The Overlords have a monthly mini tournament to determine the holder of the spoon of shame – the most conclusively defeated player! This month 4 of us took part in a 750pts challenge:
Powderfan, with Space Wolves
Inquisitor Steve, with Grey Knights (as Adeptus Custodes – they look fabulous, incidentally, check out the youtube vid on the overlords channel).
Steve, with Grey Knights
Myself (Kipper), with Sisters of Battle – my Order of the Argent Shroud!
The winners of the first two games played each other, so I had to face the might of the nefarious Inquisition, in the form of Inquisitor Steve!
BATTLE 2 – Dawn of War, Annihilation
We played on Table 1 again:
I won initial roll for deployment, and opted to go first. The Adeptus Custodes (as Grey Knights) were fielding two Strike Squads and a Grand Master with Rad grenades, and all had psybolt ammunition! The Sisters were fielding Celestine, with two units of seraphim deep striking, Retributors arriving from reserve, and the two units of battle sisters deployed in the buildings.
Turn 1 – Sisters of Battle (Sisters 0 Kill Points, Custodes 0 Kill Points)
The Retributors moved onto the table as per dawn of war, but were unable to fire (cursed heavy weapons!) Celestine moved off to find an ambush position, and one unit of sisters were too far to the centre right of the table to affect the battle. The unit of Sisters to the left rolled for night fighting, and scored an 11! 33″ range was enough to open up with heavy bolters and boltguns, letting them draw first blood.
Turn 1 – Adeptus Custodes (Sisters 0 Kill Points, Custodes 0 Kill Points)
The Custodes came back strongly, advancing towards the sisters lines with a hail of fire, killing 5 and breaking the Sororitas, who retreated towards their table edge.
Turn 2 – Sisters of Battle (Sisters 0 Kill Points, Custodes 0 Kill Points)
The Battle Sisters failed their act of faith, but successfully regrouped on a morale check anyway. The retributors opened fired on the custodes, in their only shot of the game, killing several more. Celestine hurtled forward, firing the ardent blade, and smashing into the grey knights before being cut down – the rad grenades meant instant death attacks by the grey knights power weapons!
Turn 2 – Adeptus Custodes (Sisters 0 Kill Points, Custodes 1 Kill Points)
The Custodes moved towards the centre of the board, moving out of the retributors line of fire. They continued to fire upon the Battle Sisters, leaving just one with a heavy bolter surviving.
Turn 3 – Sisters of Battle (Sisters 0 Kill Points, Custodes 1 Kill Points)
Turn 3 turned the tide of the battle significantly! The two units of Seraphim arrived, and deepstruck into perfect firing positions near the grey knight forces, killing many and breaking the remaining two of one unit, who fled for the table edge. The retributors kept shuffling around behind the building, trying to get clear lines of fire!
Turn 3 – Custodes (Sisters 0 Kill Points, Custodes 1 Kill Points)
The remaing custodes turned around and annihilated the seraphim, while the two broken custodes automatically rallied and ran for cover near their own board edge – if they hid, the Sisters couldn’t catch up on kill points.
Turn 4 – Sisters of Battle (Sisters 0 Kill Points, Custodes 3 Kill Points)
In terms of kill points, things looked bleak for the Sisters … until Celestine got back up and mercilessly cut down the Grand Master! The Retributors continued their arthritic shuffle to consolidate towards the centre of the field.
Turn 4 – Adeptus Custodes (Sisters 1 Kill Points, Custodes 2 Kill Points)
The Custodes tried a simultaneous approach to reach the end of the game with more kill points – they tactically advanced in opposite directions (lets not say retreat for the custodes!), while firing at Celestine.
Turn 5 – Sisters of Battle (Sisters 1 Kill Points, Custodes 2 Kill Points)
The Sisters saw a long range shot, and cut down the remaining two custodes in the centre of board. This was the only action of that Battle Sisters Squad all game! Celestine flamered the other two custodes, but couldn’t quite charge them.
Turn 5 – Adeptus Custodes (Sisters 2 Kill Points, Custodes 2 Kill Points)
The Adeptus Custodes continued their fighting advance away from Celestine, but failed to penetrate her armour with shooting. A draw would still have been achieved, but the roll for end of game showed another turn of play.
Turn 6 – Sisters of Battle (Sisters 2 Kill Points, Custodes 2 Kill Points)
Celestine quickly swooped in and finished off the Custodes, leaving the sisters in sole charge of the battlefield!
Summary – Sisters of Battle Victory – 3 Kill Points to 2, and annihilation of the Custodes for an automatic win.
Notes – This game hinged on the turn 3 deep strike of the Seraphim. Without this breaking the back of the custodes advance, and Celestine rising from the grave like a filthy mutant, the Custodes would have quickly broken the Sisters left flank, and gone on to take the other defensive point. Great, fun play by Inquisitor Steve – any man who can cheer the death of his own troops thanks to a gutsy deepstrike is a great opponent! 🙂 I think the grey knights struggle a bit on numbers at the points limit – on the 6×4 board with small numbers, longer range firepower takes more of a toll than on a higher numbered Sisters army.