Order of the Verdant Garden (Sisters of Battle) vs Space Wolves

The Space Wolves, commanded by Powderfan from the Overlords, fielded two land raider crusaders, a rhino, three teams of blood claws (two of which were 14 strong!), two with wolf priests, and a unit of scouts.  Thats a total of 9 kill points available.

The Sisters fielded 2 battle sister squads in rhinos, a canoness and a celestian squad in an immolator, a heavy bolter equipped retributor squad with an immolator, a unit of seraphim, a unit of repentia and Saint Celestine.  Thats a total of 12 kill points available.

Sisters win initiative roll, choose to go 2nd.

The Space Wolves fielded just a unit of bloodclaws in a rhino.

The Sisters placed Celestine 18″ and a rhino with a battlesisters squad.

*It was only when I wrote this battle report, I realised we messed up – both of us forgot night fighting for the first turn on dawn of war!

Turn 1A – Space Wolves (Sisters 0, Space Wolves 0)

The land raiders rumbled on, and smashed Celestine to the ground with assault cannon fire!

Turn 1B – Sisters (Sisters 0, Space Wolves 0)

Celestine failed to get up.  The Exorcists rumbled on, and shook one land raider, and immobilised the other!  The immolator with a multimeta stunned the rhino, while the heavy flamer immolator containg the celestians and canoness acted as a shield and the sisters repentia sprinted forward.  One unit of battle sisters rumbled on in a rhino in the centre, while the other rumbled on in a rhino to the far left to hide the kill point and wait for the scouts.

Turn 2A – Space Wolves (Sisters 0, Space Wolves 0)

The bloodclaws in the rhino moved out against their enemy, and missed with their melta guns, while the shaken land raider rumbled closer, and hoped to score a lucky hit with the assault cannon and rending fire against the exorcists.  Unfortunately, it turned out that the immobilised land raider was entirely out of weapons range!

Turn 2B – Sisters (Sisters 0, Space Wolves 0)

Celestine failed to get up. The Exorcists stunned the approaching land raider with concentrated fire from the exorcists, while shooting took down several bloodclaws, and the sisters repentia chainsawed the rest to chutney!

Turn 3A – Space Wolves (Sisters 1, Space Wolves 0)

Blood claws get out of the stunned landraider and start to advance.  Other troops stay in the immobilised land raider to try and hide  kill points – with fewer wolves around, a couple of cheap kills could easily swing the game.

Turn 3B – Sisters (Sisters 1, Space Wolves 0)

Celestine failed to get up.  The seraphim arrive, and scatter to the top of a building at the far corner of the board, where they lurk for the rest of the game!  The Exorcists finish off the stunned land raider with a wrecked result!  The Sisters Repentia destroy the remaining rhino, and end up in the open in front of a land raider! The Canoness and her Celestians disembarked to add more flamer firepower to the battle.

Turn 4A – Space Wolves (Sisters 3, Space Wolves 0)

Scouts arrive and destroy the heavy flamer immolator, killing two celestians in the process.  The immobilised landraider disgorges its troops, who open up on the sisters repentia, and the land raider finishes off the last sister.  The bloodclaws in the middle close in further towards the embattled sisters centre.

Turn 4B – Sisters (Sisters 3, Space Wolves 2)

Celestine got back up!  The Exorcists poured fire on the approaching bloodclaws, as did the retributors and remaining troops.  The Canoness and her squad annihilated the scouts.

Turn 5A – Space Wolves (Sisters 4, Space Wolves 2)

The blood claws in the centre continue to advance, and fire upon the canoness and her squad, killing the canoness with a melta shot (foolishly taken on her for an invulnerable save) and killing another celestian.

Turn 5B – Sisters (Sisters 4, Space Wolves 3)

The remaining celestian hid behind an immolator while everyone opened up on the central blood claws, trying to finish them off.  Many fell, but the wolf priest and sergeant survived.  The bloodclaws to the right continued to advance slowly through some of the mixed terrain.

Turn 6A – Space Wolves (Sisters 4, Space Wolves 3)

The remaining blood claw and wolf priest head up to the brow of the hill into the wreckage of an aquila lander for cover, away from the main battle, as the other big unit of blood claws begins to close in.  Difficult terrain has been slowing their advance.

Turn 6B – Sisters (Sisters 4, Space Wolves 3)

Saint Celestine and many other units opened up on the wolf priest and sergeant on the hill, and managed to kill the last blood claw in the squad, before Celestine charged the wolfpriest in close combat.  Neither succeeded in harming the other as their weapons smashed impressively against each other.  The exorcists took a pot shot at the immobilised land raider, and wrecked it!

Turn 7A – Space Wolves (Sisters 6, Space Wolves 3)

The remaining wolves split in front of the sisters – the wolf priest went to aid his brother against the Living Saint on the hill, while his unit opened fire with melta weapons, destroying an immolator.  In the combat, the wolf priests failed to harm the living saint, blessed by the emperor with some ferociously lucky dice!

Turn 7B – Sisters (Sisters 6, Space Wolves 4)

Celestine raged against the two wolf priests on the top of the hill, winning the fight but not quite slaying either!  The other troops poured fire into the remaining bloodclaws, but couldn’t quite finish them off.

Game End – Sisters 6 Kills, Space Wolves 4 Kills

Its was a very close game with a really cinematic feel, ending in a heroic struggle on the ridge of a hill with two wolf priests with furious attacks against the glowing form of the living saint.  The wolf priests and blood claws could have ripped up a fair few easy points in Sisters units over the next turn.  Powderfan was a brilliant opponent, and it was a really fun game.

What went wrong – well, forgetting the dawn of war rules!  Doh!  Powderfan should possibly have deployed his other unit of bloodclaws from the immobilised land raider earlier – but it was a gamble on denying the sisters a kill point, rather than going for kills that could have gone either way.  The sisters were a little too spread out – one unit of sisters with flamers hid on one side of the board, and the seraphim stayed locked away rather than risk casulties jumping from dangerous terrain – adding them to the mix could have potentially finished off some of the incoming wolves faster.

I think the worst thing was Powderfan’s luck when it came to the land raiders.  Strength 8 weapons shouldn’t have been continually breaking through their armour, let alone scoring two wrecked results.  Outrageous good luck for the blessed sisters, and it really swung the game, particularly with the short range crusaders losing a chance to add firepower.

Great game all round though!

October Spoon of Shame! Battle 1

The Overlords have a monthly mini tournament to determine the holder of the spoon of shame – the most conclusively defeated player!  This month 4 of us took part in a 750pots challenge:

Powderfan, with Space Wolves

Inquisitor Steve, with Grey Knights (as Adeptus Custodes – they look fabulous, incidentally, check out the youtube vid on the overlords channel).

Steve, with Grey Knights

Myself (Kipper), with Sisters of Battle – my Order of the Argent Shroud!

We rolled off to see who played who – I started by facing Powderfan’s Space Wolves on table 1!  The missions and deployment were the same on both tables, so we’d get a chance to try all three types of game.

BATTLE 1 – Spearhead, Capture and Control

Deployment

0a - Table 1

Deployment – The Space Wolves won the roll for 1st turn, and set up in the top right corner.  Though the board images don’t show it, the buildings were complex multi levelled ruins with lots of narrow walkways.  The Space Wolf objective was on the ground – the SoB objective was two floors up surrounded by a Battle Sister Squad.

0b - Initial Deployment

Turn 1 – Space Wolves (Sisters of Battle 1 Objective, Space Wolves 0 Objectives)

The space wolves roared forward with two of the Rhinos moving 12″ and the other, with the lead psyker in the centre moving 6, and attempting a psychic power.  Unfortunately the sisters proved just out of range.  The Long Fangs opened fire on the Retributor squad near the centre, but a combination of unlucky shots and lucky saves meant no damage was done.  The drop pod crashed down near the sisters objective, and the dreadnaught lumbered out, and opened fire, again failing to kill any of the waiting sisters thanks to armour and cover saves.

1a - Space Wolves

Turn 1 – Sisters of Battle (Sisters 1 Objective, Wolves 0)

The Sisters of Battle retaliated by opening up on a rhino with the Retributor squad, failing their act of faith, but managing to shake the crew.  The Battle Sisters in the centre shot the dreadnaught in the back, managing to shake the metallic beast, while Celestine and the seraphim advanced down the centre.

1b - SoB

 

 

Turn 2 – Space Wolves (Sisters 1 Objective, Wolves 0)

The Space Wolves continued to close forward, moving the rhino of grey hunters up to their own objective on the right.  The dreadnaught couldn’t stand on the walkways of the ruin, so couldn’t assault.  The drop pod opened up with its storm bolter, killing a Battle Sister.  In the centre, bolter fire and psychic powers killed three seraphim, and forced the remainder to take dangerous terrain tests when they next moved.

2a - Space Wolves

Turn 2 – Sisters of Battle (Sisters 1 Objective, Wolves 1)

Risking the dangerous terrain, Celestine and the sisters jumped forward, only for both seraphim to perish.  Celestine destroyed one of the rhinos, which promptly exploded and caused her a wound, but pinned the grey hunters within.  The Retributor Squad opened fire to little effect on the rhinos, while the Battle Sister Squad again fired at the dreadnaughts back, to no effect this time.  A unit of seraphim dropped to contest the Wolves objective … and failed to hurt any of the long fangs with their flamers.

2b - SoB

Turn 3 – Space Wolves (Sisters 1 Objective, Wolves 0)

The rhino tot he right tried to move forward, but failed a difficult terrain test and immobilised itself!  The dreadnaught and drop pod opened up on the defending sisters, hoping to break them, but the 2 casualties didn’t drop the squad low enough to force a morale test.  The grey hunters in the rhino to the right and the long fangs opened up on the seraphim … only for an amazing slew of misses and lucky saves to see them all through!  In the centre, the librarian smashed celestine again, but failed to kill her.

3a - Space Wolves

Turn 3 – Sisters of Battle (Sisters 1 Objective, Wolves 0)

The Battle Sisters in the centre shook the dreadnaught again, forcing it to cease fire.   Celestine massacred the grey hunters and regrouped towards the centre, while the seraphim failed to hurt the long fangs again.  The retributor squad smashed the storm bolter off the immobilised rhino, but didn’t do anything else.

3b - SoB

Turn 4 – Space Wolves (Sisters 1 Objective, Wolves 0)

The Wolves annihilated Celestine in a hurricane of fire, who fell to the ground with a last prayer to the emperor.  A hailstorm of fire killed 3 seraphim, but they continued to hang in there, contesting the objective.

4a - Space Wolves

Turn 4 – Sisters of Battle (Sisters 1 Objective, Wolves 0)

Much to the Space Wolves displeasure, Celestine immediately got back up, and jumped forward to join the Seraphim as a single unit to hold the objective from the wolves.  The retributors stunned the rhino in the centre with the Librarian, while the battle sisters in the centre managed to immobilise the dreadnaught.

4b Sob

Turn 5 – Space Wolves (Sisters 1 Objective, Wolves 0)

The Long fangs opened up again, but failed to do more than kill a single seraphim!  The dreadnaught took down another sister defending the objective, but they passed their morale check.  A tactical mistake left the librarian in the stunned rhino, unable to shoot, so the turn passed quickly.

5a - Space Wolves

Turn 5 – Sisters of Battle (Sisters 1 Objective, Wolves 0)

The sisters continued the offensive, with the retributors killing 3 long fangs and their chief!  The Battle Sisters in the centre blew the arm off the immobilised dreadnaught … but it was still ticking over.  At the end of the turn, the roll for game end came up with a 1 to finish the game!

5b - SoB

Summary – Sisters of Battle win with an objective held.