Well, the arrival of a small bundle of joy (or wee,spew and poo, depending on how much sleep I got), has had a pretty major impact on my hobby time, but I do want to keep up to date with the dabbling in the gaming hobby that I’m managing!
First, I’m reviewing all my existing models and armies. I’m going through and trying to put the following basic points values together for each force:
1000pts core force
This is the main army list for each force. These models will form the core of any army based around the force. I am building this force to have no more than 1 HQ, 2 Elites, 2 Fast Attack, 2 Heavy Support and 4 troops.
1500pts expanded force
This is the 1000pt list expanded to 1500pts, sharing the same base models. You might find some extra upgrades like melta bombs or a few extra troops in an existing unit as well as completely new troops. Again, I’m trying to limit this force to 1 HQ, 2 Elites, 2 Fast Attack, 2 Heavy Support and 4 troops.
500pts allies force
This is a totally separate 500pt allies detachment, using up to 1 HQ, 1 Elite, 1 Fast Attack, 1 Heavy Support, and 2 troops. These are separate models from those used in the other lists.
Hopefully the artificial force org limits on the other armies now make sense – if I add the “allies” list to the main force from the same codex, I still have a valid force org, and it gives me the following options:
1000pt forces ready to go!
1500pt forces ready to go!
1000pt force + 500pt “allies” force from the same codex ready to go = 1500pt force ready to go!
1000pt force + 500pts of actual allies from a different codex ready to go = 1500pt force ready to go!
1500pt force + 500pt “allies” force from the same codex ready to go = 2000pt force ready to go!
1500pt force + 500pts of actual allies from a different codex ready to go= 2000pt force ready to go!
1000pt force + 500pt “allies” force from the same codex ready to go + 500pts of actual allies from a different codex ready to go = 2000pt force ready to go!
While there’s a lot of games played at 1750 or 1850pts, the majority of the games I play tend to be at the 1500 or 2000pt marks.
The other interesting thing I can do with this is have a self contained “allies” force for various small forces I’ve collected, would like to collect or want to reduce. I have some Imperial Fists that look reasonably good, but at the moment I’m not that interested in collecting a full Imperial fists army, for example. I’m going to set up a 500pt allies list of Codex: Space Marines for them, so I can either field them with other marine forces as part of the main force org, or actually as allies with Imperial Guard. It means I can get use of some of the painted models I have without needing to collect a full army!
There will probably be some limitations too – Sisters of Battle tend to be very expensive models in terms of price, but quite low in points, so you need to use more force org slots for them! I probably have to stick to just 1000pt and 1500pt options for them, and use the complete force org.
On my first pass through organising my armies and models, I’m using only existing, prebuilt models where possible (I do have a small plastic mountain, particularly for marines, but don’t have time to sort them out at the moment!). Where I can’t build a legal army (I suspect this will be true of my 3rd edition necrons, for example), I will work out the minimum number of models to get a valid list. Not necessarily a good list, but valid lists, and actually assemble the models ready to play in preset KR multicases.
That also gives me fixed lists to paint and sort out, in achievable numbers. Again, I’m not going to be looking for Heavy Metal type painting – just rough and ready tabletop.
Once I’ve finished my first pass through the armies, I’ll look at how to expand out the lists to make more fun lists, not just valid ones – I suspect some of them will be absolutely terrible to play! 🙂
My next post will list the rough armies I need to sort out!