Attack of #HobbyADD – Infinity, Malifaux and 40k in between…

Well, as always, I am suffering from #HobbyADD, but at the moment I think its a particularly advanced case! I’ve almost completed my #WAACPainting entry – the models are done – I just need some decent photos for an entry.  I’m looking a knocking up a quick display board to take the photos on. So, current projects (in no particular order)!

1)  Infinity Nomads!  I’m very excited about Infinity!  It looks like an amazing system, and the skirmish nature means I don’t need to assemble and paint huge numbers.  Plus nuns with guns – my battle sisters can stride onto a new battlefield.  I think I can hold off until Ice Storm though!

2)  Malifaux I have a Lady Justice crew half assembled (I still need to put the Death Marshalls together.  Interesting system with the card deck, and fascinating fluff and gorgeous models.  Only problem is that I keep eying up Viktoria’s crew and Gremlins….. Hopefully I can stick to my guns (of justice!)

3) 40K – Sisters of Battle I need to paint about 2 models to “finish” my Order of the Argent Shroud, and about 6 models to “finish” my Order of the Verdant Garden.  So close….

4) 40K – Imperial Fists This is my current “Churn em out army”.  I do like the Sons of Dorn, and these will probably be my standard go to 40k army for a while.  Assault terminators and forge world pads on the way to bolster a Lysander charge 🙂

5) 40K – Pirate Orks Pirate orks.   What more can I say?  I have a fair few Orks from Assault on Black Reach, and Stormclaw may be lurking for an upcoming birthday.  I’ve also got RTB02 ready to be repainted and take the field.  Add some Flash Gitz, and Cap’n Kipp’s Freebootaz could be ready to go!  Its a heck of a lot of models though, so I may end up holding off here.

6) 40K – Dark Craftworld Dark Eldar I have a reasonably DE force in need of some TLC.  I’m really tempted to reorganise it as a fallen craft world and paint it in aspect colours – Striking Scorpion green for Incubi, blaster wielding kabalites as fire dragons, kabalites as Dire Avenger blues, Wyches in howling banshee bone and so on.

7) Ax Faction minis for fun I’m looking at using some of these as Inquisition forces too, so not purely just for fun.  Cracking sculpts on these.

8) 40K – Fallen Angels This army has been lurking for ages and been bolstered by the DV set.  Totally unpainted for over 7 years….. I really should at least prime them!!!

9) 40K – RTB01 Crimson Fists Army Ah, my beloved Crimson Fists!  Painstakingly gathered from eBay to replace an army that got lost on a train years ago.  The plan is to recreate the classic Rogue Trader front cover.  Navy primer is ready to go!

10) 40K – Ultramarines More marines!  I actually have a fairly decent collection of ultramarines, some primed, some badly painted.  I’m just missing a HQ force here really!  Ironclad dreadnoughts and bikers recently added to the increasing forces.   I now have a complete enough force not to worry about these!  Counting Ultramarines as done!

11) 40K – Crimson Slaughter I have a reasonably solid force of CSMs in red and gold, perfect for the role of Crimson Slaughter.  With the addition of the Crimson Slaughter specific models from the DV set, this would be a great little force (possibly in need of a bastion or helturkey for anti air).  Just the CSMs from DV to paint here, though a fair few khorne beserkers need some finishing too.

12)  X-Wing Not started here, but a good guy locally loves it, and wants to play.  I love Star Wars, so I suspect mistakes will be made here 😉

13)  Armada If I like Star Wars star fighters, running a fleet as an admiral????  Yeah, this is happening.

14) DnD 5e Absolutely love everything I’ve seen for this so far!  Just wish digital versions of the core books were coming out as space is an issue.

15) 40K – Space Wolves My first 40K force back in the 80s!  The storm claw set has sucked me back in.  I’m not a huge fan of a lot of the recent vehicles, but the current character modelling is amazing.  Definitely to be painted in grey instead of the rubbish modern light blue though.  Will probably just be an allies force rather than a full blown 1850pts army.

16)  40K – Blood Angels Really struggling for enthusiasm here!  I have some really quite nice chapter leaders painted up, and some gorgeous terminators from Space Hulk to paint.  I have primed basic troops, and unbuilt death company and sanguinary guard.  Just not feeling too enthused, particularly without a current codex.

17) 40K – Silver Skulls Loads of unbuilt models for this, and they fit with my long term plans of having a range of silver armies sharing some vehicles with magnetised logos with my Order of the Argent Shroud and Grey Knights.  Need to work out the skulls for the shoulders and a quick effective paint scheme here!

18)  40K – Eldar Loads of unpainted Eldar, and loads of painted ones! Recently bolsters by  Eldrad, a new Avatar and some warlocks.  I need to sort out some effective fighting forces here – I think painting the remaining ones is quite low down the list.  Really tempted to add more wraith warriors at all levels though ….

19)  40K – Tau My Tau are pretty much done with a reasonable force.  There are a couple of options half painted that I’d like to finish off, and perhaps add some broadsides and riptides, but generally these are pretty low on the list as they have a fully painted force!  Ticking these off the list as have a sorted out painted playable army matching all my main criteria.  Not ideal, as could do with slightly different options, but cool.

20)  40K – Grey Knights! New codex due out, decent force already, and only a couple of things needed to be finished or assembled to finish them off!  Also awesome with the new psychic phase.  These guys may well be seeing the table again soon.  Dreadknight is tempting me!

21) 40K – Imperial Guard Valhallans Pretty much sorted out and ready to go!  Not great paint jobs, but OK enough to get by.  some basing of heavy weapons needed here.

22) 40K – Imperial Guard Cadians Ouch.  Loads of men, not much paint, and pretty much every heavy weapons squad needs to be rebased.  Lots and lots of work, not much enthusiasm at present 🙁

23) 40K – Legion of the Damned I have 15 Legion to be painted to use as an allied force to other Imperial types.  Struggling to get enthused though.

24) 40K – Deathwatch I have a 10 man squad with custom pads (both DW and a range of chapters), heads, guns, all ready to be assembled!  Must get around to building and painting these.  Very excited with my Inquistions types.

25) 40K – Inquisition I have a load of models from a range of manufacturers to put together as my Inquistion force.  Female paladins as crusaders, floating psykers, daemonhosts, the lot!  Very cool and good allies for almost all the other Imperial forces.  Quite excited, but as I haven’t started they are quite low down the list.

26)  40K – Tyranids I’d love to get this army finished to at least 1850 points!  They look gorgeous, and are easy to do.  I’m struggling motivation wise here as I basically need to buy a fresh army to make them playable with tervigons, more termagants and flying MCs.  I have genestealers aplenty to paint.  Hmm.

27) 40K – Necrons I have a fully painted army of these bad boys – rubbish in the current game, but fully painted and ready to go.  w00t!!!!  Could do with some newer models, but not loving the new fluff anyway. Counting these as done for now!  I have a complete playable and painted army all sorted out.  Not great, but done!

28) 40K – Militarum Tempestus I have a reasonable number of Karskrin Stormtrooper squads here.  No new stormtroopers, but enough to work well with inquisition or guard voices quite effectively!  None really painted, boo hiss!

29)  Scenary! I have a huge amount of scenery to assemble and/or paint.  From an Imperial City to Altars of Chaos, it’d look amazing on my battle board.  As it doesn’t affect my actual games too much though, difficult to find the time!

Sooo, 29 reasonably sized projects, and possibly a few more kickstarter bits to go too.  Ouch!  #HobbyADD indeed!

Sisters of Battle – The Order of the Argent Shroud

The Sisters of Battle are ready to take the field!  This is my silver army – the Order of the Argent Shroud!  I never actually field the priest characters – they tend to vanish over to my Inquisitorial Warbands, but thought I’d include them here for completeness.

I did pick most of these up from eBay, so not all my own paint work here, I must confess!

Unpainted sisters include 2x bolters, 2 x flamers, 2 x meltaguns, 2 x Seraphim, a Seraphim Superior with broken sword, a multimelta, a heavy flamer, 2 dialogus, and a hospitallar.

October Spoon of Shame! Battle 2

The Overlords have a monthly mini tournament to determine the holder of the spoon of shame – the most conclusively defeated player!  This month 4 of us took part in a 750pts challenge:

Powderfan, with Space Wolves

Inquisitor Steve, with Grey Knights (as Adeptus Custodes – they look fabulous, incidentally, check out the youtube vid on the overlords channel).

Steve, with Grey Knights

Myself (Kipper), with Sisters of Battle – my Order of the Argent Shroud!

The winners of the first two games played each other, so I had to face the might of the nefarious Inquisition, in the form of Inquisitor Steve!

BATTLE 2 – Dawn of War, Annihilation

We played on Table 1 again:

0a - Table 1

I won initial roll for deployment, and opted to go first.  The Adeptus Custodes (as Grey Knights) were fielding two Strike Squads and a Grand Master with Rad grenades, and all had psybolt ammunition!  The Sisters were fielding Celestine, with two units of seraphim deep striking, Retributors arriving from reserve, and the two units of battle sisters deployed in the buildings.

0b - Initial Deployment

Turn 1 – Sisters of Battle (Sisters 0 Kill Points, Custodes 0 Kill Points)

The Retributors moved onto the table as per dawn of war, but were unable to fire (cursed heavy weapons!)  Celestine moved off to find an ambush position, and one unit of sisters were too far to the centre right of the table to affect the battle.  The unit of Sisters to the left rolled for night fighting, and scored an 11!  33″ range was enough to open up with heavy bolters and boltguns, letting them draw first blood.

1a - Sob

Turn 1 – Adeptus Custodes (Sisters 0 Kill Points, Custodes 0 Kill Points)

The Custodes came back strongly, advancing towards the sisters lines with a hail of fire, killing 5 and breaking the Sororitas, who retreated towards their table edge. 

1b - Grey Knights

Turn 2 – Sisters of Battle (Sisters 0 Kill Points, Custodes 0 Kill Points)

The Battle Sisters failed their act of faith, but successfully regrouped on a morale check anyway.  The retributors opened  fired on the custodes, in their only shot of the game, killing several more.  Celestine hurtled forward, firing the ardent blade, and smashing into the grey knights before being cut down – the rad grenades meant instant death attacks by the grey knights power weapons!

2a - SoB

Turn 2 – Adeptus Custodes (Sisters 0 Kill Points, Custodes 1 Kill Points)

The Custodes moved towards the centre of the board, moving out of the retributors line of fire.  They continued to fire upon the Battle Sisters, leaving just one with a heavy bolter surviving.

2b - Grey Knights

Turn 3 – Sisters of Battle (Sisters 0 Kill Points, Custodes 1 Kill Points)

Turn 3 turned the tide of the battle significantly!  The two units of Seraphim arrived, and deepstruck into perfect firing positions near the grey knight forces, killing many and breaking the remaining two of one unit, who fled for the table edge. The retributors kept shuffling around behind the building, trying to get clear lines of fire!

3a - SoB

Turn 3 – Custodes (Sisters 0 Kill Points, Custodes 1 Kill Points)

The remaing custodes turned around and annihilated the seraphim, while the two broken custodes automatically rallied and ran for cover near their own board edge – if they hid, the Sisters couldn’t catch up on kill points.

3b - Grey Knights

Turn 4 – Sisters of Battle (Sisters 0 Kill Points, Custodes 3 Kill Points)

In terms of kill points, things looked bleak for the Sisters … until Celestine got back up and mercilessly cut down the Grand Master!  The Retributors continued their arthritic shuffle to consolidate towards the centre of the field.

4a - SoB

Turn 4 – Adeptus Custodes (Sisters 1 Kill Points, Custodes 2 Kill Points)

The Custodes tried a simultaneous approach to reach the end of the game with more kill points – they tactically advanced in opposite directions (lets not say retreat for the custodes!), while firing at Celestine.

4b - Grey Knights

Turn 5 – Sisters of Battle (Sisters 1 Kill Points, Custodes 2 Kill Points)

The Sisters saw a long range shot, and cut down the remaining two custodes in the centre of board.  This was the only action of that Battle Sisters Squad all game!  Celestine flamered the other two custodes, but couldn’t quite charge them.

 5a - SoB

Turn 5 – Adeptus Custodes (Sisters 2 Kill Points, Custodes 2 Kill Points)

The Adeptus Custodes continued their fighting advance away from Celestine, but failed to penetrate her armour with shooting.  A draw would still have been achieved, but the roll for end of game showed another turn of play.

5b - Grey Knights

Turn 6 – Sisters of Battle (Sisters 2 Kill Points, Custodes 2 Kill Points)

Celestine quickly swooped in and  finished off the Custodes, leaving the sisters in sole charge of the battlefield!

6a - SoB

Summary – Sisters of Battle Victory – 3 Kill Points to 2, and annihilation of the Custodes for an automatic win.

Notes – This game hinged on the turn 3 deep strike of the Seraphim.  Without this breaking the back of the custodes advance, and Celestine rising from the grave like a filthy mutant, the Custodes would have quickly broken the Sisters left flank, and gone on to take the other defensive point.  Great, fun play by Inquisitor Steve – any man who can cheer the death of his own troops thanks to a gutsy deepstrike is a great opponent! 🙂  I think the grey knights struggle a bit on numbers at the points limit – on the 6×4 board with small numbers, longer range firepower takes more of a toll than on a higher numbered Sisters army.

October Spoon of Shame! Battle 1

The Overlords have a monthly mini tournament to determine the holder of the spoon of shame – the most conclusively defeated player!  This month 4 of us took part in a 750pots challenge:

Powderfan, with Space Wolves

Inquisitor Steve, with Grey Knights (as Adeptus Custodes – they look fabulous, incidentally, check out the youtube vid on the overlords channel).

Steve, with Grey Knights

Myself (Kipper), with Sisters of Battle – my Order of the Argent Shroud!

We rolled off to see who played who – I started by facing Powderfan’s Space Wolves on table 1!  The missions and deployment were the same on both tables, so we’d get a chance to try all three types of game.

BATTLE 1 – Spearhead, Capture and Control

Deployment

0a - Table 1

Deployment – The Space Wolves won the roll for 1st turn, and set up in the top right corner.  Though the board images don’t show it, the buildings were complex multi levelled ruins with lots of narrow walkways.  The Space Wolf objective was on the ground – the SoB objective was two floors up surrounded by a Battle Sister Squad.

0b - Initial Deployment

Turn 1 – Space Wolves (Sisters of Battle 1 Objective, Space Wolves 0 Objectives)

The space wolves roared forward with two of the Rhinos moving 12″ and the other, with the lead psyker in the centre moving 6, and attempting a psychic power.  Unfortunately the sisters proved just out of range.  The Long Fangs opened fire on the Retributor squad near the centre, but a combination of unlucky shots and lucky saves meant no damage was done.  The drop pod crashed down near the sisters objective, and the dreadnaught lumbered out, and opened fire, again failing to kill any of the waiting sisters thanks to armour and cover saves.

1a - Space Wolves

Turn 1 – Sisters of Battle (Sisters 1 Objective, Wolves 0)

The Sisters of Battle retaliated by opening up on a rhino with the Retributor squad, failing their act of faith, but managing to shake the crew.  The Battle Sisters in the centre shot the dreadnaught in the back, managing to shake the metallic beast, while Celestine and the seraphim advanced down the centre.

1b - SoB

 

 

Turn 2 – Space Wolves (Sisters 1 Objective, Wolves 0)

The Space Wolves continued to close forward, moving the rhino of grey hunters up to their own objective on the right.  The dreadnaught couldn’t stand on the walkways of the ruin, so couldn’t assault.  The drop pod opened up with its storm bolter, killing a Battle Sister.  In the centre, bolter fire and psychic powers killed three seraphim, and forced the remainder to take dangerous terrain tests when they next moved.

2a - Space Wolves

Turn 2 – Sisters of Battle (Sisters 1 Objective, Wolves 1)

Risking the dangerous terrain, Celestine and the sisters jumped forward, only for both seraphim to perish.  Celestine destroyed one of the rhinos, which promptly exploded and caused her a wound, but pinned the grey hunters within.  The Retributor Squad opened fire to little effect on the rhinos, while the Battle Sister Squad again fired at the dreadnaughts back, to no effect this time.  A unit of seraphim dropped to contest the Wolves objective … and failed to hurt any of the long fangs with their flamers.

2b - SoB

Turn 3 – Space Wolves (Sisters 1 Objective, Wolves 0)

The rhino tot he right tried to move forward, but failed a difficult terrain test and immobilised itself!  The dreadnaught and drop pod opened up on the defending sisters, hoping to break them, but the 2 casualties didn’t drop the squad low enough to force a morale test.  The grey hunters in the rhino to the right and the long fangs opened up on the seraphim … only for an amazing slew of misses and lucky saves to see them all through!  In the centre, the librarian smashed celestine again, but failed to kill her.

3a - Space Wolves

Turn 3 – Sisters of Battle (Sisters 1 Objective, Wolves 0)

The Battle Sisters in the centre shook the dreadnaught again, forcing it to cease fire.   Celestine massacred the grey hunters and regrouped towards the centre, while the seraphim failed to hurt the long fangs again.  The retributor squad smashed the storm bolter off the immobilised rhino, but didn’t do anything else.

3b - SoB

Turn 4 – Space Wolves (Sisters 1 Objective, Wolves 0)

The Wolves annihilated Celestine in a hurricane of fire, who fell to the ground with a last prayer to the emperor.  A hailstorm of fire killed 3 seraphim, but they continued to hang in there, contesting the objective.

4a - Space Wolves

Turn 4 – Sisters of Battle (Sisters 1 Objective, Wolves 0)

Much to the Space Wolves displeasure, Celestine immediately got back up, and jumped forward to join the Seraphim as a single unit to hold the objective from the wolves.  The retributors stunned the rhino in the centre with the Librarian, while the battle sisters in the centre managed to immobilise the dreadnaught.

4b Sob

Turn 5 – Space Wolves (Sisters 1 Objective, Wolves 0)

The Long fangs opened up again, but failed to do more than kill a single seraphim!  The dreadnaught took down another sister defending the objective, but they passed their morale check.  A tactical mistake left the librarian in the stunned rhino, unable to shoot, so the turn passed quickly.

5a - Space Wolves

Turn 5 – Sisters of Battle (Sisters 1 Objective, Wolves 0)

The sisters continued the offensive, with the retributors killing 3 long fangs and their chief!  The Battle Sisters in the centre blew the arm off the immobilised dreadnaught … but it was still ticking over.  At the end of the turn, the roll for game end came up with a 1 to finish the game!

5b - SoB

Summary – Sisters of Battle win with an objective held.