Well this is a special and sad battle report as it is my last UK game of 40k before moving to Crete where I shall continue my Battle/War gaming together with my modelling and painting. Just as a small aside, I was musing after the game, as I cleared the battlefield, and realised that I had been figure gaming for nearly 50 years! and that I have never had as much fun as I have had playing under the FoD banner and have never had such a good Ally/Enemy as Rob – Chears Mate!!
On with the fighting, firstly the pics have been posted in the gallery ‘Last UK Game’.
Table quaters were chosen and the forces were laid out and the unholy allience of the Tau and Necrons set-up and moved first.
Each side had one objective in their own deployment zones with two other objectives unclaimed.
The Tau split into two basic forces, one to hold the deployment zone objective and one to ‘support’ the energetic advance by the Necrons.
First blood was scored by the Necrons taking out two Ratling snipers, the third held his ground 😀 . Meanwhile the Monolith started it’s ‘charge’ up the center.
At this point Chapter Master Leonidas called down the might of the Imperial Navy in the form of an Orbital Bombardment to smite the foul abomination of the Monolith………and missed 🙁
oh well it would have been nice to see it destroyed on turn one.
The single Drop Pod landed close to the unclaimed objective opposite the Tau.
The rest of the shooting accounted for a handfull of Necrons.
The Game flowed on split into two fronts, the first at the ‘north’ around the two objectives at the Imperial end of the table and the other in the ‘south’ around the newly landed Drop Pod.
Durring the early/middle game Kai’s ‘Who Dares Wins’ approach certainly paid off with the Monolith dominating the game in the north, it proved to be a powerful fire magnet that undoubtably saved the Necrons some troop casualties, while meeting out some powerful attacks ably supproted by the Tau.
The Imperial tactic was very much a combined arms attack lead by the Guard and supported by two tactical squads split into 5 man combat squads while the Guard artillery and armour delt out death and destruction from a distance.
In the south, the lone tac squad had split into combat squad designated heavy and assault and with the Drop Pod Deathwind missile launcher easily saw off an attempt by the Tau the dislodge their claim the the objective. Unfortunatly the supporting force of Terminaters ,who chose not to deep stike 🙁 , were bogged down and didn’t make any impact until late in the game.
Kai had to leave and missed the end part of the battle, so Rob took command of both the Tau and the Necrons who, now held the other objective in the north, while the Tau, after Deep striking into the extreem north of the battlefield, beat off an attack by the Space Marines and moved to take the objective defended by a small unit of Guard who fought bravely but were forced back, fortunatly a unit of SM’s were already moving to support the Guard and saved the sacred place from being defiled by the xeno’s.
The end of the battle was fast approaching and the Imperial forces could feel that victory was so very close all that was needed was one last push!
In the North a hail of fire was unleashed upon the Necrons in an attempt to inflict so many losses that they would flee back from whence they came. Alas it was not to be and too few were taken down.
In the south although there was no hope of taking the objective held by the Tau, a final push was made for the glory of the Emperor!
In the only full volly of fire made by the Terminators, a unit of Tau barricaded in ruins was forced to flee by the hail of storm bolters and autocannon.
The game ended after six turns in a draw, two objectives and two table quarters each.
In all, for me, it was a great day with some great people and great wine! 😀
In terms of how we played it, from the Imperial side concentrating our fire on the Necron Warriors rather than the Monolith would probably paid off.
For the Space Marines I took a basic unit of 5 Terminators and used my ‘spare’ points to add another, so six terminators spent most of the game walking down the battlefield. The extra points would have been better spent putting a beacon on the Drop Pod and deep striking 5 Termies right where they could get stuck right in 😀
My next post will be from Crete 😀