Astra Militarum – Imperial Guard Motor Pool

Well, continuing my look at my Imperial Guard forces, here is my guard vehicle pool!

I have a range of vehicles which I usually field with the 24th Valhallans, but work with any Guard (or Inquisition Force)!

Its not a huge motor pool (as yet, anyway, but I do like tanks 🙂 ), but offers a reasonable mix for a combined arms company.

Motor Pool – 835pts

Dedicated Transports

Chimera – multilaser, storm bolter – 70pts

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Chimera – heavy flamer – 65pts

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Fast Attack

Armoured Sentinel – lascannon – 50pts

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Scout Sentinel – multilaser – 35pts

Scout Sentinel – lascannon – 45pts

Hellhound – 125pts

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Heavy Support

Leman Russ – lascannon, heavy flamers – 170pts

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Leman Russ – lascannon, heavy flamers – 170pts

Basilisk – 125pts

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Unassembled – 415pts

There is another armoured sentinel (40pts) – very old school – that needs to be assembled, and a Leman Russ (150pts) that needs to be patched back together.  I also have another sentinel (35pts) in an untouched Cadian battle force, a valkyrie (125 pts) (though that may go to the Tempestus or inquisition) and another Chimera (65pts).

The Astra Militarum – Revisiting the Imperial Guard (24th Valhallans – Odin’s Earthshakers)

Well, the new Imperial Guard Codex is out, and its a  bit of a mix.  I’ve only flicked through it, but it seems to contain less fluff than other 6th Ed codices, even compared to the previous Guard codex itself.  There are some more interesting combos and changes to existing units, but some weird points increases, nerfs and units dropped too.  The penal legion has been a favourite of us grognards for decades!

I’ll do a run  through on my thoughts on the codex once I’ve had a chance to have a bit of a think.  Still, it’s enough to get me looking through my Imperial Guard Forces, looking at what sort of forces I could put together.  I have predominantly 3 types of Guard models – Vehicles, Cadians and Valhallans, with a smattering of odd stuff and a small strike force of Karskrin Stormtroopers.

Lets start with the coolest army of the Imperial Guard … the Valhallans (pun intended).

Valhallans – 854pts painted – 24th Valhallans “Odin’s Earthshakers”

Although not a huge army, I do have a slew of Valhallans in a range of slightly different colours (which actually can work quite well to differentiate veteran squads for me!).  I have about 850pts of Valhallan infantry, give or take an upgrade or two! That may not sound like much, but remember that this doesn’t include any vehicles, stormtroopers, ratlings, engineers, psykers, commissars or the like – this is just pure painted Valhallan infantry – #playitpainted

Grenades and tweaks could push this up a bit!  I’d field these with the Guard vehicles I have as a combined arms force too, which would push it up the rest of the way.

HQ

Company Command Squad with carapace armour, Commander with Bolt Pistol and Power Sword, 1 Veteran with Lasgun, 3 Veterans with Flamers – 99pts

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TROOPS

Veterans – grenadiers, sergeant with bolt pistol, 3 flamers – 91pts

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Veterans – grenadiers, sergeant with bolt pistol, flamer, grenade launcher, meltagun – 96pts

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Infantry Platoon – 568pts

Platoon Command Squad – Commander with Plasma Pistol, 4 lasguns – 45pts

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Infantry Squad – Sergeant with Bolt Pistol, Meltagun – 61pts

Infantry Squad – Sergeant with Bolt Pistol, Meltagun – 61pts

Infantry Squad – Sergeant with Bolt Pistol, Flamer – 56pts

Special Weapons Squad – 3 x meltaguns – 60pts

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Special Weapons Squad – 3 x meltaguns – 60pts

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Heavy Weapons Squad – 3 x Mortars – 60pts

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Heavy Weapons Squad – 3 x Mortars – 60pts

Heavy Weapons Squad – 3 x Lascannons – 105pts

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Unpainted & work to do

Well, I do have a few more unpainted Valhallans – basically 4 heavy weapons teams (2 x mortars,1 x heavy bolter, 1 x auto cannon) and crew.

In addition, all the painted heavies probably should be rebased to the current size!  Most have the original two crew and weapon all based separately.