Hobby Roundup (Week 6)

Well, unfortunately the joys of real life meant I didn’t get time to update the blog as much as I’d like, so you’ll notice a bit of a jump to week 6! Hopefully I’ll get a chance to pop in a few notes for weeks 4 & 5 retrospectively!  In fairness, though, pretty much no actual hobby except for some vicarious dribbling actually took place, so you didn’t miss much!

I’ve decided I need a bit of an OTT hobby project after being called “sensible” the other day, so I’m currently looking at a fully decked out Deathwatch squad from a range of different chapters.  Mind you, given the rumours of a deathwatch/genestealer cult game coming, I may well hang on.  I am tempted to go sillier though, with an Ork Nobs mob called Wotcha Deff!  Painboy, silvery robot left arms, black armour…. muahahahahaha!

Also considering an Eldar Revenant titan for ludicrous scale silliness!  Knights just aren’t enough!

Currently very into looking at getting Bloodbowl teams sorted out, and Bear has been painting his Armada models which has got me excited to paint up my Armada and X-Wing too.  Time is very difficult at the moment though, with 2 little ones and we’re in birthday season!

I thought the new Space Wolf stuff might get me excited for some old school marine action – my first RT marines were wolves!  The Wulfen pics I’ve seen look like were chicken poses in biker spandex, so not floating my boat …. though in fairness, GW pics are often a bit under par and don’t do models justice.  The new character models are nice though, but I already have Krom from the limited campaign set.

Struggling getting excited for guildhall going through the rules and options, and its the same hangup I have a bit with Malifaux too.  I generally prefer systems like frostgrave or mordheim, where the war band slate is a blank.  Having to pick established characters doesn’t get me into the game quite as much.  Cracking rulesets though.  I was looking at trying to field an all female guildball team, but can’t work out a good way of doing it without losing too many team synergies. 🙁  Mind you, I never win anyway!

Anyways, onwards and upwards!

Attack of #HobbyADD – Infinity, Malifaux and 40k in between…

Well, as always, I am suffering from #HobbyADD, but at the moment I think its a particularly advanced case! I’ve almost completed my #WAACPainting entry – the models are done – I just need some decent photos for an entry.  I’m looking a knocking up a quick display board to take the photos on. So, current projects (in no particular order)!

1)  Infinity Nomads!  I’m very excited about Infinity!  It looks like an amazing system, and the skirmish nature means I don’t need to assemble and paint huge numbers.  Plus nuns with guns – my battle sisters can stride onto a new battlefield.  I think I can hold off until Ice Storm though!

2)  Malifaux I have a Lady Justice crew half assembled (I still need to put the Death Marshalls together.  Interesting system with the card deck, and fascinating fluff and gorgeous models.  Only problem is that I keep eying up Viktoria’s crew and Gremlins….. Hopefully I can stick to my guns (of justice!)

3) 40K – Sisters of Battle I need to paint about 2 models to “finish” my Order of the Argent Shroud, and about 6 models to “finish” my Order of the Verdant Garden.  So close….

4) 40K – Imperial Fists This is my current “Churn em out army”.  I do like the Sons of Dorn, and these will probably be my standard go to 40k army for a while.  Assault terminators and forge world pads on the way to bolster a Lysander charge 🙂

5) 40K – Pirate Orks Pirate orks.   What more can I say?  I have a fair few Orks from Assault on Black Reach, and Stormclaw may be lurking for an upcoming birthday.  I’ve also got RTB02 ready to be repainted and take the field.  Add some Flash Gitz, and Cap’n Kipp’s Freebootaz could be ready to go!  Its a heck of a lot of models though, so I may end up holding off here.

6) 40K – Dark Craftworld Dark Eldar I have a reasonably DE force in need of some TLC.  I’m really tempted to reorganise it as a fallen craft world and paint it in aspect colours – Striking Scorpion green for Incubi, blaster wielding kabalites as fire dragons, kabalites as Dire Avenger blues, Wyches in howling banshee bone and so on.

7) Ax Faction minis for fun I’m looking at using some of these as Inquisition forces too, so not purely just for fun.  Cracking sculpts on these.

8) 40K – Fallen Angels This army has been lurking for ages and been bolstered by the DV set.  Totally unpainted for over 7 years….. I really should at least prime them!!!

9) 40K – RTB01 Crimson Fists Army Ah, my beloved Crimson Fists!  Painstakingly gathered from eBay to replace an army that got lost on a train years ago.  The plan is to recreate the classic Rogue Trader front cover.  Navy primer is ready to go!

10) 40K – Ultramarines More marines!  I actually have a fairly decent collection of ultramarines, some primed, some badly painted.  I’m just missing a HQ force here really!  Ironclad dreadnoughts and bikers recently added to the increasing forces.   I now have a complete enough force not to worry about these!  Counting Ultramarines as done!

11) 40K – Crimson Slaughter I have a reasonably solid force of CSMs in red and gold, perfect for the role of Crimson Slaughter.  With the addition of the Crimson Slaughter specific models from the DV set, this would be a great little force (possibly in need of a bastion or helturkey for anti air).  Just the CSMs from DV to paint here, though a fair few khorne beserkers need some finishing too.

12)  X-Wing Not started here, but a good guy locally loves it, and wants to play.  I love Star Wars, so I suspect mistakes will be made here 😉

13)  Armada If I like Star Wars star fighters, running a fleet as an admiral????  Yeah, this is happening.

14) DnD 5e Absolutely love everything I’ve seen for this so far!  Just wish digital versions of the core books were coming out as space is an issue.

15) 40K – Space Wolves My first 40K force back in the 80s!  The storm claw set has sucked me back in.  I’m not a huge fan of a lot of the recent vehicles, but the current character modelling is amazing.  Definitely to be painted in grey instead of the rubbish modern light blue though.  Will probably just be an allies force rather than a full blown 1850pts army.

16)  40K – Blood Angels Really struggling for enthusiasm here!  I have some really quite nice chapter leaders painted up, and some gorgeous terminators from Space Hulk to paint.  I have primed basic troops, and unbuilt death company and sanguinary guard.  Just not feeling too enthused, particularly without a current codex.

17) 40K – Silver Skulls Loads of unbuilt models for this, and they fit with my long term plans of having a range of silver armies sharing some vehicles with magnetised logos with my Order of the Argent Shroud and Grey Knights.  Need to work out the skulls for the shoulders and a quick effective paint scheme here!

18)  40K – Eldar Loads of unpainted Eldar, and loads of painted ones! Recently bolsters by  Eldrad, a new Avatar and some warlocks.  I need to sort out some effective fighting forces here – I think painting the remaining ones is quite low down the list.  Really tempted to add more wraith warriors at all levels though ….

19)  40K – Tau My Tau are pretty much done with a reasonable force.  There are a couple of options half painted that I’d like to finish off, and perhaps add some broadsides and riptides, but generally these are pretty low on the list as they have a fully painted force!  Ticking these off the list as have a sorted out painted playable army matching all my main criteria.  Not ideal, as could do with slightly different options, but cool.

20)  40K – Grey Knights! New codex due out, decent force already, and only a couple of things needed to be finished or assembled to finish them off!  Also awesome with the new psychic phase.  These guys may well be seeing the table again soon.  Dreadknight is tempting me!

21) 40K – Imperial Guard Valhallans Pretty much sorted out and ready to go!  Not great paint jobs, but OK enough to get by.  some basing of heavy weapons needed here.

22) 40K – Imperial Guard Cadians Ouch.  Loads of men, not much paint, and pretty much every heavy weapons squad needs to be rebased.  Lots and lots of work, not much enthusiasm at present 🙁

23) 40K – Legion of the Damned I have 15 Legion to be painted to use as an allied force to other Imperial types.  Struggling to get enthused though.

24) 40K – Deathwatch I have a 10 man squad with custom pads (both DW and a range of chapters), heads, guns, all ready to be assembled!  Must get around to building and painting these.  Very excited with my Inquistions types.

25) 40K – Inquisition I have a load of models from a range of manufacturers to put together as my Inquistion force.  Female paladins as crusaders, floating psykers, daemonhosts, the lot!  Very cool and good allies for almost all the other Imperial forces.  Quite excited, but as I haven’t started they are quite low down the list.

26)  40K – Tyranids I’d love to get this army finished to at least 1850 points!  They look gorgeous, and are easy to do.  I’m struggling motivation wise here as I basically need to buy a fresh army to make them playable with tervigons, more termagants and flying MCs.  I have genestealers aplenty to paint.  Hmm.

27) 40K – Necrons I have a fully painted army of these bad boys – rubbish in the current game, but fully painted and ready to go.  w00t!!!!  Could do with some newer models, but not loving the new fluff anyway. Counting these as done for now!  I have a complete playable and painted army all sorted out.  Not great, but done!

28) 40K – Militarum Tempestus I have a reasonable number of Karskrin Stormtrooper squads here.  No new stormtroopers, but enough to work well with inquisition or guard voices quite effectively!  None really painted, boo hiss!

29)  Scenary! I have a huge amount of scenery to assemble and/or paint.  From an Imperial City to Altars of Chaos, it’d look amazing on my battle board.  As it doesn’t affect my actual games too much though, difficult to find the time!

Sooo, 29 reasonably sized projects, and possibly a few more kickstarter bits to go too.  Ouch!  #HobbyADD indeed!

Warhammer 40K model options … Without going to Games Workshop

Let me start by saying I love Warhammer 40K.  I love the universe, the Black Library books and authors are fantastic, and the game is generally fun, interesting, and has evolved in interesting ways (even if there are enough quibbles with the rule set to start a fresh Horus Heresy!)

However, I’m not as keen on GW as a company these days.  I’ve personally found some of the employees of GW to be pushy, unpleasant, and of an aggressive opinion that GW can do no wrong.  Everyone makes mistakes, so that tends to wind me up!  Suing authors for using  the term “space marine”, a term that predates GW by a significant margin is not exactly great work, for example.

With that in mind, I thought I’d take a look at alternatives to GW models for various forces in the 40K universe.  These are just my opinions as to what you could use the models for, rather than what they are being sold as – you may disagree, or feel they’d be better as something else.

Chaos Space Marines

I’ve never found much in the way of alternative Chaos Space Marines.  It’s a very iconic look, which doesn’t lend itself to alternatives terribly well!

However, Evilcraft do a fantastic set of Chaos looking troops in power armour with bolt pistols and bolter style weaponry.  Very cool, and ornate enough to be used as chosen if you just wanted some specialist models.

Puppets War do quite a good range of conversion bits, much of which is suitably spiky for the forces of Chaos.  In terms of straight models, they have a great squad that work work as a Raptor Squad.

They also have a reasonable number of troops that are probably better guard proxies, but would make OK cultists.  They also have some cracking zombies, for Nurgle plague zombies.

On the zombie front, Hasslefree Minis do a great, and cheap, set of zombie plastics.

 

And finally on the zombie/cultist front, Mantic Games do a great range of plague zombie marines:

Raging Heroes have a cracking model that could be could as a Nurgle general.

Zealot Miniatures do a model I think would work well as a chaos spawn.

Scibor do a small range of Chaos terminator types, which could be could for chaos lords.

Chaos Demons

Raging Heroes do some amazing Preying Mantis models, which would make fantastic Daemonettes.

They also do a great demon option for a Daemon Prince or Greater Daemon of Khorne.  You could probably get away with the smaller version as a Chaos Lord in a CSM force.

Puppets War do some good demons too. I love the thought of fielding Plague Bears instead of Plague bearers!

Avatars of War do fantasy models, but that isn’t a problem for Daemons!  They do a couple of cracking models that would make amazing Heralds of Khorne and Nurgle.

Maxmini do a fantastic line of Nurgle style demons, from Greater Demons:

Through smaller plague bringers, which would make a good herald:

Zealot Miniatures do an interesting Greater Demon of Khorne style model:

Imperial Guard

Imperial Guard are the closest thing in the 40K universe to standard human soldiers, and so are probably the easiest army to find decent alternative models for – for the infantry, anyway!

Mantic Games have their Corporation Army range, which are perfect guard replacements on the whole.

Interestingly, I’ve seen their Veer-myn line os space rats used for very effective chaos guard!

Dreamforge Games have a great range of stormtroopers that work well for Tempestus Scions, or maybe as veterans.

Statuesque Miniatures do some really cool female resistance fighters that would work really well as cultists or irregular guard.  As well as squaddies, they do a few special weapons, heavy weapons, snipers and commissars

Raging Heroes don’t currently produce many models. but are launching three full female guard army lines, loosely matching Steel Legion, Valhallan and Penal Legion Imperial guard lines.  At the moment, they do a small number of female officers which are great as commissars or custom commanders.

Victoria miniatures do a tremendous range of guard alternatives, as well as bits for customising any GW troops you may get.  If you want a custom regiment, or decent female troops, this is the place to go.  Their Arcadian rifles look absolutely cracking models.

Puppets War do a few squad options, but I’m not amazing taken by them, to be honest.  What I love, though, are their rough rider options, on motorbikes with lances.  Its something that has come up in the novels a few times, so it’d be good to see on the table.

Scotia Grendel do some interesting lines from the old VASA and Urban Mammoth games, which could easily be adopted for Imperial Guard.  Here’s one of their VASA squads, for example.

Maxmini do some great catachan alternatives, female alternatives, and a few space ogres for some Ogryn fun.

Mad Robot Miniatures have some brilliant conversion parts, but you can get complete guard squads in various looks.  Decent Valhallans are always a bonus these days, especially if you have most of an army already!

Space Marines

Mantic Games have a line of Enforcers.  While quite a different look from the traditional space marines found in GW, the equipment ties up quite nicely.

Puppets War have an interesting range of heavy armoured troops that would also do quite nicely, including strike (power) armours, and terminator armour in a range of configurations – even bikes and vehicles.

Scibor do some amazing marine style models.  Most of them match to more extreme versions of the various Space Marine Legions inspirations – Spartan for the Imperial Fists, Roman for the Ultramarines, Celtic for the Space Wolves, and so on, though there are some more unique ones, like egyptian options too.

Hitech Miniatures do some really interesting models, and again, break into groups that match the SM legion inspirations – more extreme than the very similar GW ones.

Kabuki Models do a great line of possible Primarch alternatives.  Less appealing now Forgeworld are producing official models, they are still gorgeous pieces in their own right.  Here is the Castellan Knight.

Eldar

I’ve never really found any good third party Eldar like models in army like levels.   That may change when Mantic Games get around to releasing their Asterian line of Space Elves!

Chapter House Studios do some great commanders on jet bikes, and also do a unique aspect warrior squad – Warp Stalkers – that looks like it’d run as howling banshees.

Dark Eldar

Raging Heroes are the current queens of the non GW Dark Eldar!  Not only do they have a really lovely female archon, succubus, and squads of “blood vestals” which are perfect for Wyches, it looks like they’ll be expanding their line in the future too!

Orks

Orks are tricky.  There aren’t generally huge numbers of space ork alternative models out there, though there are fairly large numbers of passable alternative vehicles.

Mantic Games do offer a large line of Marauders which would work well for Orks, both infantry and light vehicles.

Raging Heroes do a fabulous sci-fi ork warmaster, which would be amazing as your army warlord!

Puppets War do a fantastic range of Orky vehicles and planes, like this:

Adepta Sororitas

Well, I’ve never found any great models here for ladies in power armour.  Heck, its almost impossible to even get them from GW!

Having said that, it looks like Raging Heroes are planning on producing some nuns with guns options in the future – look here!

There are a couple of options that can be adapted from Privateer Press – Protectorate of Menoth.  I really like the Daughters of the Flame as Death Cult assassins as part of an Ecclesiarchy Battle Conclave.  Picture from Firestorm Games.

In addition, I think the Harbinger would make a brilliant alternative to Saint Celestine:

Imperial Knights

There’s only one real alternative to Imperial Knights out there – and that’s DreamForge Games Leviathan!

Necrons

There aren’t huge amounts of Necron alternatives out there either, unfortunately.  The best selection I’ve seen is from Puppets War. which has a reasonable range of things, like an enormous cyber spider (scarab) swarm.

There’s a C’Tan alternative too

And a couple of vehicle and canoptek spider options.  No basic troops at the moment though.

Squats

Well, there are a few options for the die-hard squats fan still.

The first is Mantic Games, whose Forgefather range is pretty extensive, and just the sort of thing you want from your Space Dwarves!

The second option I’ve come across is Hasslefree Miniatures range of Grymm.  You can’t beat some of these models for character:

Tau & Tyranids

Unfortunately, I’ve never come across anything that really works well for these!  There are a lot of Mycetic spores for Tyranids out there – but GW axed them from the codex.  Tau is a very unique look – there are some female Tau kits from Zealot Miniatures, but no full squads I’ve come across.  Some people have used Robotech type models in place of the crisis and riptide suits, but thats a step further away from the Tau models than I’d go normally.

Order of the Verdant Garden (Sisters of Battle) vs Space Wolves

The Space Wolves, commanded by Powderfan from the Overlords, fielded two land raider crusaders, a rhino, three teams of blood claws (two of which were 14 strong!), two with wolf priests, and a unit of scouts.  Thats a total of 9 kill points available.

The Sisters fielded 2 battle sister squads in rhinos, a canoness and a celestian squad in an immolator, a heavy bolter equipped retributor squad with an immolator, a unit of seraphim, a unit of repentia and Saint Celestine.  Thats a total of 12 kill points available.

Sisters win initiative roll, choose to go 2nd.

The Space Wolves fielded just a unit of bloodclaws in a rhino.

The Sisters placed Celestine 18″ and a rhino with a battlesisters squad.

*It was only when I wrote this battle report, I realised we messed up – both of us forgot night fighting for the first turn on dawn of war!

Turn 1A – Space Wolves (Sisters 0, Space Wolves 0)

The land raiders rumbled on, and smashed Celestine to the ground with assault cannon fire!

Turn 1B – Sisters (Sisters 0, Space Wolves 0)

Celestine failed to get up.  The Exorcists rumbled on, and shook one land raider, and immobilised the other!  The immolator with a multimeta stunned the rhino, while the heavy flamer immolator containg the celestians and canoness acted as a shield and the sisters repentia sprinted forward.  One unit of battle sisters rumbled on in a rhino in the centre, while the other rumbled on in a rhino to the far left to hide the kill point and wait for the scouts.

Turn 2A – Space Wolves (Sisters 0, Space Wolves 0)

The bloodclaws in the rhino moved out against their enemy, and missed with their melta guns, while the shaken land raider rumbled closer, and hoped to score a lucky hit with the assault cannon and rending fire against the exorcists.  Unfortunately, it turned out that the immobilised land raider was entirely out of weapons range!

Turn 2B – Sisters (Sisters 0, Space Wolves 0)

Celestine failed to get up. The Exorcists stunned the approaching land raider with concentrated fire from the exorcists, while shooting took down several bloodclaws, and the sisters repentia chainsawed the rest to chutney!

Turn 3A – Space Wolves (Sisters 1, Space Wolves 0)

Blood claws get out of the stunned landraider and start to advance.  Other troops stay in the immobilised land raider to try and hide  kill points – with fewer wolves around, a couple of cheap kills could easily swing the game.

Turn 3B – Sisters (Sisters 1, Space Wolves 0)

Celestine failed to get up.  The seraphim arrive, and scatter to the top of a building at the far corner of the board, where they lurk for the rest of the game!  The Exorcists finish off the stunned land raider with a wrecked result!  The Sisters Repentia destroy the remaining rhino, and end up in the open in front of a land raider! The Canoness and her Celestians disembarked to add more flamer firepower to the battle.

Turn 4A – Space Wolves (Sisters 3, Space Wolves 0)

Scouts arrive and destroy the heavy flamer immolator, killing two celestians in the process.  The immobilised landraider disgorges its troops, who open up on the sisters repentia, and the land raider finishes off the last sister.  The bloodclaws in the middle close in further towards the embattled sisters centre.

Turn 4B – Sisters (Sisters 3, Space Wolves 2)

Celestine got back up!  The Exorcists poured fire on the approaching bloodclaws, as did the retributors and remaining troops.  The Canoness and her squad annihilated the scouts.

Turn 5A – Space Wolves (Sisters 4, Space Wolves 2)

The blood claws in the centre continue to advance, and fire upon the canoness and her squad, killing the canoness with a melta shot (foolishly taken on her for an invulnerable save) and killing another celestian.

Turn 5B – Sisters (Sisters 4, Space Wolves 3)

The remaining celestian hid behind an immolator while everyone opened up on the central blood claws, trying to finish them off.  Many fell, but the wolf priest and sergeant survived.  The bloodclaws to the right continued to advance slowly through some of the mixed terrain.

Turn 6A – Space Wolves (Sisters 4, Space Wolves 3)

The remaining blood claw and wolf priest head up to the brow of the hill into the wreckage of an aquila lander for cover, away from the main battle, as the other big unit of blood claws begins to close in.  Difficult terrain has been slowing their advance.

Turn 6B – Sisters (Sisters 4, Space Wolves 3)

Saint Celestine and many other units opened up on the wolf priest and sergeant on the hill, and managed to kill the last blood claw in the squad, before Celestine charged the wolfpriest in close combat.  Neither succeeded in harming the other as their weapons smashed impressively against each other.  The exorcists took a pot shot at the immobilised land raider, and wrecked it!

Turn 7A – Space Wolves (Sisters 6, Space Wolves 3)

The remaining wolves split in front of the sisters – the wolf priest went to aid his brother against the Living Saint on the hill, while his unit opened fire with melta weapons, destroying an immolator.  In the combat, the wolf priests failed to harm the living saint, blessed by the emperor with some ferociously lucky dice!

Turn 7B – Sisters (Sisters 6, Space Wolves 4)

Celestine raged against the two wolf priests on the top of the hill, winning the fight but not quite slaying either!  The other troops poured fire into the remaining bloodclaws, but couldn’t quite finish them off.

Game End – Sisters 6 Kills, Space Wolves 4 Kills

Its was a very close game with a really cinematic feel, ending in a heroic struggle on the ridge of a hill with two wolf priests with furious attacks against the glowing form of the living saint.  The wolf priests and blood claws could have ripped up a fair few easy points in Sisters units over the next turn.  Powderfan was a brilliant opponent, and it was a really fun game.

What went wrong – well, forgetting the dawn of war rules!  Doh!  Powderfan should possibly have deployed his other unit of bloodclaws from the immobilised land raider earlier – but it was a gamble on denying the sisters a kill point, rather than going for kills that could have gone either way.  The sisters were a little too spread out – one unit of sisters with flamers hid on one side of the board, and the seraphim stayed locked away rather than risk casulties jumping from dangerous terrain – adding them to the mix could have potentially finished off some of the incoming wolves faster.

I think the worst thing was Powderfan’s luck when it came to the land raiders.  Strength 8 weapons shouldn’t have been continually breaking through their armour, let alone scoring two wrecked results.  Outrageous good luck for the blessed sisters, and it really swung the game, particularly with the short range crusaders losing a chance to add firepower.

Great game all round though!

October Spoon of Shame! Battle 1

The Overlords have a monthly mini tournament to determine the holder of the spoon of shame – the most conclusively defeated player!  This month 4 of us took part in a 750pots challenge:

Powderfan, with Space Wolves

Inquisitor Steve, with Grey Knights (as Adeptus Custodes – they look fabulous, incidentally, check out the youtube vid on the overlords channel).

Steve, with Grey Knights

Myself (Kipper), with Sisters of Battle – my Order of the Argent Shroud!

We rolled off to see who played who – I started by facing Powderfan’s Space Wolves on table 1!  The missions and deployment were the same on both tables, so we’d get a chance to try all three types of game.

BATTLE 1 – Spearhead, Capture and Control

Deployment

0a - Table 1

Deployment – The Space Wolves won the roll for 1st turn, and set up in the top right corner.  Though the board images don’t show it, the buildings were complex multi levelled ruins with lots of narrow walkways.  The Space Wolf objective was on the ground – the SoB objective was two floors up surrounded by a Battle Sister Squad.

0b - Initial Deployment

Turn 1 – Space Wolves (Sisters of Battle 1 Objective, Space Wolves 0 Objectives)

The space wolves roared forward with two of the Rhinos moving 12″ and the other, with the lead psyker in the centre moving 6, and attempting a psychic power.  Unfortunately the sisters proved just out of range.  The Long Fangs opened fire on the Retributor squad near the centre, but a combination of unlucky shots and lucky saves meant no damage was done.  The drop pod crashed down near the sisters objective, and the dreadnaught lumbered out, and opened fire, again failing to kill any of the waiting sisters thanks to armour and cover saves.

1a - Space Wolves

Turn 1 – Sisters of Battle (Sisters 1 Objective, Wolves 0)

The Sisters of Battle retaliated by opening up on a rhino with the Retributor squad, failing their act of faith, but managing to shake the crew.  The Battle Sisters in the centre shot the dreadnaught in the back, managing to shake the metallic beast, while Celestine and the seraphim advanced down the centre.

1b - SoB

 

 

Turn 2 – Space Wolves (Sisters 1 Objective, Wolves 0)

The Space Wolves continued to close forward, moving the rhino of grey hunters up to their own objective on the right.  The dreadnaught couldn’t stand on the walkways of the ruin, so couldn’t assault.  The drop pod opened up with its storm bolter, killing a Battle Sister.  In the centre, bolter fire and psychic powers killed three seraphim, and forced the remainder to take dangerous terrain tests when they next moved.

2a - Space Wolves

Turn 2 – Sisters of Battle (Sisters 1 Objective, Wolves 1)

Risking the dangerous terrain, Celestine and the sisters jumped forward, only for both seraphim to perish.  Celestine destroyed one of the rhinos, which promptly exploded and caused her a wound, but pinned the grey hunters within.  The Retributor Squad opened fire to little effect on the rhinos, while the Battle Sister Squad again fired at the dreadnaughts back, to no effect this time.  A unit of seraphim dropped to contest the Wolves objective … and failed to hurt any of the long fangs with their flamers.

2b - SoB

Turn 3 – Space Wolves (Sisters 1 Objective, Wolves 0)

The rhino tot he right tried to move forward, but failed a difficult terrain test and immobilised itself!  The dreadnaught and drop pod opened up on the defending sisters, hoping to break them, but the 2 casualties didn’t drop the squad low enough to force a morale test.  The grey hunters in the rhino to the right and the long fangs opened up on the seraphim … only for an amazing slew of misses and lucky saves to see them all through!  In the centre, the librarian smashed celestine again, but failed to kill her.

3a - Space Wolves

Turn 3 – Sisters of Battle (Sisters 1 Objective, Wolves 0)

The Battle Sisters in the centre shook the dreadnaught again, forcing it to cease fire.   Celestine massacred the grey hunters and regrouped towards the centre, while the seraphim failed to hurt the long fangs again.  The retributor squad smashed the storm bolter off the immobilised rhino, but didn’t do anything else.

3b - SoB

Turn 4 – Space Wolves (Sisters 1 Objective, Wolves 0)

The Wolves annihilated Celestine in a hurricane of fire, who fell to the ground with a last prayer to the emperor.  A hailstorm of fire killed 3 seraphim, but they continued to hang in there, contesting the objective.

4a - Space Wolves

Turn 4 – Sisters of Battle (Sisters 1 Objective, Wolves 0)

Much to the Space Wolves displeasure, Celestine immediately got back up, and jumped forward to join the Seraphim as a single unit to hold the objective from the wolves.  The retributors stunned the rhino in the centre with the Librarian, while the battle sisters in the centre managed to immobilise the dreadnaught.

4b Sob

Turn 5 – Space Wolves (Sisters 1 Objective, Wolves 0)

The Long fangs opened up again, but failed to do more than kill a single seraphim!  The dreadnaught took down another sister defending the objective, but they passed their morale check.  A tactical mistake left the librarian in the stunned rhino, unable to shoot, so the turn passed quickly.

5a - Space Wolves

Turn 5 – Sisters of Battle (Sisters 1 Objective, Wolves 0)

The sisters continued the offensive, with the retributors killing 3 long fangs and their chief!  The Battle Sisters in the centre blew the arm off the immobilised dreadnaught … but it was still ticking over.  At the end of the turn, the roll for game end came up with a 1 to finish the game!

5b - SoB

Summary – Sisters of Battle win with an objective held.