Painting Bible – Fallen Angels!

Well, the Fallen Angels are ticking over nicely now, and I have some simple paints to get a decent result:

Base Armour – Chaos Black spray, Eshin Grey dry brush, Agrax Earthshade wash

Insignia – Army Painter Dragon Red, Agrax Earthshade Wash

Stone/Bone effect – Bone, Agrax Earthshade Wash

Guns – GW Leadbelcher, Agrax Earthshade Wash

Robes – GW Mournfang Brown, AP Oak Brown dry brush, Agrax Earthshade wash

Flesh – Bugmans glow, Cadia flesh tone highlight, reikland flesh shade wash.

Eyes – Administratum grey eye before the face reikland fleshshade wash

Bases – Stirling Battlemire, Tau Ochre dry brush, Agrax wash, GW grass flock, finish the base edge with Dryad Bark.

Effects:

Daemonic weapons and ear lens – GW Leadbelcher, AP Shining Silver highlights, GW Red Gem Paint.

 

Power weapons – GW Leadbelcher, AP Shining Silver highlights, GW Blue Gem Paint.

Force Weapons/warp effects – GW Leadbelcher, AP Shining Silver highlights, GW Green Gem Paint.

Fallen Angels (#ParentPlayers)

Well, the first post on my army for the Parent Players meet up in April!  Its not very exciting, as it mostly covers initial research on colour choices and army contents instead of finished models or funky new techniques in progress.

At the moment, the plan is:

  1. Undercoat with Chaos Black spray.
  2. Basecoat with a dark red for insignia, gun metal (or leadbelcher) for all weapons, armour, pipes, bone for all odd bits like horns, tusks, skulls, Grey for robes, Stirling Battlemire on bases.
  3. Edge Highlight the black with light grey.  highlight red with vivid red, highlight leadbelcher with silver, silver the eye sockets, dry brush the bases ochre
  4. Agrax the robes, nuln oil everything else except swords and visors, which will use gem paint blue for power swords, gem paint red for daemon weapons, and gem paint green for force swords and psychic fire.
  5. add some flock to the bases.
    In terms of the units, I’m currently looking at using the Codex Astartes for the Fallen, as they are proper marines not like the Chaos Marines in the Dark Angels:
    Terminator Lord/Captain, with power sword/murder sword and combimelta.
    2 Sorcerers/Librarian with force sword and bolt pistol
    Terminator Squad with power fists, one heavy flamer, and sarge with power sword.
    Terminator Squad with powerfists, 1 chain fist, one assault cannon, sarge with power sword.
    2 5 man units of SM/CSM with sergeant with power fist and plasma pistol, 3 bolters, 1 plasma gun
    1 5 man unit of SM/CSM with sergeant with chainsword and plasma pistol, 3 bolters, 1 plasma gun
    1 command squad/chosen unit
    1 5 man Raptors/Assault Squad with sarge with lightning claws, 3 bolt pistols and chainswords, 1 flamer
    1 5 man unit of havocs/devastators with heavy bolters
    1 5 man unit of havocs/devastators with las cannons and missile launchers
    1 Helbrute
    1 Chaos Dreadnought with plasma cannon and power scourge – The Angel of Blades
      I haven’t got much in the way of vehicles sorted out, though I think I’ll have to add some rhinos and maybe a land raider in black.  I

‘ll magnetise the icons and use them with Deathwatch too.  

    I might also look at adding cypher as an inquisitor, and a deathwatch kill team all with DA plates just for fun.

Spearhead – Imperial Guard (and Imperial Guard) against Necrons and Dark Angels

Well, at the Overlords we tried out Spearhead in preparation for the Overlords 3rd Birthday bash.  Essentially, we fielded 1000pt spearhead forces, and randomly decided allies and enemies.

I (Kipper) fielded a fully meched up Guard list – 3 Leman Russ Battle Tanks (in an Armoured Spearhead), a Basilisk, a Hellhound and an armoured sentinel.  Asters, my ally, was also taking guard, with two veteran squads in chimeras, a command squad in another chimera, a Valkyrie, two more leman russ battle tanks, and two sentinels.

Meatshield fielded Necrons, with 2 Spyders, Scarabs, a Triach Stalker, 5 wraiths, two annihilation barges, and two catacomb command barges with overlords as a mech assault spearhead.  Shellmax fielded Dark Angels, with two tac squads in rhinos, a 6 man bike squad, an attack bike with multimelta and a space marine captain.

Deployment

The Guard chose to go second.

Meatshield stacked up the necrons behind a major piece of scenery on the left flank of the table, while shellmax was left with an advance over open ground.

Asters and me had a tank logjam in our deployment zone, with my tanks leading the way!  Too many tanks left a very clumsy setup, making it difficult to manoeuvre with a hill in the middle and two huge terrain pieces on either side, and a load of columns in front of us.

The Guard failed to steal initiative.

Turn 1

The bikes and rhinos advanced to the right, while scarabs scuttled over terrain and wraiths advanced to the left. No shooting occurred!

The guard tanks slowly advanced, and opened up with a tremendous amount of firepower.  5 battle cannons, 6 plasma cannons, lascannons, basilisks.  Not a single wound was inflicted.

Turn 2

The lead scarabs scuttled to the attack, with runs and charging giving them a tremendous move.  The  rest of the troops continued their advance, with bikes turbo boosting down the field.  The Scarabs managed to immobilise the lead Leman Russ, and ate its battle cannon, as well as reducing the AV by 3.

The remaining guard opened up with their tanks and valkyrie, killing 4 bikes and the lead scarabs with the hellhound.

Turn 3

The dark angels launched into the stalled guard advance on the right, while their rhinos stetted in on the centre objective.  A new wave of scarabs crashed into the front line of guard tanks, while wraiths destroyed a leman russ and locked up in combat with an armoured sentinel.  From the rear, the two Overlords appeared, destroyed the basilisk and caused chaos with Aster’s rear troops, who poured out to heat them with melta.

My Guard were pretty much out of the fight at this point, with one crippled russ in the middle of the field, a stunned hellhound and a sentinel in close combat with a horde of wraiths.  Asters Guard were fighting a desperate defence against both armies now!

Turn 4

The Sentinel continued to tie up the wraiths, while the dark angels continued to pound the guard right, destroying the hellhound, while scarabs ate the remaining russ in the centre.  The overlords destroyed the Imperial guard units at the rear, and started smashing troops with gusto, while the valkyrie made a desperate assault on the centre rhino.

At turn end though, the guard were clearly defeated, holding no objectives to the enemies two, and with no chance to break through their own wall of ruined, burning tanks!

Thoughts and Comments

Well, a fun gain, but very different to my expectations.  The meched up guard were hemmed in by terrain, hampered by poor shooting, and frankly too geared up to kill monstrous creatures or tanks, and suffered badly against more normal troops.  I was expecting tank duels and canifexes galore, and it wasn’t what this game of spearhead, at least, was about.  Bit of a disappointment, to be honest – may as well just have said 40k down the long table edges instead of across.  There were great moments – the sentinel duelling with a horde of wraiths turn after turn was good, and the fun of rolling scatter for huge pie plates made a nice change from tiny blasts (though a little less scattering would have been nice!!).  Asters was an absolute pleasure as an ally, and he got stuck in behind my burning tanks with a spirit of fun and can do!