary being awesome to bolster a close combat captain/lieutenant pair.  Bonuses to hit and wound combined with healing?  Primaris smash!  Is he worth the points?  I’ not sure.  I think kept near a key unit or playing aggressively to get a return in close combat would pay off, but he isn’t cheap and not throwing out anything at range.

Ancient

An ancient (or standard bearer) basically increases the leadership of nearby units, which improves their chances of not losing any models to battle shock.  With “And They Shall Know No Fear” already in effect for Primaris, its not really all that helpful, unless taking big old units.  The 50% chance of getting a last shot or attack in for fallen models is pretty good, but only when the ancient is surrounded by casualties!  

Its a great concept and very cinematic – from a narrative perspective I’d always want to take one.  Effectiveness wise, though?  Maybe if combined with hell blasters in a gun line?  Honestly, I think you can probably do better for the points just by taking small units or going for an apothecary to get models back into action long term.

Reivers

Reivers feel like a fantastic concept, but the various options they offer just don’t seem to tie together very well.  Shock grenades stopping overwatch?  That’s fantastic – except with a 6″ move and 6″ range, you have to start within 12″ of the enemy to be able to actually pull this off.  Which generally means you’ve just been shot to hell (or maybe, if lucky, had an enemy fail a charge).  Reducing enemy leadership in 3″ is fantastic for causing morale issues, but its too short a range to help for anything beyond a heaving melee, and people are quite savvy at minimising battleshock effects.  Grapnel launchers let you ignore vertical components of movement and spiderman up to the top of buildings.  That could really add value on specific levelled terrain, but at lot of the time won’t be any use.  They also let you come in 9″ away from the enemy at deployment from any table edge, but they aren’t that scary a unit to derail an advance.  Grav chutes let you deep strike from turn 2 – but again that 9″ range and the 6″ range on shock grenades doesn’t quite gel.

If you are a great player, you can probably maximise these brilliantly.  Otherwise I feel you’ll have a unit that will have a monster game if things break for them, but generally won’t perform at all.  Play on a table with grapnel launchers and lots of buildings, and have a couple of charges against you fail, and they will be AMAZING.  Play on a flat table with a canny enemy and I think you’ll struggle a bit.

Redemptor Dreadnaught

Dreadnaughts!  This is the new dreadnaught introduced with the Primaris marines, and generally accepted as part of the Primaris line.  Dreadnoughts are much tougher in 8th edition than they used to be, and the range of fire power you can load them up with is pretty huge.  Up close, at range, they are monsters.  I might be wrong, but I feel maximising their load out for anti horde firepower is probably your best bet, with the onslaught gatling cannons chucking out silly amounts of reasonable firepower that will just clear out any big tarpit units.  

However, they will draw fire like mad, and performance will degrade as they take hits.  They aren’t cheap in terms of points, and as fire magnets, you have to accept you might not get your points back from them – but other, more vulnerable units are going to get away with much lighter fire.

Aggressors

Holy hell, these guys are awesome.  While they could really do with the ability to absorb more firepower, like a 2+ save or something, they are pretty resilient with the +1T from the gravis armour,  and laden down with firepower.  With two main load outs of either multiple 8″ flamers, or frag launchers and boltstorm gauntlets, you have a really nasty array of firepower in a not too expensive package.  I’ve heard more than one primaris player suggest building your army around these and hellblasters for really nasty doses of firepower.  Are they resilient enough to get up close to use their firepower?  I think you really need to weigh up your play style with aggressors, as though they look like excellent fun, they are something of a glass hammer, and I think you need to commit to an aggressive approach to get the most out of them.  Between close range firepower, no penalty on advancing and shooting their assault weapons,  and power fist smashing in close combat, they are fast, lethal and deadly.  But leave them exposed and they’ll go down just as fast as any other Primaris.

Heavy Support

Hellblasters

Oh, yeah!  Hellblasters!  An entire unit loaded down with Plasma Weaponry.  Now, I have to admit, I tend to overcharge EVERYTHING, so this may be my achilles heel, but keep a captain nearby to reroll ones, and these bad boys might just decimate everything!

5-10 plasma guns with rapid fire? Yes!  Oh Yes!  I’m tempted to look at spearhead detachments and just load up with these.  They won’t be quite as good as troops at taking objectives, but in terms of dishing out firepower they’ll be just awesome!

Fast Attack

Inceptors

A lot of people struggle with these, but I think they could work for me.  Why?  Because most people see them as the Primaris equivalent to Assault Marines, but they really aren’t.  My read on them is that they are a fast moving weapons platform, much closer in play style to Sisters of Battle Seraphim … which I love and play well.  The key is to use them for ambush strategies, hit and run techniques, while avoiding actual close combat where you can.  If you get stuck up close, the lack of proper close combat equipment will cost you dearly, I think.  My experience with Seraphim will help, but I think these could be a lot more effective if people just didn’t play them like assault marines.  Got higher hopes than expected from studying the data sheet.

Dedicated Transport

Repulsor

Repulsors are the only vehicle currently able to transport Primaris marines, and have a variety of load outs.  Its a big scary tank.  Its going to draw fire, so you have to accept it’s going to take some hits.  One obvious thought is that will spare others, even a Redemptor dreadnaught.   It can carry a fair chunk of weaponry, or maybe carry a brutal setup of aggressors with a couple of HQ for a lethal close range boost.

I think with so many points tied up in the one model, you have to have a solid plan for using it.  Maybe its delivering a brutal CC detachment right into enemy lines, allowing your Redemptor to get a turn or two untargeted, or simply as a turn 1 tank killer, but you really need to work out how to play around it.  One oddity is that a lot of the heavy weapon options are much more short ranged, like lastalons are much shorter ranged than equivalent las-cannons.  Again, I think it lends itself to the feel of Primaris as an aggressive short range army.

Lord of War

Roboute Guilleman

Roboute is frankly amazing, optimising nearby troops to perform like absolute monsters, while having the equipment and statistics to smash some serious opposition himself.  He optimises Imperium troops, not just Astartes, so its extra value in an Imperium soup force … though we’re staying clear of those.  He’s a heck of a lot of points, but will massive optimise your army.  The bigger the game, the easier it is to fit this monster in.  I think the only fault I’d have with including him is that I’m not 100% sure he counts as Primaris being a Primarch 🙂  It seems only fair as he had them invented, and the Death Guard that I’m also looking at get Morty though!

To get the most out of Roboute, you need him to tackle hotspots while he abilities optimise the troops in you lines most in need of success.  having them get full Rerolls to hit and wound and buying you additional CPs for stratagems really should help with some nasty shenanigans.

Supercharging Primaris 101 – Introduction

OK!  I am feeling revitalised for some hobby.  One thing a recent gaming weekend taught me, though, is that you can’t just fill slots in a detachment and stick them on the tabletop anymore.  You need to seriously think about how units work together, how abilities augment each other, how strategems can max out unit effectiveness, and how psychic powers can double down on all the above.

I’m going to document my thoughts, notes and experiences in building an army (based largely on the Warhammer Conquest minis with some augmentation).  Over time, we’re going to go through the process of looking at what units should do on the battlefield, how we can make them most effective at it, and how we can achieve the result for the best point cost.

There are some restrictions, just to make life harder for myself.  In this series, I’m going to be looking at a pure Primaris army – I won’t be looking at taking any cheeky older Astartes, or Imperial allies (though I may highlight when I think that’d be most effective).

I’m not a very competitive gamer by nature, so I’d love to hear any corrections, options of missed or additional thoughts!

Painting Bible – Fallen Angels!

Well, the Fallen Angels are ticking over nicely now, and I have some simple paints to get a decent result:

Base Armour – Chaos Black spray, Eshin Grey dry brush, Agrax Earthshade wash

Insignia – Army Painter Dragon Red, Agrax Earthshade Wash

Stone/Bone effect – Bone, Agrax Earthshade Wash

Guns – GW Leadbelcher, Agrax Earthshade Wash

Robes – GW Mournfang Brown, AP Oak Brown dry brush, Agrax Earthshade wash

Flesh – Bugmans glow, Cadia flesh tone highlight, reikland flesh shade wash.

Eyes – Administratum grey eye before the face reikland fleshshade wash

Bases – Stirling Battlemire, Tau Ochre dry brush, Agrax wash, GW grass flock, finish the base edge with Dryad Bark.

Effects:

Daemonic weapons and ear lens – GW Leadbelcher, AP Shining Silver highlights, GW Red Gem Paint.

 

Power weapons – GW Leadbelcher, AP Shining Silver highlights, GW Blue Gem Paint.

Force Weapons/warp effects – GW Leadbelcher, AP Shining Silver highlights, GW Green Gem Paint.

Painting 101 – Lesson 0 – Picking the models – Practical!

Well, I’m 2 theoreticals in, and not actually made any start at all.  In honour of a hopeful Easter hobby weekend though, I am making a mini start (pun intended), and picking some models to illustrate the concepts I’m discussing.  the final goal is to paint Roboute Guilleman, so that’s one model, but what will our practice ones be?

I’m actually going to do 10 models (including the primarch) in total, but here’s the twist for the other 9.  I’m going to do three more models, but I’m going to do them three times each in different styles to match different armies and concepts.

First off, I’m going to do the plastic Inquisitor Greyfax from the first Triumvirate.  I’m also going to do 2 metal female inquisitors, which I see as similar models in lineage, Greyfax being their spiritual successor.  I’m going to do the armour on all three in the silver and gold of the Greyfax box art, but the robes on the metal Inquisitors will match the 2 armies of sisters of battle I own – green and white respectively.

Second, I’m going to do Canoness Viridya in Resin thrice over.  One version will be an attempt to match the box art/blanche artwork, while the other two will match my sisters armies with white and green on one, and silver and white on the other.

Finally, I’m going to do a new plastic Cypher, as well as two metal Cyphers.  A plastic and metal one will be done to GW imagery, but then the third will be done with a touch more work and made to look like his Inquisitor persona.  I’m thinking I might go silver and gold armour rather than black, and replace the skulls and DA imagery with Inquisition icons.

So why am I doing this?  It should illustrate resin, metal and plastic minis.  It should highlight differences and similarities working with the different models, and show different outcomes to similar starting points!  And the range of techniques should help us prep for the big guy as the finale!

I’m going to revisit this post with some illustrative photos of the models in question, so do check back!

Hobby Roundup (Week 6)

Well, unfortunately the joys of real life meant I didn’t get time to update the blog as much as I’d like, so you’ll notice a bit of a jump to week 6! Hopefully I’ll get a chance to pop in a few notes for weeks 4 & 5 retrospectively!  In fairness, though, pretty much no actual hobby except for some vicarious dribbling actually took place, so you didn’t miss much!

I’ve decided I need a bit of an OTT hobby project after being called “sensible” the other day, so I’m currently looking at a fully decked out Deathwatch squad from a range of different chapters.  Mind you, given the rumours of a deathwatch/genestealer cult game coming, I may well hang on.  I am tempted to go sillier though, with an Ork Nobs mob called Wotcha Deff!  Painboy, silvery robot left arms, black armour…. muahahahahaha!

Also considering an Eldar Revenant titan for ludicrous scale silliness!  Knights just aren’t enough!

Currently very into looking at getting Bloodbowl teams sorted out, and Bear has been painting his Armada models which has got me excited to paint up my Armada and X-Wing too.  Time is very difficult at the moment though, with 2 little ones and we’re in birthday season!

I thought the new Space Wolf stuff might get me excited for some old school marine action – my first RT marines were wolves!  The Wulfen pics I’ve seen look like were chicken poses in biker spandex, so not floating my boat …. though in fairness, GW pics are often a bit under par and don’t do models justice.  The new character models are nice though, but I already have Krom from the limited campaign set.

Struggling getting excited for guildhall going through the rules and options, and its the same hangup I have a bit with Malifaux too.  I generally prefer systems like frostgrave or mordheim, where the war band slate is a blank.  Having to pick established characters doesn’t get me into the game quite as much.  Cracking rulesets though.  I was looking at trying to field an all female guildball team, but can’t work out a good way of doing it without losing too many team synergies. 🙁  Mind you, I never win anyway!

Anyways, onwards and upwards!

Salamanders – Updates and New Codex Points!

If you want to enter the raffle (until the end of July 2015) go here:

https://www.justgiving.com/WAAC-40K-Salamanders

This is an updated post with finalised donations and an idea of the new codex points values, together with completed photos wherever possible!  Please note the bases have been updated from the individual photos for a unified snow theme!

Bar a few models still to arrive or be finished, these are all currently either with me, @paintysim or on display in Dark Sphere in London!  Any models not ready to be shipped are not in bold in the list below, as we can’t guarantee the arrival of donations, though we’re pretty confident of these judging by the WIP pics!  I’m still finishing off my own pledge!  Naughty Kipper!

Dark Sphere have been fantastic!  They have donated  KR cases to hold the entire army, and raffle tickets can be picked up from them in store.  The draw will be held in store so people can see it in person on Sunday August 2nd.

20150704_111932000_iOS 20150706_144544000_iOS

 

@Rekeiji has tremendously generously donated a brand new Adeptus Astartes codex, so the army will come with everything you need to field the force as well as store it!

This list can obviously be tweaked a bit by adding relics, downgrading veteran sergeants to veterans and so on, and formation bonuses can change points costs, but the total is looking like 4022pts if you took the options below!  Thats a fantastic prize!

HQ – 945pts

Terminator Librarian – Mastery 2, Force Maul (115pts) (donated by @evilkipper, converted and painted by @Dark_Eye_Jay)

Dark_Eye_Jay - Librarian

Terminator Captain – Chapter Master Upgrade, Thunder hammer, combi-flamer (180pts) (donated and painted by @gamingking1616)

GamingKing1616 - Captain.jpg

Forge Father He’Stan Vulkan (190pts) (donated and painted by @nationoflee)

nationoflee - vulkan.jpg

Chaplain with Plasma Pistol (105pts) (donated and painted by @darrenbogus)

DarrenBogus - Chaplain Front.jpg

Chaplain with Jump Pack (130pts) – thunder hammer proxying for Power Fist (donated and painted by @gamingking1616)

gamingking1616 - Chaplain front.jpg

Terminator Chaplain (120pts) (donated and painted by @paintysim)

PaintySim - Chaplain

Librarian – Plasma Pistol, Mastery Level 2 (105pts) (donated and painted by @rallyfox)

rallyfox - librarian front.jpg

Troops – 1017pts (822pts completed)

Tactical Squad – 175pts – Vet Sergeant (chainsword & bolt pistol), 7 SM with bolters, 1xflamer, 1xmissile launcher with flakk (donated by @evilkipper, painted by @gamingking1616)

20150629_105523646_iOS

Tactical Squad – 175pts – Vet Sergeant (chainsword & bolt pistol), 7 SM with bolters, 1xflamer, 1xmissile launcher with flakk , Rhino (205pts) (donated by @evilkipper, painted by @vidpui)

Vidpui - Tactical Squad

Tactical Squad – 155pts – Vet Sergeant (chainsword & bolt pistol), 8 SM with bolters, 1 x flamer (anonymous donation, painted by @paintysim)

{awaiting pic}

Tactical Combat Squad – 109pts – Vet Sergeant (combi-melta), 4 SM with bolters, 1xflamer (donated and painted by @Dorns_Templar)

Dorns_Templar - Tac Squad

Tactical Combat Squad – 70pts – 5 Marines with bolters (donated by @EvilKipper, painted by @Elessarion30)

Scout Squad – 65pts – 4 with shotguns, Veteran Sergeant with CCW and Bolt Pistol (@evilkipper)

Scout Squad – 65pts – 4 with Bolters, Veteran Sergeant with CCW and Bolt Pistol (@EvilKipper)

Scout Squad – 65pts – 4 with bolt pistol and CCW, Veteran Sergeant with CCW and Bolt Pistol (@Evilkipper)

Scout Squad – Heavy Bolter, 3 with Bolters, Sergeant with CCW and Bolt Pistol (73pts)(donated by @evilkipper and painted @ticosminis)

ticosminis - scouts.jpg

Scout Squad – Veteran Sergeant, Combat Blades (65pts) – (@donated and painted by @vidpui)

Vidpui - Scouts

Elites – 950pts (775pts completed)

Assault Centurions – 175pts – Veteran Sergeant, 2 Centurions (@SpectralRaziel donating and painting)

Vanguard Veterans – 260pts – (4x TH and SS, Sarge with TH and Stormshield, Jump Packs) (Donated and painted by @husker04)

Husker04 - Vanguard Vets

Assault Terminators 205pts – 3 TH,2LC  (Donated and painted by @docbungle – completed)

DocBungle - Assault Terminators

Ironclad Dreadnaught 165pts – Heavy Flamer, 2 Hunter Killer Missiles (other options included) (Donated and painted by @ryglore)

Ryglore - Ironclad.jpg Ryglore - Ironclad Alt.jpg

Ironclad Dreadnaught – 145pts – , Chain Fist, Heavy flamer (Donated and painted by @husker04)

Husker04 - Ironclad

Fast Attack – 360pts (270pts completed)

Rhino – 35pts (Donated by @evilkipper, Painted by @GamingKing1616)

GamingKing1616 - Rhino

Rhino – 35pts (Donated by @evilkipper, Painted by @vidpui)

Vidpui - Rhino

Razorback – 55pts (Donated and Painted by @Dorns_Templar)

{Awaiting picture}

Drop Pod – 35pts (Anonymous Donation, painted by @paintysim)

{Awaiting picture}

Assault Squad – 140pts – Vet sergeant with power fist and plasma pistol, 3 AM, 1 x Flamer, Jump Packs (donated by @evilkipper, painted by @ticosminis)

ticosminis - assault marines.jpg

Landspeeeder – 60pts – Multimelta, Heavy Flamer (donated by @evilkipper, painted by @vidpui)

Vidpui - Landspeeder

Heavy Support 550pts – (120pts completed)

Stormraven – Hurricane Bolters, TL Multimeltas, TL Assault Cannons (230pts) (@SpectralRaziel donating and painting)

{awaiting picture}

Stalker/Hunter (70pts) – (@SpectralRaziel donating and painting)

{awaiting picture}

Devastator Squad (120pts) – 4 x Multimeltas, Veteran Sergeant (@donated and painted by TolSenti – Completed)

Tolsenti - Devastator Squad

Terrain 40pts

Promethium Pipes (40pts) (@donated and painted by @PaintySim – Completed)

Paintysim - Pipes

Allied Legion of the Damned Detachment – 160pts

Legion of the Damned Squad – 160pts – sergeant with power axe and plasma pistol, 3x bolters,1xflamer  (@evilkipper donated, @Elessarion30 to paint – completed)

Elessarion30 - LotD Front

 

Salamanders Update #WAAC #40Kraffle

A new update page using the new codex can be found here:

7th Ed Codex update!

It has a close to final list of all the minis you could win, updated pictures and more.

UPDATE:  @docbungle somewhat pre-empted it and publicised the Just Giving page for the #WAAC #40Kraffle!  If you want to participate to win this awesome force, head over to 

https://www.justgiving.com/WAAC-40K-Salamanders

Note that the donations go straight to MacMillan via JustGiving- we don’t handle it at all!

UPDATE 2:  All the points in this list so far are still based on the old codex.  Its not been long 🙂  With the number of tac squads and marines, I think it’d actually be possibly to break it up into 2 valid demi-companies and command for a brutal list!

@PaintySim has done amazing things sorting out a basing day and additional donations – if you have any questions or want to get involved, feel free to harass her if you can’t get hold of me! 😀

Well, the Salamanders are starting to come together!  Here’s an updated list, with pictures of completed units where available!  Whats very cool is that we already have a valid, deployable army over a thousand points (1359pts) completed, with a range of HQ options (1500+ points completed in total! out of over 3500pts):

HQ – Vulkan + Termie Captain – 331pts

Troops  – 2 x Scouts  – 138pts

Elites – Assault Termies, Ironclads – 360pts

Fast Attack – Assault Squad, Landspeeder – 210pts

Heavy Support – Devastator Squad – 120pts

Terrain – Promethium Pipes 40

LotD Allies – 160pts

HQ – 1021pts (871pts completed)

Terminator Librarian – Mastery 2, Force Maul (115pts) (donated by @evilkipper, @Dark_Eye_Jay to paint – completed)

Dark_Eye_Jay - Librarian

Terminator Captain – Thunder hammer, combo-flamer (141pts) (donated and painted by @gamingking1616 – completed)

GamingKing1616 - Captain.jpg

Forge Father He’Stan Vulkan (190pts) (donated and painted by @nationoflee -completed and with @EvilKipper!)

nationoflee - vulkan.jpg

Master of the Forge (140pts) (donated and painted by @jontydoesgaming)

Chaplain with Plasma Pistol (105pts) (donated and painted by @darrenbogus – completed and with @EvilKipper!)

DarrenBogus - Chaplain Front.jpg

Chaplain with Jump Pack (105pts) (donated and painted by @gamingking1616 – Completed)

gamingking1616 - Chaplain front.jpg

Terminator Chaplain (120pts) (donated and painted by @paintysim – Completed and with @paintysim)

PaintySim - Chaplain

Librarian – Plasma Pistol, Mastery Level 2 (105pts) (donated and painted by @rallyfox – Completed and with @EvilKipper)

rallyfox - librarian front.jpg

Troops – 951pts (138 completed)

Tactical Squad – Vet Sergeant (chainsword & bolt pistol), 7 SM with bolsters, 1xmeltagun, 1x heavy bolter , Rhino (205pts) (donated by @evilkipper, painted by @gamingking1616 – Rhino Completed!)

GamingKing1616 - Rhino

Tactical Squad – Vet Sergeant (chainsword & bolt pistol), 7 SM with bolsters, 1xmeltagun, 1x heavy bolter , Rhino (205pts) (donated by @evilkipper, painted by @vidpui)

Tactical Squad – Vet Sergeant (chainsword & bolt pistol), 7 SM with bolsters, 1xflamer, 1x ML, Razorback with TL lascannon (245pts) (donated and painted by @Dorns_Templar)

Tactical Combat Squad (70pts) – 5 Marines with bolters (donated by @EvilKipper, painted by @Elessarion30)

Dedicated Transport – Drop Pod (35pts) – (Donated by Dan, painted by @PaintySim)

Scout Squad – 4 with shotguns, Veteran Sergeant with CCW and Bolt Pistol (65pts)(@evilkipper to donate and paint)

Scout Squad – Heavy Bolter, 3 with Bolters, Sergeant with CCW and Bolt Pistol (73pts)(@evilkipper to donate and @ticosminis to paint – completed)

ticosminis - scouts.jpg

Scout Squad – Veteran Sergeant, Combat Blades (65pts) – (@donated and painted by @vidpui – completed)

vidpui - scouts.jpg

Elites – 990pts (360pts completed)

Assault Centurions (190pts) – (@SpectralRaziel donating and painting)

Vanguard Veterans (4x TH and SS, Sarge with TH and Stormshield) (295pts) (Donated and painted by @husker04)

Assault Terminators (3 TH,2LC) (215pts) (Donated and painted by @docbungle – completed)

docbungle - assault termies.jpg

Ironclad Dreadnaught (145pts) (all options included) (Donated and painted by @ryglore – completed and with @paintysim)

Ryglore - Ironclad.jpg Ryglore - Ironclad Alt.jpg

Ironclad Dreadnaught (145pts) (Donated and painted by @husker04)

Fast Attack – 210pts (210pts completed)

Assault Squad – Vet sergeant with power fist and plasma pistol, 3 AM, 1 x Flamer (140pts) (donated by @evilkipper, painted by @ticosminis – completed)

ticosminis - assault marines.jpg

Landspeeeder – Multimelta, Heavy Flamer (70pts) (donated by @evilkipper, painted by @vidpui – completed)

vidpui - landspeeder.jpg

Heavy Support 550pts – (120pts completed)

Stormraven – Hurricane Bolters, TL Multimeltas, TL Assault Cannons (230pts) (@SpectralRaziel donating and painting)

Predator – 140pts, lascannon sponsons, twinlinks las (Magnetised for options) – @M0o0o0h to donate and paint)

stalker/hunter (70pts) – (@SpectralRaziel donating and painting)

Devastator Squad (120pts) – 4 x Multimeltas, Veteran Sergeant (@donated and painted by TolSenti – Completed)

Tolsenti - Devastator Squad

Terrain 40pts (40pts completed)

Promethium Pipes (40pts) (@donated and painted by @PaintySim – Completed)

Paintysim - Pipes

Allied Legion of the Damned Detachment – 160pts (160pts completed)

Legion of the Damned Squad – sergeant with power axe and plasma pistol, 3x bolters,1xflamer (160pts) (@evilkipper donated, @Elessarion30 to paint – completed)

Elessarion30 - LotD Front

 

Painting Salamanders (#WAAC #40KRaffle)

I thought I’d post up a useful guide to painting Salamanders, based on some of the cracking work by @SpectralRaziel and @GamingKing1616.  I’ll try to keep this up to date with any suggestions on painting Salamanders flesh, vehicles and alternative paint range choices too, and maybe for drake scales and flame effects as we go on too.

With the current GW Paint Range, the recommendation is:

  1. Basecoat with the Caliban Green Base
  2. Wash with Nuln Oil
  3. Layer with Warpstone Glow.
  4. Edge with Moot Green

It gets an overall result like this, which I think you’ll agree really pops! (pic by @spectralraziel)  More layering and blending could be done, but if we all stick to roughly that spectrum it’ll match very nicely.

20150326_143750000_iOS

@GamingKing1616 has been using the older GW paint range, and has achieved some excellent results by:

  1. Basecoating with Dark Angels Green
  2. Layering with Snot Green
  3. Washing with Nuln Oil
  4. Layering back with with Snot Green.
  5. Highlight with Goblin Green

Though a final edge highlight with maybe Moot green would match it up nicely! (Pics from @gamingking1616)

20150326_145000000_iOS 20150326_144954000_iOS

 

Painting Salamanders Skin

@GamingKing1616 has had some amazing results painting the skin with Rhinox hide and some mournfang brown highlights.  Red eyes, of course, and hair in black with some gentle grey highlights or dry brush.  I thoroughly recommend something similar (even though the grognard in me thinks fondly back to the orange haired rogue trader Salamanders!