Attack of #HobbyADD – Infinity, Malifaux and 40k in between…

Well, as always, I am suffering from #HobbyADD, but at the moment I think its a particularly advanced case! I’ve almost completed my #WAACPainting entry – the models are done – I just need some decent photos for an entry.  I’m looking a knocking up a quick display board to take the photos on. So, current projects (in no particular order)!

1)  Infinity Nomads!  I’m very excited about Infinity!  It looks like an amazing system, and the skirmish nature means I don’t need to assemble and paint huge numbers.  Plus nuns with guns – my battle sisters can stride onto a new battlefield.  I think I can hold off until Ice Storm though!

2)  Malifaux I have a Lady Justice crew half assembled (I still need to put the Death Marshalls together.  Interesting system with the card deck, and fascinating fluff and gorgeous models.  Only problem is that I keep eying up Viktoria’s crew and Gremlins….. Hopefully I can stick to my guns (of justice!)

3) 40K – Sisters of Battle I need to paint about 2 models to “finish” my Order of the Argent Shroud, and about 6 models to “finish” my Order of the Verdant Garden.  So close….

4) 40K – Imperial Fists This is my current “Churn em out army”.  I do like the Sons of Dorn, and these will probably be my standard go to 40k army for a while.  Assault terminators and forge world pads on the way to bolster a Lysander charge 🙂

5) 40K – Pirate Orks Pirate orks.   What more can I say?  I have a fair few Orks from Assault on Black Reach, and Stormclaw may be lurking for an upcoming birthday.  I’ve also got RTB02 ready to be repainted and take the field.  Add some Flash Gitz, and Cap’n Kipp’s Freebootaz could be ready to go!  Its a heck of a lot of models though, so I may end up holding off here.

6) 40K – Dark Craftworld Dark Eldar I have a reasonably DE force in need of some TLC.  I’m really tempted to reorganise it as a fallen craft world and paint it in aspect colours – Striking Scorpion green for Incubi, blaster wielding kabalites as fire dragons, kabalites as Dire Avenger blues, Wyches in howling banshee bone and so on.

7) Ax Faction minis for fun I’m looking at using some of these as Inquisition forces too, so not purely just for fun.  Cracking sculpts on these.

8) 40K – Fallen Angels This army has been lurking for ages and been bolstered by the DV set.  Totally unpainted for over 7 years….. I really should at least prime them!!!

9) 40K – RTB01 Crimson Fists Army Ah, my beloved Crimson Fists!  Painstakingly gathered from eBay to replace an army that got lost on a train years ago.  The plan is to recreate the classic Rogue Trader front cover.  Navy primer is ready to go!

10) 40K – Ultramarines More marines!  I actually have a fairly decent collection of ultramarines, some primed, some badly painted.  I’m just missing a HQ force here really!  Ironclad dreadnoughts and bikers recently added to the increasing forces.   I now have a complete enough force not to worry about these!  Counting Ultramarines as done!

11) 40K – Crimson Slaughter I have a reasonably solid force of CSMs in red and gold, perfect for the role of Crimson Slaughter.  With the addition of the Crimson Slaughter specific models from the DV set, this would be a great little force (possibly in need of a bastion or helturkey for anti air).  Just the CSMs from DV to paint here, though a fair few khorne beserkers need some finishing too.

12)  X-Wing Not started here, but a good guy locally loves it, and wants to play.  I love Star Wars, so I suspect mistakes will be made here 😉

13)  Armada If I like Star Wars star fighters, running a fleet as an admiral????  Yeah, this is happening.

14) DnD 5e Absolutely love everything I’ve seen for this so far!  Just wish digital versions of the core books were coming out as space is an issue.

15) 40K – Space Wolves My first 40K force back in the 80s!  The storm claw set has sucked me back in.  I’m not a huge fan of a lot of the recent vehicles, but the current character modelling is amazing.  Definitely to be painted in grey instead of the rubbish modern light blue though.  Will probably just be an allies force rather than a full blown 1850pts army.

16)  40K – Blood Angels Really struggling for enthusiasm here!  I have some really quite nice chapter leaders painted up, and some gorgeous terminators from Space Hulk to paint.  I have primed basic troops, and unbuilt death company and sanguinary guard.  Just not feeling too enthused, particularly without a current codex.

17) 40K – Silver Skulls Loads of unbuilt models for this, and they fit with my long term plans of having a range of silver armies sharing some vehicles with magnetised logos with my Order of the Argent Shroud and Grey Knights.  Need to work out the skulls for the shoulders and a quick effective paint scheme here!

18)  40K – Eldar Loads of unpainted Eldar, and loads of painted ones! Recently bolsters by  Eldrad, a new Avatar and some warlocks.  I need to sort out some effective fighting forces here – I think painting the remaining ones is quite low down the list.  Really tempted to add more wraith warriors at all levels though ….

19)  40K – Tau My Tau are pretty much done with a reasonable force.  There are a couple of options half painted that I’d like to finish off, and perhaps add some broadsides and riptides, but generally these are pretty low on the list as they have a fully painted force!  Ticking these off the list as have a sorted out painted playable army matching all my main criteria.  Not ideal, as could do with slightly different options, but cool.

20)  40K – Grey Knights! New codex due out, decent force already, and only a couple of things needed to be finished or assembled to finish them off!  Also awesome with the new psychic phase.  These guys may well be seeing the table again soon.  Dreadknight is tempting me!

21) 40K – Imperial Guard Valhallans Pretty much sorted out and ready to go!  Not great paint jobs, but OK enough to get by.  some basing of heavy weapons needed here.

22) 40K – Imperial Guard Cadians Ouch.  Loads of men, not much paint, and pretty much every heavy weapons squad needs to be rebased.  Lots and lots of work, not much enthusiasm at present 🙁

23) 40K – Legion of the Damned I have 15 Legion to be painted to use as an allied force to other Imperial types.  Struggling to get enthused though.

24) 40K – Deathwatch I have a 10 man squad with custom pads (both DW and a range of chapters), heads, guns, all ready to be assembled!  Must get around to building and painting these.  Very excited with my Inquistions types.

25) 40K – Inquisition I have a load of models from a range of manufacturers to put together as my Inquistion force.  Female paladins as crusaders, floating psykers, daemonhosts, the lot!  Very cool and good allies for almost all the other Imperial forces.  Quite excited, but as I haven’t started they are quite low down the list.

26)  40K – Tyranids I’d love to get this army finished to at least 1850 points!  They look gorgeous, and are easy to do.  I’m struggling motivation wise here as I basically need to buy a fresh army to make them playable with tervigons, more termagants and flying MCs.  I have genestealers aplenty to paint.  Hmm.

27) 40K – Necrons I have a fully painted army of these bad boys – rubbish in the current game, but fully painted and ready to go.  w00t!!!!  Could do with some newer models, but not loving the new fluff anyway. Counting these as done for now!  I have a complete playable and painted army all sorted out.  Not great, but done!

28) 40K – Militarum Tempestus I have a reasonable number of Karskrin Stormtrooper squads here.  No new stormtroopers, but enough to work well with inquisition or guard voices quite effectively!  None really painted, boo hiss!

29)  Scenary! I have a huge amount of scenery to assemble and/or paint.  From an Imperial City to Altars of Chaos, it’d look amazing on my battle board.  As it doesn’t affect my actual games too much though, difficult to find the time!

Sooo, 29 reasonably sized projects, and possibly a few more kickstarter bits to go too.  Ouch!  #HobbyADD indeed!

Warhammer 40K model options … Without going to Games Workshop

Let me start by saying I love Warhammer 40K.  I love the universe, the Black Library books and authors are fantastic, and the game is generally fun, interesting, and has evolved in interesting ways (even if there are enough quibbles with the rule set to start a fresh Horus Heresy!)

However, I’m not as keen on GW as a company these days.  I’ve personally found some of the employees of GW to be pushy, unpleasant, and of an aggressive opinion that GW can do no wrong.  Everyone makes mistakes, so that tends to wind me up!  Suing authors for using  the term “space marine”, a term that predates GW by a significant margin is not exactly great work, for example.

With that in mind, I thought I’d take a look at alternatives to GW models for various forces in the 40K universe.  These are just my opinions as to what you could use the models for, rather than what they are being sold as – you may disagree, or feel they’d be better as something else.

Chaos Space Marines

I’ve never found much in the way of alternative Chaos Space Marines.  It’s a very iconic look, which doesn’t lend itself to alternatives terribly well!

However, Evilcraft do a fantastic set of Chaos looking troops in power armour with bolt pistols and bolter style weaponry.  Very cool, and ornate enough to be used as chosen if you just wanted some specialist models.

Puppets War do quite a good range of conversion bits, much of which is suitably spiky for the forces of Chaos.  In terms of straight models, they have a great squad that work work as a Raptor Squad.

They also have a reasonable number of troops that are probably better guard proxies, but would make OK cultists.  They also have some cracking zombies, for Nurgle plague zombies.

On the zombie front, Hasslefree Minis do a great, and cheap, set of zombie plastics.

 

And finally on the zombie/cultist front, Mantic Games do a great range of plague zombie marines:

Raging Heroes have a cracking model that could be could as a Nurgle general.

Zealot Miniatures do a model I think would work well as a chaos spawn.

Scibor do a small range of Chaos terminator types, which could be could for chaos lords.

Chaos Demons

Raging Heroes do some amazing Preying Mantis models, which would make fantastic Daemonettes.

They also do a great demon option for a Daemon Prince or Greater Daemon of Khorne.  You could probably get away with the smaller version as a Chaos Lord in a CSM force.

Puppets War do some good demons too. I love the thought of fielding Plague Bears instead of Plague bearers!

Avatars of War do fantasy models, but that isn’t a problem for Daemons!  They do a couple of cracking models that would make amazing Heralds of Khorne and Nurgle.

Maxmini do a fantastic line of Nurgle style demons, from Greater Demons:

Through smaller plague bringers, which would make a good herald:

Zealot Miniatures do an interesting Greater Demon of Khorne style model:

Imperial Guard

Imperial Guard are the closest thing in the 40K universe to standard human soldiers, and so are probably the easiest army to find decent alternative models for – for the infantry, anyway!

Mantic Games have their Corporation Army range, which are perfect guard replacements on the whole.

Interestingly, I’ve seen their Veer-myn line os space rats used for very effective chaos guard!

Dreamforge Games have a great range of stormtroopers that work well for Tempestus Scions, or maybe as veterans.

Statuesque Miniatures do some really cool female resistance fighters that would work really well as cultists or irregular guard.  As well as squaddies, they do a few special weapons, heavy weapons, snipers and commissars

Raging Heroes don’t currently produce many models. but are launching three full female guard army lines, loosely matching Steel Legion, Valhallan and Penal Legion Imperial guard lines.  At the moment, they do a small number of female officers which are great as commissars or custom commanders.

Victoria miniatures do a tremendous range of guard alternatives, as well as bits for customising any GW troops you may get.  If you want a custom regiment, or decent female troops, this is the place to go.  Their Arcadian rifles look absolutely cracking models.

Puppets War do a few squad options, but I’m not amazing taken by them, to be honest.  What I love, though, are their rough rider options, on motorbikes with lances.  Its something that has come up in the novels a few times, so it’d be good to see on the table.

Scotia Grendel do some interesting lines from the old VASA and Urban Mammoth games, which could easily be adopted for Imperial Guard.  Here’s one of their VASA squads, for example.

Maxmini do some great catachan alternatives, female alternatives, and a few space ogres for some Ogryn fun.

Mad Robot Miniatures have some brilliant conversion parts, but you can get complete guard squads in various looks.  Decent Valhallans are always a bonus these days, especially if you have most of an army already!

Space Marines

Mantic Games have a line of Enforcers.  While quite a different look from the traditional space marines found in GW, the equipment ties up quite nicely.

Puppets War have an interesting range of heavy armoured troops that would also do quite nicely, including strike (power) armours, and terminator armour in a range of configurations – even bikes and vehicles.

Scibor do some amazing marine style models.  Most of them match to more extreme versions of the various Space Marine Legions inspirations – Spartan for the Imperial Fists, Roman for the Ultramarines, Celtic for the Space Wolves, and so on, though there are some more unique ones, like egyptian options too.

Hitech Miniatures do some really interesting models, and again, break into groups that match the SM legion inspirations – more extreme than the very similar GW ones.

Kabuki Models do a great line of possible Primarch alternatives.  Less appealing now Forgeworld are producing official models, they are still gorgeous pieces in their own right.  Here is the Castellan Knight.

Eldar

I’ve never really found any good third party Eldar like models in army like levels.   That may change when Mantic Games get around to releasing their Asterian line of Space Elves!

Chapter House Studios do some great commanders on jet bikes, and also do a unique aspect warrior squad – Warp Stalkers – that looks like it’d run as howling banshees.

Dark Eldar

Raging Heroes are the current queens of the non GW Dark Eldar!  Not only do they have a really lovely female archon, succubus, and squads of “blood vestals” which are perfect for Wyches, it looks like they’ll be expanding their line in the future too!

Orks

Orks are tricky.  There aren’t generally huge numbers of space ork alternative models out there, though there are fairly large numbers of passable alternative vehicles.

Mantic Games do offer a large line of Marauders which would work well for Orks, both infantry and light vehicles.

Raging Heroes do a fabulous sci-fi ork warmaster, which would be amazing as your army warlord!

Puppets War do a fantastic range of Orky vehicles and planes, like this:

Adepta Sororitas

Well, I’ve never found any great models here for ladies in power armour.  Heck, its almost impossible to even get them from GW!

Having said that, it looks like Raging Heroes are planning on producing some nuns with guns options in the future – look here!

There are a couple of options that can be adapted from Privateer Press – Protectorate of Menoth.  I really like the Daughters of the Flame as Death Cult assassins as part of an Ecclesiarchy Battle Conclave.  Picture from Firestorm Games.

In addition, I think the Harbinger would make a brilliant alternative to Saint Celestine:

Imperial Knights

There’s only one real alternative to Imperial Knights out there – and that’s DreamForge Games Leviathan!

Necrons

There aren’t huge amounts of Necron alternatives out there either, unfortunately.  The best selection I’ve seen is from Puppets War. which has a reasonable range of things, like an enormous cyber spider (scarab) swarm.

There’s a C’Tan alternative too

And a couple of vehicle and canoptek spider options.  No basic troops at the moment though.

Squats

Well, there are a few options for the die-hard squats fan still.

The first is Mantic Games, whose Forgefather range is pretty extensive, and just the sort of thing you want from your Space Dwarves!

The second option I’ve come across is Hasslefree Miniatures range of Grymm.  You can’t beat some of these models for character:

Tau & Tyranids

Unfortunately, I’ve never come across anything that really works well for these!  There are a lot of Mycetic spores for Tyranids out there – but GW axed them from the codex.  Tau is a very unique look – there are some female Tau kits from Zealot Miniatures, but no full squads I’ve come across.  Some people have used Robotech type models in place of the crisis and riptide suits, but thats a step further away from the Tau models than I’d go normally.

The Necrons Revive!

Well, I actually got some hobby time yesterday, and with #hobbyADD in full swing, I decided not to do any work on my Imperial Fists!  Instead, I pulled all my Necrons out, fixed any breakages, combined the various painted forces, and worked out lists according to my schema!

I have roughly 3500pts of Necrons (though I doubt they’d stack up well competitively without newer models and flyers).  2 C’Tan, a monolith, 96 Warriors, 2 Overlords, 2 Destroyer Lords, 6 Destroyers, 26 Scarab bases, a Canoptek Spyder, 2 Canoptek Wraiths and, last AND least, 7 Flayed ones.  Basically, my standard armies of the Necrontyr will involve a horde of warriors (3-4 glancing hits will kill vehicles, so thats anti vehicle/antiair), a monolith (already solid, but with a spider fixing it and generating more scarabs, even better!) and a few destroyers for fast response.

Behold the awesome forces of Tombworld Necrosis

The Sleeping Dead – The Necron Horde!

C’Tan

Nightbringer (360 points)

Nightbringer

HQ

Lord Anubis

Necron Lord (210 Points) with a destroyer body, ressurection orb, phase shifter and war scythe

Lord Anubis

Lord Set

Necron Lord (195 Points) with Phylactery, Veil of Darkness, Gaze of Flame and Disruption Field

Lord Set

Elites

6 Flayed Ones (126 pts) with Disruption Fields

Flayed Ones

Troops

10 Necron Warriors (200pts) with Disruption Fields

10 Necron Warriors (200pts) with Disruption Fields

10 Necron Warriors (200pts) with Disruption Fields

Necron Warriors

Fast Attack

2 Wraiths (82 pts)

Wraiths

6 Scarab Swarms (96pts) with Disruption Fields

6 Scarab Swarms (96pts) with Disruption Fields

Scarab Swarms

Heavy Support

Monolith (235pts)

Monolith

Scenario 1 – Raid a Tomb World

Introduction

An artifact must be recovered from an apparently dead tomb world.  The raiding warband must take an hold the objective to study the tomb and runes in its resting place.   This scenario is designed for a Chaos Warband to find a lost tome of sorcery, with a Necron horde preparing to awaken, but could work equally well with other forces – perhaps Eldar defenders arriving from a Webway, or Radical Inquisitors recovering the lost book to use against Chaos.

Attacker’s Briefing

Lord Khenti, the auguries are clear.  The lost tome of sorcery is amongst the strange collection of black structures in the midst of the forest on this strange world.  We must awaken the armour of the Thousand Sons, and recover the book quickly.  Some force blocks my sight, and I fear the tome is not unguarded.

Defender’s Briefing

Invaders, living, and writhing with the cursed vigor of the warp, seem to be approaching.  Your skeletal forces begin to stir, deep in the hollow core of the planet.  Sleep, for now, but awaken when the lowly scarabs maintaining your buildings sense the arrival of life for the harvest.

Set-Up

Woods are set up on each of the two short table edges, extending between 6″ to a foot onto the battlefield.  The very centre of the table requires a portal of some kind – if using recommended forces, this will be a Necron monolith (but could be an Eldar webway, a magical summoning rune for chaos, or a teleport homer for Imperial forces).

Around the portal, the centre of the table should be filled with structures , ideally impassable tombs of some kind. 

The defenders set up any vehicles, and one type of unit.  If using Necrons, this should be scarabs.  The attackers then rolls to see which end of the table (and forest area) he deploys in.

Scenario Special Rules

The defenders are slowly awakening from slumber, (or responding to an alert on a distant world through the webway) and are slow to respond until the presence of life is confirmed.  All vehicles are dormant.  The deployed unit type (such as Scarabs) moves 2d6 according to scatter dice, with a hit allowing the defender to choose their path.  Random moves into buildings means they finish their move by the wall, regardless of additional movement possibilities.

Once the attackers open fire, or a defender moves within twelve inches of an attacker, the defenders awaken – vehicles are no longer dormant, and patrolling units go under the control of the defender with no more random dicing.

Regardless of normal portal rules, the defender may then bring on two units a turn through the portal – one troop unit, and one non-troop unit.  This includes the turn on which the defenders are spotted if a scarab moves within 12″.

Mission Objective

The Attackers must take and hold the single objective placed by the defender in the middle of the abandoned structures.  Any attacking infantry or jump infantry (but not vehicles) can hold the objective, not just troop choices.

Scenario Guidelines

Force Sizes:  This scenario is designed for 2000 points of attackers and defenders, using the standard organisational force charts.

Reserves: Attackers can hold deep striking troops in reserve, but no others – they arrive togther onto the planet.  All defending forces are held in reserve, except for vehicles (which will be deployed but dormant) and one troop type (ideally scarabs for necrons) acting as defenders.

Game Length: 5-7 turns, rolling as normal from the Warhammer 40K rule book

Line of Retreat:  Defenders retreat to the portal they arrive from. Attackers flee towards the nearest forest at either short edge of the table.

Campaign:  If the attackers win, the book is taken and studied.  The strand of fate becomes stronger, and a Greater Daemon will attend the Chaos forces next battle for free.  This is a standard Greater Daemon, not a specific one from the Chaos Daemons codex.  (If not using Chaos Forces, choose an appropriate replacement – perhaps an awakened Wraithlord for Eldar, a Daemonhost for Radical inquisitors).  If the defenders win, enough runes are gathered to allow the lost artifacts for the ritual to be identified, but it will take time to interpret them.  The Eldar will awaken an avatar during this time, and receive it for no points cost. (If not using Eldar in the next battle, choose an appropriate replacement – perhaps an awakened Dreadnought for marines, or an experimental battlesuit for Tau).

Campaign – The Rise of a Daemon Prince

In the Eye of Terror, the Architect of Fate stirs.  Reacing out through the depths of the warp, the minds of two of the Thousand Sons, children of Magnus, receive a dark light of inspiration.

The Chaos Lord Khenti, Dark Master of the warband known as the Golden Wheel, received the vision clearly – a path to to Daemonhood, to stand at the right hand of Tzeentch himself, and bring devastation on the ancient foe, the corpse god and his degenerate lackeys.  His trusted advisor, the Sorcerer Amun, clarified the vision, interpreting Tzeentch’s will, and identifying their goal.

First, a lost tome of sorcery must be recovered from a long abandoned world.  Though dead, some dark peril awaits, invisible to the warp.

Second, the tome will identify ritual components, lost on an Eldar maiden world in the bones of a crashed craftworld.  As many of these as possible must be recovered, each speeding the process of ascension.

Finally, a dark altar must be reclaimed, and the ritual carried out, with the ascension of the Dark Prince Khenti the ultimate prize.  Will this be the strand of fate followed, or will this scheme of the Master of Change go awry?

This mini-campaign binds three separate scenarios together, each of which will be described here.  It could be adapted for a different goal – perhaps an Eldar force seeking to awaken an Avatar, or a Marine force with a poisoned captain looking to serve the Emperor in a long lost dreadnaught.

Scenario 1 – Raid a Tomb World

Scenario 2 – Gather the Lost Artifacts

Scenario 3 – The Ascension

Space Marines and Ork Hordes!

Well, with the Thousand Sons and Eldar having departed to Sheffield to take to the fight under new generals, I’ve been inspired to think about which armies I should field. I went through my rather extensive collection of remaining space marines, in conjunction with the new terminators from Space Hulk, and worked out a 1500pt army list for Blood Angels, and a further 1500 point list for Ultramarines! Although a fair amount of painting will be needed to get them up and running, the smaller size of the Adeptus Astartes forces makes it a lot, lot easier to put a force together! Indeed, I actually have enough marines left over to put together a third 1500pt army for the Imperatoris Aquilae too!

I also took at look at the Ork hordes, and can (barely) scrape together a 1500pt force of Ork Boyz, Nobz, Deffcoptas and Warbosses. Its around 80 models large, so its going to be quite a ways down the painting list, but the models do look “ded fun n shooty!”

I don’t think Necrons are particularly likely to see the field again, though their unstoppable nature and their mindless desire to massacre all life does make them quite good opponents for a solo game here or there, and I doubt I’ll get the Blood Angels done for Christmas gaming, so the Tau may have to make a final appearance!

As soon as I get some models done, I will have some pictures heading up on the site!

Last UK Game…. :(

Well this is a special and sad battle report as it is my last UK game of 40k before moving to Crete where I shall continue my Battle/War gaming together with my modelling and painting. Just as a small aside, I was musing after the game, as I cleared the battlefield, and realised that I had been figure gaming for nearly 50 years! and that I have never had as much fun as I have had playing under the FoD banner and have never had such a good Ally/Enemy as Rob – Chears Mate!!

On with the fighting, firstly the pics have been posted in the gallery ‘Last UK Game’.

Table quaters were chosen and the forces were laid out and the unholy allience of the Tau and Necrons set-up and moved first.

Each side had one objective in their own deployment zones with two other objectives unclaimed.

The Tau split into two basic forces, one to hold the deployment zone objective and one to ‘support’ the energetic advance by the Necrons.

First blood was scored by the Necrons taking out two Ratling snipers, the third held his ground 😀 . Meanwhile the Monolith started it’s ‘charge’ up the center.

At this point Chapter Master Leonidas called down the might of the Imperial Navy in the form of an Orbital Bombardment to smite the foul abomination of the Monolith………and missed 🙁

oh well it would have been nice to see it destroyed on turn one.

The single Drop Pod landed close to the unclaimed objective opposite the Tau.

The rest of the shooting accounted for a handfull of Necrons.

The Game flowed on split into two fronts, the first at the ‘north’ around the two objectives at the Imperial end of the table and the other in the ‘south’ around the newly landed Drop Pod.

Durring the early/middle game Kai’s ‘Who Dares Wins’ approach certainly paid off with the Monolith dominating the game in the north, it proved to be a powerful fire magnet that undoubtably saved the Necrons some troop casualties, while meeting out some powerful attacks ably supproted by the Tau.

The Imperial tactic was very much a combined arms attack lead by the Guard and supported by two tactical squads split into 5 man combat squads while the Guard artillery and armour delt out death and destruction from a distance.

In the south, the lone tac squad had split into combat squad designated heavy and assault and with the Drop Pod Deathwind missile launcher easily saw off an attempt by the Tau the dislodge their claim the the objective. Unfortunatly the supporting force of Terminaters ,who chose not to deep stike 🙁 , were bogged down and didn’t make any impact until late in the game.

Kai had to leave and missed the end part of the battle, so Rob took command of both the Tau and the Necrons  who, now held the other objective in the north, while the Tau, after Deep striking into the extreem north of the battlefield, beat off an attack by the Space Marines and moved to take the objective defended by a small unit of Guard who fought bravely but were forced back, fortunatly a unit of SM’s were already moving to support the Guard and saved the sacred place from being defiled by the xeno’s.

The end of the battle was fast approaching and the Imperial forces could feel that victory was so very close all that was needed was one last push!

In the North a hail of fire was unleashed upon the Necrons in an attempt to inflict so many losses that they would flee back from whence they came. Alas it was not to be and too few were taken down.

In the south although there was no hope of taking the objective held by the Tau, a final push was made for the glory of the Emperor!

In the only full volly of fire made by the Terminators, a unit of Tau barricaded in ruins was forced to flee by the hail of  storm bolters and autocannon.

The game ended after six turns in a draw, two objectives and two table quarters each.

In all, for me, it was a great day with some great people and great wine! 😀

In terms of how we played it, from the Imperial side concentrating our fire on the Necron Warriors rather than the Monolith would probably paid off.

For the Space Marines I took a basic unit of 5 Terminators and used my ‘spare’ points to add another, so six terminators spent most of the game walking down the battlefield. The extra points would have been better spent putting a beacon on the Drop Pod and deep striking 5 Termies right where they could get stuck right in 😀

My next post will be from Crete 😀

Gamesday – October 11th

As a heads up, so people can work out army lists, we are proposing the following:

Imperial GuardImperial forces are preparing a last ditch defense of the capital city Kasteli on the planet Whatforde. The Imperial Guard have been dug in for some time, and a Adeptus Astartes strike cruiser from the Ultramarines has just reached orbit. Space Marines

NecronUnfortunately, the necrons appear almost unstoppable, and the Tau have taken the opportunity to launch a simultaneous strike! With their low life spans and lack of psychic powers, they are of minimal interest to the cold metal forces, allowing them to move unhindered against the already stressed Imperials.Tau

Essentially, there are going to be 4 1000pt forces in play, with a Imperial Alliance of Guard and Ultramarines facing a simultaneous attack by Tau and Necrons. We’re looking at an objective based game, with table quarters also in play, through a built up city fight – so troops will be important to take and hold vital points.

This is the last major 40k engagement of the Forces of Darkness with Alan in Watford, so lets make it a great one!