Kipper vs Shaga. The heretical dark mechanicum are to be purged by the fanatical Adeptus Sororitas!
Shaga was fielding his Dark Mechanicum troops as proxies for the Necron codex. He had three units of Necron Warriors (one with cryptek), a unit of 5 immortals with a cryptek, a unit of 5 lychguard with a cryptek and overlord, three walkers as stalk tanks and two annihilation barges with tesla cannons.
Kipper was fielding his Order of the Verdant Garden, with two exorcists, two battle sister squads in rhinos (one with storm bolters, one with flamers), a retributor squad with two heavy bolters, a unit of celestians with a flamer and storm bolter, Saint Celestine and 9 seraphim, as well as a unit of Repentia.
Annihilation, Pitched Battle
Necrons steal initiative!
Turn 1 – Dark Mechanicum (Necrons 0 Kills, Sisters 0 Kills)
The necrons performed a general 6″ advance, opening up on the vehicles. One exorcist was stunned, while one rhino lost a storm bolter and was shaken, while the other rhino was stunned. The sisters repentia were hit by a quake, forcing them to treat the ground as difficult terrain.
Turn 1 – Order of the Verdant Garden (Necron 0 Kills, Sisters 0 Kills)
The Sisters advance quickly to the right of the table, with the heavy flamer immolator carrying the canoness hurtling 12″ forward, and the multimelta immolator moving a more cautious 6″, but landing just out of range for a short at the stalk tank. To the left, the rhinos advanced just 3″, thinking about gauss flayer rapid fire range! In the centre, the non-stunned exorcist opened up on one of the annihilation barges, annihilating it! The retributors fired into some of the necron warriors, killing 4, only for two to rise again.
Turn 2 – Necrons (Necron 0 Kills, Sisters 1 Kills)
The Necrons continued their steady advance, continuing to pour fire on the Sisters vehicles, using the stalk tanks first to paint the vehicles, then gain twin linked shots from other troops, immobilising one of the rhinos. A well placed barrage shot killed two of the Retributor squad, while the Overlord used veil of darkness and teleported his elite guard behind the immolators to the right, and slaughtered the Sisters Repentia with heavy firepower, leaving only the Mistress Superior alive. The stalk tanks blew the heavy flamer off one of the immolators, and stunned the tank.
Turn 2 – Order of the Verdant Garden (Necron 0 Kills, Sisters 1 Kills)
This was the turn of the Exorcists to shine. One of them annihilated one of the stalk tanks, while immobilising the other. The Mistress Superior ran in front of the overlord, blocking his path to the immolator, but without going into close combat. The immolator with a multimelta also managed to destroy the only weapon on the stalk tank to the right. The canoness ran into combat with the celestians, using acts of faith to level the playing field against their toughness by using the strength of the Emperor himself, slaying several, but losing two celestians to the slow necron blades. % necrons fell in the centre to heavy bolter fire from the retributors, but two stood back up again!
Turn 3 Necrons (Necron 0 Kills, Sisters 2 Kills)
The necrons continued to advance. The overlord and his bodyguards, in a move of tactical brilliance by Shaga, ignored the Mistress Superior, and instead headed left behind the Exorcists, where they killed one and the remaining stalk tank killed the other! The rhinos were again battered and shaken and stunned, but the sisters were left very low on anti tank weaponry, and the two tanks on the left of the field still had their quantum shields up! Another necron or two fell to the canoness and her celestians, but they were surprisingly resilient, holding up the elite close combat unit.
Turn 3 – Order of the Verdant Garden (Necron 2 Kills, Sisters 2 Kills)
Saint celestine and her Seraphim arrived, shrieking onto the battlefield to roast the necron overlord in holy flame. 5 body guard fell after more dice were rolled than you can imagine, but two got back to their feet. The canoness continued to work through the necron warriors in close combat, while the immolator with multimelta span further right to take a potshot at the hiding stalk tank … which failed its cover save and was wrecked. In the centre, the two squads of battle sisters dismounted and annihilated one unit of warriors, and injured some of the immortals, while the retributors poured more heavy bolter fire at them.
Turn 4 – Necrons (Necron 2 Kills, Sisters 4 Kills)
Unfortunately for the necrons, they kept damaging tanks, but not finishing them off. The overlord teleported to the centre of the battlefield, and the necrons unleashed hell on the battle sisters squad, killing 8 of one and 5 of the other. During the assault phase, the remaining necron warriorss fell to the Canoness.
Turn 4 – Order of the Verdant Garden (Necron 2 Kills, Sisters 5 Kills)
The Sisters continued their advance, moving towards the enemy units. One of the overlords guards fell, as did one immortal, but generally a quiet turn! However, the advance of 9 fresh seraphim with Celestine as well as the Canoness and Celestians was a psychological weapon in itself.
Turn 5 -Dark Mechanicum (Necron 2 Kills, Sisters 5 Kills)
The Necrons opened up on the seraphim, managing to kill three and quake them, forcing them to treat all ground as difficult terrain. They also slew one of the remaining battle squad, but the other shrugged off the firepower, leaving the flamers alive. The Overlord, sensing his bodyguard were in trouble, left them for the safety of the remaining Necron Warrior unit.
Turn 5 – Order of the Verdant Garden (Necron 3 Kills, Sisters 5 Kills)
The Seraphim risked dangerous terrain tests to jump into close combat with the immortals … and Celestine failed, taking a wound! However, the flamers and retributors finished off the overlords bodyguards, while celestine and the canoness (with their associated units too) locked in combat with the remaining immortals.
End of Game – Order of the Verdant Garden winners (Necron 3 Kills, Sisters 6 Kills)
Although the game could have continued, we decided to retire at this point. The remaining necrons would have struggled to kill enough units in a max two turns (with three unengaged units, thats a max of 6 kill points – more likely 2-3), especially with close combat units able to finish of the necron immortals in their turn then hit the necron warriors and wounded overlord the turn after (for another 3 kill points)…. not to mention the fact that the game had lasted four hours by this point
The Necrons should really have won, if not for the worst set of rolls on the damage tables ever. Rhinos and immolators kept being shaken and stunned from penetrating hits. It meant that they lost out on a lot of cheap kill points from critically wounded machines, and the tanks soaked up fire power that could have been used to finish units. Lots of Sisters units dropped to low numbers (like the Mistress Superior running round freely after the rest of the squad fell), but didn’t get knocked off.
Great game, and even better time sat round chatting rather than moving for a lot of it