Saim-hann Army List

Well, I have an unassembled windrider host box, which my main force will be built around here – the 1000pt list needs this done.  The 500 pts allies list is ready to go.  The windrider host will let me go to 1000pts, plus the 500pt allies list for a max 1500pts of pure saim-hann nastiness – I’d probably add the DE Harlequin allies list here for some fast moving nasty close combat additions.

500pt (500) Saim-hann Allies list

HQ –

Farseer – runes of warding, runes of witnessing, singing spear – 130pts

TROOPS –

Guardians – 10 Guardians, Brightlance – 120pts

Guardians with Brightlance

FAST ATTACK

Vyper – Star Cannon, shuriken canon, holofields – 80pts

Vyper with Starcannon

HEAVY SUPPORT

Falcon – Starcannon, Pulse Laser, Shuriken Catapults, targetting matrix, holofields, spirit stones – 180pts

Falcon with Starcannon

 

 

1000pt (998) Saim-hann list

HQ

Autarch – jetbike, laser lance, fusion gun – 105pts

TROOPS

Guardians – 10 Guardians, Brightlance – 120pts

More Guardians with a Brightlance

Windrider Jet bikes – 3 windriders, 1 shuriken cannon – 61pts

Windrider Jet bikes – 3 windriders, 1 shuriken cannon – 61pts

Windrider Jet bikes – 3 windriders, 1 shuriken cannon – 61pts

FAST ATTACK

Vyper – Missile Launcher, targetting matrix, holofield – 115pts

Vyper – Missile Launcher, targetting matrix, holofield – 115pts

HEAVY

Wraithlord – Brightlance, Missile Launcher, 2 Shuriken Catapults – 170pts

Wraithlord - Red and White

Iyanden Army List

Apologies for the reams and reams of plain lists – trying to sort out a (very) large amount of eldar into distinct lists is a bit tricky without actually recording the lists somewhere!

Here’s an Iyanden force – I’m starting to struggle a bit with my troops for this army now, and the 1500pts force is starting to get a bit of a stretch using upgrades.  Again though, this has a 1000pt force, an expanded 1500pt force, and a separate 500pts of Iyanden Allies, allowing up a a pure 2000pts of Iyanden Eldar to be fielded in a single force org.

With the Alaitoc and Aspect Warrior forces, thats up to 6000pts of Eldar in 3 force orgs that can be fielded so far – plus another 500pts of harlequin allies too.  Just Saim-hann to go!

1000pts Iyanden Force (998pts)

HQ

Spirit Seer – wraithforge stone, guardian helm – 115pts

ELITES

FIre Dragons – 4 Dragons, Exarch with Fire Pike and fast shot – 145pts

Fire Dragons

TROOPS

Storm Guardians – 14 guardians, fusion gun, fusion gun – 146pts

Wraithguard – 6 Wraithguard with Wraithcannons, Wave Serpent with missile launchers and shuriken cannon – 332pts

WraithGuard  Wave Serpent

Dire Avengers – 4 x dire avengers, exarch with power lance and shimmer shield, shield of grace, battle fortune – 120pts

HEAVY SUPPORT

Wraithlord – Shuriken Catapult, Flamer, Brightlance – 140pts

Wraithlord - Blue and Yellow

 

 

 

1500pts Iyanden Force (1498pts)

HQ

Spirit Seer – wraithforge stone, guardian helm – 115pts

warlocks – 3x singing spear, 1x witchblade – 155pts

ELITES

FIre Dragons – 4 Dragons, Exarch with Fire Pike and fast shot, iron resolve – 150pts

Fire Dragons

Fire Dragons – 4 Dragons, Exarch with Fire Pike and fast shot, iron resolve – 150pts

TROOPS

Storm Guardians – 14 guardians, fusion gun, fusion gun – 146pts

Wraithguard – 6 Wraithguard with Wraithcannons, Wave Serpent with missile launchers and shuriken cannon, holofields, spirit stones, targeting matrix – 382pts

WraithGuard  Wave Serpent

Dire Avengers – 4 x dire avengers, exarch with power lance and shimmer shield, shield of grace, battle fortune – 120pts

HEAVY SUPPORT

Wraithlord – Shuriken Catapult, Flamer, Brightlance – 140pts

Wraithlord - Blue and Yellow

Wraithlord – Shuriken Catapult, Flamer, Brightlance – 140pts

 

Wraithlord - Yellow and Blue

500pts (500) Iyanden Allies

HQ

Farseer – runes of warding, runes of witnessing – 125pts

Elites

Fire Dragons – 4 x dragons, exarch with dragons breath flamer – 120pts

Troops

Dire Avengers – 4 x dire avengers, exarch with power lance and shimmer shield, shield of grace, disarming strike 115pts

Heavy Support

Wraithlord – 2 x Flamer, Brightlance, Ghostglaive – 140pts

Wraithlord - Yellow

Alaitoc Army List

This list is almost entirely painted already, with the exception of the Falcon (part painted) and the Allies list!  Blue, white and yellow for the win 🙂  As standard, I have a 1000pt force, an expanded version of it up to 1500pts, and a separate 500pts of Alaitoc allies, allowing my standard quickmix of armies.

1500pts (1495) Alaitoc Force

HQ

Farseer – Runes of warding, runes of witnessing – 125pts

Warlocks – 5 x Warlocks, 3 with singing spears – 190pts

ELITE

Howling Banshees – 7 Banshees, Exarch with Mirrorswords, fear, disarming strike – 155pts

Howling Banshees

Striking Scorpions – 4 Scorpions, Exarch with Scorpions Claw, stalker – 135pts

Striking Scorpions

TROOPS

Dire Avengers – 7 Avengers, Exarch with diresword and pistol, battle fortune – 149pts

Dire Avengers

Guardian Jetbikes – 3 Jetbikes – 51pts

Guardian Jetbikes

Guardians – Starcannon – 110pts

Guardians with Starcannon

Guardians – Scatter Laser – 110pts

Guardians with Scatter Laser

FAST ATTACK

Shining Spears – 2 Shining Spears, Exarch with Star lance, hit and run – 110pts

Shining Spears

Vyper – Missile Launcher, shuriken cannon – 75pts

Vyper with Missile Launcher

HEAVY SUPPORT

Wraithlord – 2 Flamers, Brightlance, Ghostglaive – 145pts

Wraithlord - Blue and White

Falcon – Shuriken Catapults, Missile Launcher – 140pts

 

1000pts (999) Alaitoc Force

HQ –

Farseer – Runes of warding, runes of witnessing – 125pts

Warlocks – 2 x Warlocks 70pts

ELITE –

Howling Banshees – 4 Banshees, Exarch with Mirrorswords  – 95pts

Howling Banshees

Striking Scorpions – 4 Scorpions, Exarch with Scorpions Claw – 125pts

Striking Scorpions

TROOPS –

Dire Avengers – 6 Avengers, Exarch with diresword and pistol- 108pts

Dire Avengers

Guardian Jetbikes – 3 Jetbikes – 51pts

Guardian Jetbikes

Guardians – Starcannon – 110pts

Guardians with Starcannon

FAST ATTACK –

Shining Spears – 2 Shining Spears, Exarch with Star lance – 95pts

Shining Spears

Vyper – Missile Launcher, shuriken cannon – 75pts

Vyper with Missile Launcher

HEAVY SUPPORT –

Wraithlord – 2 Flamers, Brightlance, Ghostglaive – 145pts

Wraithlord - Blue and White

 

500pts (999) Alaitoc Allies

HQ –

Autarch – Chainsword, Scorpion Mask, Shuriken pistol – 83 pts

ELITE –

Fire Dragons, 4 x Fire Dragons, Exarch with Fast Shot – 130pts

TROOPS –

Rangers – 6 x Rangers – 72 pts

Pathfinders

FAST ATTACK –

Swooping Hawks – 9 Hawks, Exarch with Hawks Talon, Marksman Eye, Hit and Run, Power Weapon

Swooping Hawks

 

 

Harlequin Allies (Eldar list)

Well, I’ve been looking at the Harlequins to see what I can do to use them as an allies list, and I think I’ve come up with a list I’ve happy with.  Its 501pts, which is a point over the 500pts I allocate, but as my main lists are generally at least a point under, that isn’t a problem

500pts (501pts) Harlequin Allies (Eldar Codex)

HQ

Autarch (Harlequin on Jetbike) – Eldar Jetbike, Power Weapon, Reaper Launcher (for the shuriken cannon on the jetbike) – 130pts

ELITES

Harlequin Troupe (New Harlequin models) – Troupe Master with pistol and power weapon, harlequin with pistol and close combat weapon, 2 x harlequins with kiss and pistol, 2 x harlequins with fusion pistols and close combat weapons – 156pts

TROOPS

Storm Guardians (old harlequin models) – 8 harlequins with close combat weapon and pistol, 2 with flamers (warlock models) – 100pts

FAST ATTACK

2 x Vypers with Brightlances – 2 venom models with death jester with brighlance on board – 120pts

 

Eldar Aspect Warriors List

This list is a pure aspect warrior list, using no craft world specific forces at all!  The idea here is it can be combined with any of the more specific craftworld forces to give a big Eldar force, or deployed individually for the full panoply of traditional colours on display.

As always, I’ve got a 1000pt force, an expanded 1500pt version of it, and a separate 500pt allies list of Aspect Warriors, allowing for one thousand point option, two 1500pt combinations, or a combined 2000pt single force org game.  Of course, these will be combinable with the craftworld lists and other allies forces too for even more variation.

1500pts (1498) Aspect Warriors

HQ

Phoenix Lord Maugan-Ra – 195pts

ELITES

Howling Banshees – 5 banshees, Exarch with Mirrorswords, Fear, s – 115 pts

Fire Dragons – 5 Fire Dragons, Exarch with Fire Pike and Fast Shot,Wavewerpent with Shuriken Cannon and Brightlance- 297pts

TROOPS

Dire Avengers – 5 Dire Avengers, Exarch with Diresword and Shuriken Pistol – 93 pts

Dire Avengers – 5 Dire Avengers, Exarch with twinlinked avenger catapults – 108 pts

Dire Avengers – 4 Dire Avengers, Exarch with Diresword and Shuriken Pistol & shield of grace – 90 pts

FAST ATTACK

Warp Spiders – 4 Warp Spiders, Exarch with twinlinked Death Spinner and power blades, fast shot – 140 pts

Warp Spiders – 4 Warp Spiders, Exarch with twinlinked Death Spinner and power blades – 130 pts

HEAVY SUPPORT

4 Dark Reapers, Exarch with Missile Launcher, Flakk missiles,night vision and fast shot 195pts

Falcon – Brightlance, Shuriken Catapults – 135pts

 

1000pts (998) Aspect Warriors

HQ

Phoenix Lord Maugan-ra – 195pts

ELITES

Fire Dragons – 5 Fire Dragons, Exarch with Fire Pike and Fast Shot, Wave serpent with Shuriken Cannon and Brightlances – 297pts

TROOPS

Dire Avengers – 5 Dire Avengers, Exarch with Diresword and Shuriken Pistol – 93 pts

Dire Avengers – 5 Dire Avengers, Exarch with twinlinked avenger catapults – 108 pts

FAST ATTACK

Warp Spiders – 4 Warp Spiders, Exarch with twinlinked Death Spinner and power blades, fast shot – 140 pts

HEAVY SUPPORT

3 Dark Reapers, Exarch with Missile Launcher, Flakk missiles,night vision,  fast shot – 165pts

 

500pts (500) Aspect Warriors Alies

HQ

Phoenix Lord Jain Zar – 200pts

ELITES

Howling Banshees – 5 Banshees, Exarch with Executioner, Fear – 115pts

TROOPS

Dire Avengers – 5 Dire Avengers, Exarch with avenger catapult – 75 pts

FAST ATTACK

HEAVY SUPPORT

Dark Reapers, 2 x Dark Reapers, Exarch with Fast Shot 110pts

The Eldar metal and plastic mountain

Well, in addition to my painted eldar, it turns out I also have (and this is the built and unpainted stuff!):

HQ

2 x Autarch (Shuriken Pistol, Chainsword, Scorpion Mask)

Farseer with Spear

Bone Singer

1 x Asurman

1 x Fuegan

1 x Baharroth

2 x Maugan Ra

2 x Jain Zar

ELITES

5 Banshees + Exarch with Twin Swords

5 Banshees + Exarch with Spear

5 Fire Dragons + Exarch with Fire Pike

5 Fire Dragons + Exarch with Flamer

4 Fire Dragons + Exarch with Fire Pike

4 Fire Dragons + Exarch with fusion gun

1 Wraithguard with D-Cannon

TROOPS

4 x Dire Avengers, Exarch with Sword and Pistol

5 x Dire Avengers, Exarch with dual Shuriken Catapults

5 x Dire Avengers, Exarch with Sword and Pistol

4 x Dire Avengers, Exarch with Shuriken Catapult

Storm Guardians (8 painted in Iyanden colours with Fusion Gun and Flamer, 8 unpainted with Fusion Gun and Flamer)

2 Starcannons, 4 Guardian Crew

FAST ATTACK

4 Warp Spiders + Exarch

5 Warp Spiders + Exarch

5 Swooping Hawks

HEAVY SUPPORT

4 x Dark Reapers, Exarch with Missile Launcher

2 x Dark Reapers

Falcon – Missile Launcher, Shuriken Catapults

DEDICATED TRANSPORT

Wave Serpent – Bright lances, Shuriken Cannon

The Eldar craftworlds awaken!

Well, this weekend I hope to find the time to sort out my Eldar forces in line with the new Codex (and/or Iyanden supplement). According to the old codex, I have around 5000pts of painted Eldar – I honestly have no idea how many more unpainted Eldar I have, but I’d suspect at least that again! (especially as I have all the phoenix lords except Karandras unpainted!)

I intend to sort out several ready to go forces in line with my current strategy (and take into account the various colours my forces are painted in, which do somewhat vary! Most are painted in blue and yellow – matching Iyanden and Alaitoc colours.  That actually includes the aspect warriors too!  However, I do have a fair few in the red and white of saim-hann, and some more traditional aspect warriors.

My thinking is currently to try to put together a predominantly wraith-based force for Iyanden, using the supplement, a mainly aspect warrior based force for Alaitoc, and a mixed force for Saim-hann, but I’ll need to see which models I have available.  They really won’t be optimised forces, but should look very pretty! 🙂

 

Eldar Codex

Well, having got the new Eldar Codex on iOS, what are my thoughts?

I think the Eldar are back, baby, yeah!!!!

There are a lot of small changes but there are a few main improvements –

1)  Some flyers!  The Crimson Hunters and Wraithfighters give a decent air superiority force.  Not a massive fan of the wraithfighter look though – looks too close to DE for me.

2)  The wraithknight – as an old fan of the epic knights, this is just amazing!  I believe the phrase is “wraithknight does what wraithknight wants!”  Very expensive model though!

3) Shoot and run, or run and shoot – letting you close in and fire the shorter range elder weaponry, or popping out of cover, firing, then hiding again.  It given basic eldar the sort of maneuverability the tau only get with crisis suits.

4)  No more wraithsight – all the wraithtypes get to kick ass and take names – their “slow” I4 reflects wraithsight.  No more spending a whole turn noodling about because you rolled a 1.

There are also some disappointments –

1)  I was hoping that a phoenix lord would let you take that aspect as troops – only spirit seers shake up the force org.

2)  a bit formulaic – not much new except the now standard flyers and big monster.

3)  harlequins are still  a bit rubbish for the points!

Generally, though, its made me  a lot more excited about Eldar again – I love the take on the fluff, where the Eldar are gearing up for a final stand against oblivion in these end times.  No flickering out,  but going out like a nova!  Rock.

Eldar Aspect Warriors vs Thousand Sons – 2000pts

Deployment

Well, the deployment was possibly the worst one for the eldar.  The game, big guns never tire, worked for both forces, with heavy support setting up in the rear, but the deployment – ouch!

SHort range elite fragile infantry found out that .. they were playing short edge to short edge – they had to run in front of the thousand sons gun line!!!  Not a good tactical start.

Turn 1

The eldar charge down the table in a desperate attempt to hurtle forward before the Thousand Sons gunline finishes them off.  The avatar, a unit of dire avengers and howling banshees hurtles down the left, while two other units of dire avengers advance on the right.  Karandras, his Scorpions and fire dragons and more dire avengers advance down the middle.

The chaos stay still on the left, advance cultists and possessed down the centre, and a rhino with the sorcerer lord and chaos marines and 4 bikes including a choas lord on the right.  General fire was exchanged, but not much effect either way.

Sneaky Rhino shenanigans!  Aidan advanced his rhino next to his bikes for the charge – the dirgecaster eliminating overwatch for the nearby dire avengers.  Saint Aidan is officially the king of Rhino tactics!  The Chaos lord wipes out the first unit of dire avengers!

Turn 2

The 2nd unit of dire avengers, with bladestorm, cut down the bikers in a hail of shuriken fire, and proceed to finish the wounded chaos lord in close combat, the dire avenger exarch cowardly refusing a challenge!

The rhino was wrecked, and some of the marines killed, though that worked against the eldar – it left the scorpions and Karandras out of charge range.  The chaos marines, cultists and possessed all piled forward, and a challenge between the cultist champion and karandras went fairly predictably!

The shining spears open fire on the cultists, assault them, then hit and run over to the predator.  The rear guard autogun cultists take down one of the spears.

Saint Aidan’s luck turned against him at this point, with some of the worst rolls ever!  Better tactics, but with rolls like that, he was falling behind anyway.

Turn 3

Swooping hawks arrive, killing the chaos sorceror behind the unit of Thousand Sons on the left.  The thousand sons marines reply by wiping out the swooping hawks – AP3 bolter fire is awesome!!!

Eldar Fire Dragons retreat behind the Eldar gunline to try and set up to counterstrike the heldrake which has to arrive the following turn.  Mad melee with challenges galore continues in the centre!  The shining spears take down the predator.

Aidan’s rolls continued to be dire!!

Turn 4

The dire avengers fired at the thousand sons on the left, then the avatar charged into close combat.  The defiler counter charged, only for the avatar to smash it to the ground, wrecking it.

The Heldrake arrived, vector struck the Shining Spears, and toasted the dire avengers on the left.  The only Eldar weapon that can reach it is a missile launcher, which needs a 6 to hit.  Unsurprisingly, its fine!  Further challenges and odd melees continue in the middle, with karandras mobbed by possessed in the middle and finally falling to a challenge by the sorcerer lord.

Turn 5

The Heldrake moved up, and toasted the 5 reapers on the objective on the Eldar left, taking out the missile launcher.  The avatar killed another thousand son or two, and the melee in the middle ended in chaos’s favor.

Summary

Flyers – wow!  nuke at a fist fight time.  If one side takes a flyer, you may as well call it unless you have AA or a flyer yourself, I think – or a shed load of stuff capable of taking on AV12 armour, and go by numbers.  Guard might be able to cope with large numbers of heavy weapon or plasma shots – snap firing guard are just as likely to hit as anyone else.  Wowsers!

Not a good game by Kipper!  I was very tired, and not very tactical, which never helps, and the deployment was against me, but too many silly mistakes were made – I kept splitting up my troops.  3 seperate advances instead of one concentrated one? silly!

Brilliant if unlucky game by Saint Aidan – his dice rolls were appaling, but great tactical play.

FInal score is a little uncertain, as I’m not sure of his warlord!

We both held an objective, he had one denied by the avatar, while I lost one to a baleflamer attack by the heldrake.  He got first blood, so I think chaos won, depending on his choice of warlord – if it was the chaos lord, then it was a technical draw (though clear moral victory to the forces of chaos, as they were thoroughly overrunning the Eldar lines.

The Warp Portal of Felix Minor

In the 35th millenium, upon the Eldar maiden world of Connaught Luthia, orbiting the star known to the Imperium as Felix Minor, the very gates of reality burst open.

Daemons sprang into being through the tortured air, but they were not alone. Eldar from the bright craftworld of Rulanthia had arrived. Every major breakout was contained by the wraithlords and aspect warriors, but one last rip appeared to test the stretched eldar warriors. Responding to the need of his kin, the Avatar of Khaine led the remaining guardians from the craftworld to face the dark threat.

This is a 1000pt scenario.   The recommended combatants are Eldar and Daemons, but any two forces can work.

The Daemons are the defenders, trying to prevent the Eldar from reaching the centre point of the table.  In addition to deep striking, they can also move in from the warp gate or altar that marks the crack in the reality as if entering from a standard table edge.

The attacking Eldar set up and move first, but the Daemons can steal the first turn.  Although this is often not advisable for Daemons, in this instance it potentially blocks the Eldar path to the centre of the table and can turn the game.

The setup is a 4×4 table area – a full 6×4 gameboard as a valley treating the hills as impassable works well.

Terrain should be natural items only except for the centre, reflecting the unspoilt maiden world.

For the Eldar to win, a unit needs to spend a full turn touching the rift without being engaged.

Battle Report!

The Eldar fielded the Avatar of Khaine with a unit of swooping hawks and 4 whole units of guardians for 1000pts.  The Daemons fielded a Daemon Prince, a Lord of Change, some flamers, some daemonettes, and some plaguebearers, as well as a unit of pink horrors.

From the start, the game went to the Daemons.  Having lined up for an early charge, the Daemons stole first turn, materialising in from of the eldar force, and blocking the various units lines of site.

The first half of the army was mostly troop based, consisting of the Masque of Slaneesh and her daemonettes, the plague bearers and the pink horrors.

Of course, on arrival, the Daemons couldn’t charge, and most had no ranged weapons, so except for a few cursory bolts from the pink horrors, the Eldar went relatively unscathed.

The Eldar’s turn began, and their numbers were hamstrung slightly by their lines of fire.  Huge numbers of shuriken opened up at the plaguebearers in the centre, but their toughness and invulnerable saves shrugged off most of the attacks, leaving several to withstand the Avatar’s charge … who failed to kill any of them!

As turn two began, lucky reserves rolls saw the majority of the Daemons arrive, except for the lord of change, who was maintaining a crafty distance from the battlefield.  The flamers dropped in near a unit of guardians and totally annihilated them, while the daemon prince arrived and advanced.  The daemonettes were fleet and reached close combat, and while they might not have succeeded against marines, lightly armed guardians were a different matter!  Foolishly, the eldar general took a wound on his warlock, counting on the 4+ invulnerable save to pull him through … but a roll of a 1 left the squad leaderless, reeling, and massacred by the faster daemonettes as they tried to flee.

On the eldars return, the swooping hawks arrived!  Dropping a grenage on teh pink horrors, killing several, they promptly scattered into an enemy unit, suffering total destruction on the deepstrike table.  The Avatar continued to be locked in combat with the plaguebearers, with terrible rolls to hit and wound, while thje remaining guardians advanced, wounding the Daemon Prince.

By Turn 3 it was clearly all over with the arrival of the Lord of Change.  As the Avatar remained trapped in place and the other daemons massacred guardians up close, the daemon’s closed in on the trapped shard of khaine!

With no hope of reaching the altar (and little of surviving), the remaining Eldar fled for the webway!